public static void On_Logout(LogoutEventArgs args) { PlayerMobile pm = (PlayerMobile)args.Mobile; for (int i = 0; i < Registry.Count; ++i) { RVS d = (RVS)Registry[i]; if (d.Caller == pm) { Registry.Remove(d); d.EndSelf(); } else if (d.InRVS(pm)) { if (!d.InProgress) { d.RefundBuyIn(pm); d.SendControllerSetup(); } else { d.EchoMessage("A player disconnected, duel must end."); d.EndSelf(); } } } }
public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; switch (info.ButtonID) { case 0: // Close { PlayerMobile pm = (PlayerMobile)Handeling.Teams[TeamID].Players[Index]; Handeling.Teams[TeamID].Players[Index] = "@null"; Handeling.Teams[TeamID].Accepted.Remove(pm); Handeling.EchoMessage(String.Format("{0} has declined the duel, and has been removed.", pm.Name)); Handeling.RefundBuyIn(pm); Handeling.SendControllerSetup(); break; } case 1: //Monsters, Used to be Spells { from.SendGump(new RVSSetup_Rules_Monsters_View(Handeling, TeamID, Index)); //from.SendGump(new RVSSetup_Rules_Spells_View(Handeling, TeamID, Index)); break; } case 2: // Combat Abilities { from.SendGump(new RVSSetup_Rules_Combat_View(Handeling, TeamID, Index)); break; } case 3: // Skills { from.SendGump(new RVSSetup_Rules_Skills_View(Handeling, TeamID, Index)); break; } case 4: // Weapons { from.SendGump(new RVSSetup_Rules_Weapons_View(Handeling, TeamID, Index)); break; } case 5: // Armor { from.SendGump(new RVSSetup_Rules_Armor_View(Handeling, TeamID, Index)); break; } case 6: // Items { from.SendGump(new RVSSetup_Rules_Items_View(Handeling, TeamID, Index)); break; } case 7: // Samurai { from.SendGump(new RVSSetup_Rules_Samurai_View(Handeling, TeamID, Index)); break; } case 8: // Chivalry { from.SendGump(new RVSSetup_Rules_Chivalry_View(Handeling, TeamID, Index)); break; } case 9: // Necromancy { from.SendGump(new RVSSetup_Rules_Necromancy_View(Handeling, TeamID, Index)); break; } case 10: // Ninjitsu { from.SendGump(new RVSSetup_Rules_Ninjitsu_View(Handeling, TeamID, Index)); break; } case 11: //Accepted { PlayerMobile pm = (PlayerMobile)Handeling.Teams[TeamID].Players[Index]; Handeling.Teams[TeamID].Accepted[pm] = true; Handeling.UpdateAllPending(); Handeling.EchoMessage(String.Format("{0} has accepted the duel.", pm.Name)); break; } } if (info.ButtonID > 11) { int teamid2 = (info.ButtonID - 11); from.SendGump(new RVSSetup_ViewParticipants(Handeling, TeamID, Index, teamid2)); } }