Inheritance: Server.Items.Item, ICommodity
Ejemplo n.º 1
0
        private void OnTargetBottle(Mobile from, object target)
        {
            if (target is Bottle)
            {
                Bottle bottle = (Bottle)target;
                object parent = bottle.RootParent;

                if (parent == from || (parent == null && from.InRange(bottle.GetWorldLocation(), 3)))
                {
                    Item potion;
                    try
                    {
                        ConstructorInfo ctor = m_Contains.GetConstructor(Type.EmptyTypes);
                        potion = ctor.Invoke(null) as Item;
                    }
                    catch
                    {
                        potion = null;
                    }

                    m_Contains = null;
                    if (potion != null)
                    {
                        from.PublicOverheadMessage(MessageType.Emote, 0x25, true, String.Format("*{0} pours the completed potion into a bottle.*", from.Name));
                        from.PlaySound(0x240);
                        from.AddToBackpack(potion);

                        bottle.Consume();
                    }
                    else
                    {
                        from.SendAsciiMessage("Maybe there was nothing in the mortar after all....");
                    }
                }
                else
                {
                    from.SendAsciiMessage("The bottle must be in your backpack to use.");
                }
            }
            else
            {
                from.SendAsciiMessage("That is not an empty bottle.");
            }
        }
Ejemplo n.º 2
0
            protected override void OnTarget( Mobile from, object o )
            {
                if ( o is Item )
                {
                    Item item = o as Item;
                    if ( item.RootParent != from )
                        from.SendMessage( "The object needs to be in your pack." );
                    else
                    {
                        Item[] items;
                        if ( !(item is BaseContainer) )
                        {
                            items = new Item[1];
                            items[0] = item;
                        }
                        else
                            items = ((BaseContainer)item).FindItemsByType( new Type[]{ typeof(BasePotion), typeof(BaseBeverage) }, false );

                        foreach ( Item tmpItem in items )
                        {
                            if ( tmpItem is BasePotion )
                            {
                                BasePotion potion = tmpItem as BasePotion;
                                Bottle emptybottle = new Bottle();
                                from.AddToBackpack( emptybottle );
                                potion.Delete();
                            }
                            else if ( tmpItem is BaseBeverage )
                            {
                                BaseBeverage beverage = tmpItem as BaseBeverage;
                                if (beverage.Quantity > 0)
                                    beverage.Quantity = 0;
                            }
                            else
                                from.SendMessage( "Can't empty that." );
                        }
                    }
                }
                else
                {
                    from.SendMessage( "That's not a liquid container." );
                }
            }
            protected override void OnTarget( Mobile from, object o )
            {
                if ( o is DrinkPotion )
                {
                    DrinkPotion potion = o as DrinkPotion;
                    if ( potion.RootParent != from )
                        from.SendMessage( "The potion must be in your pack." );
                    else if ( potion.Enhanced )
                        from.SendMessage( "This potion has already been enhanced." );
                    else if ( potion.Effects.Count == 0 )
                        from.SendMessage( "There is no substance present to enhance." );
                    else
                    {
                        if ( Utility.RandomBool() ) // 50% chance to succeed
                        {
                            double bonusFactor;

                            bonusFactor = 1 + ( 0.2 * ((PlayerMobile)from).Feats.GetFeatLevel(FeatList.EnhancePotion) ); // 30% increase, change this to accomodate feat levels

                            CustomEffect[] keyarray = new CustomEffect[potion.Effects.Count];
                            int k = 0;
                            foreach ( KeyValuePair<CustomEffect, int> kvp in potion.Effects )
                                keyarray[k++] = kvp.Key;
                            foreach ( CustomEffect key in keyarray )
                                potion.Effects[key] = (int)(potion.Effects[key] * bonusFactor);

                            potion.Enhanced = true;
                            from.SendMessage( "You successfully enhance the potion." );
                        }
                        else
                        {
                            Bottle emptybottle = new Bottle();
                            from.AddToBackpack( emptybottle );
                            potion.Consume( 1 );
                            from.SendMessage( "You have failed in your attempt at enhancing the potion, and have thus rendered it worthless." );
                        }
                    }
                }
                else
                    from.SendMessage( "You can only enhance drinkable potions." );
            }
Ejemplo n.º 4
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                if (targeted is Bottle)
                {
                    Bottle bottle = targeted as Bottle;

                    Container pack = from.Backpack;

                    from.SendLocalizedMessage(502242);                       // You pour some of the keg's contents into an empty bottle...

                    BasePotion pot = m_Keg.FillBottle();

                    if (pack.TryDropItem(from, pot, false))
                    {
                        from.SendLocalizedMessage(502243);                           // ...and place it into your backpack.
                        from.PlaySound(0x240);

                        if (--m_Keg.Held == 0)
                        {
                            from.SendLocalizedMessage(502245);                               // The keg is now empty.
                        }
                        else
                        {
                            m_Keg.Unknown = false;
                        }

                        bottle.Consume();
                    }
                    else
                    {
                        from.SendLocalizedMessage(502244);                           // ...but there is no room for the bottle in your backpack.

                        from.SendLocalizedMessage(502217);                           // Nothing comes out of the tap!
                        pot.Delete();
                    }
                }
                else
                {
                    from.SendLocalizedMessage(502227);                       // That cannot be used to hold a potion.
                }
            }
Ejemplo n.º 5
0
		protected override void OnTarget( Mobile from, object target ) 
		{
			if ( target is BasePotion )
			{
				BasePotion p = (BasePotion)target;
									
				Bottle bottle = new Bottle();
					from.AddToBackpack( bottle );
					p.Delete();
					from.SendMessage( "You have dumped the potion out, and put the empty bottle in your pack." );
					ConsumeCharge( from, m_screw );
				
				
				
			}
			else if ( target is Container )
			{
				Container c = (Container)target;
				BasePotion p;
				bool cont = true;
				int amount = 0;
				if ( c.FindItemByType( typeof (BasePotion) ) != null )
				 {
					amount = c.GetAmount( typeof (BasePotion) );
					while ( cont )
				    	{
							p = (BasePotion)c.FindItemByType( typeof (BasePotion) );
							p.Delete();
				    		if ( c.FindItemByType( typeof (BasePotion) ) == null )
				    			cont = false;
				    	}
				    	c.DropItem( new Bottle( amount ) );
						from.SendMessage( "The potions have been emptied." );
				    	ConsumeCharge( from, m_screw );
				}
				else 
					from.SendMessage( "That container holds no potions!" );
			}
			else
				from.SendMessage( "You may only use this on a full potion or a container with potions in it!" );
			
		}
Ejemplo n.º 6
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                if (this.m_Item.Deleted)
                    return;

                PlantPigment pigment = targeted as PlantPigment;
                if (null == pigment)
                {
                    from.SendLocalizedMessage(1112124); // You may only mix this with another non-saturated plant pigment.
                    return;
                }

                if (from.Skills[SkillName.Alchemy].Base < 75.0 && from.Skills[SkillName.Cooking].Base < 75.0)
                {
                    from.SendLocalizedMessage(1112214); // You lack the alchemy or cooking skills to mix plant pigments.
                }
                else if ((PlantPigmentHue.White == pigment.PigmentHue || PlantPigmentHue.Black == pigment.PigmentHue ||
                          PlantPigmentHue.White == this.m_Item.PigmentHue || PlantPigmentHue.Black == this.m_Item.PigmentHue) &&
                         from.Skills[SkillName.Alchemy].Base < 100.0 &&
                         from.Skills[SkillName.Cooking].Base < 100.0)
                {
                    from.SendLocalizedMessage(1112213); // You lack the alchemy or cooking skills to mix so unstable a pigment.
                }
                else if (this.m_Item.PigmentHue == pigment.PigmentHue)
                {
                    from.SendLocalizedMessage(1112242); // You decide not to waste pigments by mixing two identical colors.
                }
                else if ((this.m_Item.PigmentHue & ~(PlantPigmentHue.Bright | PlantPigmentHue.Dark | PlantPigmentHue.Ice)) ==
                         (pigment.PigmentHue & ~(PlantPigmentHue.Bright | PlantPigmentHue.Dark | PlantPigmentHue.Ice)))
                {
                    from.SendLocalizedMessage(1112243); // You decide not to waste pigments by mixing variations of the same hue.
                }
                else if ((PlantPigmentHue.White == this.m_Item.PigmentHue && PlantPigmentHueInfo.IsBright(pigment.PigmentHue)) ||
                         (PlantPigmentHue.White == pigment.PigmentHue && PlantPigmentHueInfo.IsBright(this.m_Item.PigmentHue)))
                {
                    from.SendLocalizedMessage(1112241); // This pigment is too diluted to be faded further.
                }
                else if (!PlantPigmentHueInfo.IsMixable(pigment.PigmentHue))
                    from.SendLocalizedMessage(1112125); // This pigment is saturated and cannot be mixed further.
                else
                {
                    PlantPigmentHue newHue = PlantPigmentHueInfo.Mix(this.m_Item.PigmentHue, pigment.PigmentHue);
                    if (PlantPigmentHue.None == newHue)
                        from.SendLocalizedMessage(1112125); // This pigment is saturated and cannot be mixed further.
                    else
                    {
                        pigment.PigmentHue = newHue;
                        Bottle bottle = new Bottle();
                        bottle.MoveToWorld(this.m_Item.Location, this.m_Item.Map);
                        this.m_Item.Delete();
                        from.PlaySound(0x240);
                    }
                }
            }
Ejemplo n.º 7
0
		public static void PlayDrinkEffect( Mobile m, BasePotion potion )
		{
            if ( m is PlayerMobile && !(m as PlayerMobile).HiddenWithSpell )
			    m.RevealingAction();

			m.PlaySound( 0x31 );

            if (potion != null)
            {
                if (!potion.EventItem || (potion.EventItem && potion.EventItemConsume))
                {
                    Bottle b = new Bottle();

                    if (potion.EventItem)
                    {
                        b.EventItem = true;
                        b.Hue = potion.Hue;
                        b.Name = "event Empty bottle";
                    }

                    #region Add to pack or ground if overweight
                    //Taran: Check to see if player is overweight. If they are and the item drops to the
                    //ground then a check is made to see if it can be stacked. If it can't and  more than 
                    //20 items of the same type exist in the same tile then the last item gets removed. This 
                    //check is made so thousands of items can't exist in 1 tile and crash people in the same area.
                    if (!m.AddToBackpack(b))
                    {
                        IPooledEnumerable eable = m.Map.GetItemsInRange(m.Location, 0);
                        int amount = 0;
                        Item toRemove = null;

                        foreach (Item i in eable)
                        {
                            if (i != b && i.ItemID == b.ItemID)
                            {
                                if (i.StackWith(m, b, false))
                                {
                                    toRemove = b;
                                    break;
                                }

                                amount++;
                            }
                        }

                        m.SendAsciiMessage("You are overweight and put the {0} on the ground.", b.Name ?? CliLoc.LocToString(b.LabelNumber));

                        if (toRemove != null)
                            toRemove.Delete();
                        else if (amount >= 5 && amount < 20)
                            m.LocalOverheadMessage(MessageType.Regular, 906, true, string.Format("{0} identical items on the ground detected, no more than 20 is allowed!", amount));
                        else if (amount >= 20)
                        {
                            m.LocalOverheadMessage(MessageType.Regular, 906, true, "Too many identical items on the ground, removing!");
                            b.Delete();
                        }

                        eable.Free();
                    }
                    #endregion

                    potion.Consume(1);
                }
            }

		    if( m.Body.IsHuman )
			    m.Animate(m.Mounted ? 28 : 34, 5, 1, true, false, 0);
		}
Ejemplo n.º 8
0
        public override void OnDoubleClick(Mobile from)
        {
            base.OnDoubleClick(from);

            PlayerMobile player = from as PlayerMobile;

            if (!UOACZSystem.IsUOACZValidMobile(player))
            {
                return;
            }
            if (!(player.IsUOACZHuman))
            {
                return;
            }

            if (Utility.GetDistance(player.Location, Location) > 2)
            {
                from.SendMessage("You are too far away to use that.");
                return;
            }

            if (!Map.InLOS(player.Location, Location))
            {
                from.SendMessage("That is not within your line of sight.");
                return;
            }

            if (player.Backpack == null)
            {
                return;
            }

            bool foundContainer = false;

            Item[] items = player.Backpack.FindItemsByType(typeof(UOACZWaterTub));

            if (!foundContainer)
            {
                foreach (Item item in items)
                {
                    UOACZWaterTub waterContainer = item as UOACZWaterTub;

                    if (waterContainer.Charges < waterContainer.MaxCharges)
                    {
                        waterContainer.Charges++;

                        foundContainer = true;
                        player.SendMessage("You gather the water and place it into a water tub.");

                        break;
                    }
                }
            }

            if (!foundContainer)
            {
                items = player.Backpack.FindItemsByType(typeof(UOACZTub));

                UOACZTub waterContainer = null;

                foreach (Item item in items)
                {
                    waterContainer = item as UOACZTub;
                    foundContainer = true;
                    break;
                }

                if (waterContainer != null)
                {
                    int oldX = waterContainer.X;
                    int oldY = waterContainer.Y;

                    if (waterContainer != null)
                    {
                        waterContainer.Delete();

                        UOACZWaterTub newWaterTub = new UOACZWaterTub();
                        newWaterTub.Charges = 1;

                        player.Backpack.DropItem(newWaterTub);

                        newWaterTub.X = oldX;
                        newWaterTub.Y = oldY;

                        player.SendMessage("You gather the water and place it into an empty tub.");
                    }
                }
            }

            if (!foundContainer)
            {
                items = player.Backpack.FindItemsByType(typeof(UOACZBottleOfWater));

                foreach (Item item in items)
                {
                    UOACZBottleOfWater waterContainer = item as UOACZBottleOfWater;

                    if (waterContainer.Charges < waterContainer.MaxCharges)
                    {
                        waterContainer.Charges++;

                        foundContainer = true;
                        player.SendMessage("You gather the water and add it to an existing bottle of water.");

                        break;
                    }
                }
            }

            if (!foundContainer)
            {
                Item item = player.Backpack.FindItemByType(typeof(Bottle));

                if (item != null)
                {
                    Bottle bottle = item as Bottle;

                    if (bottle.Amount == 1)
                    {
                        bottle.Delete();
                    }

                    else
                    {
                        bottle.Amount--;
                    }

                    UOACZBottleOfWater newBottleOfWater = new UOACZBottleOfWater();

                    player.Backpack.DropItem(newBottleOfWater);

                    foundContainer = true;
                    player.SendMessage("You gather the water and place it into an empty bottle.");
                }
            }

            if (!foundContainer)
            {
                items = player.Backpack.FindItemsByType(typeof(UOACZGlass));

                UOACZGlass waterContainer = null;

                foreach (Item item in items)
                {
                    waterContainer = item as UOACZGlass;

                    foundContainer = true;

                    break;
                }

                if (waterContainer != null)
                {
                    int oldX = waterContainer.X;
                    int oldY = waterContainer.Y;

                    if (waterContainer != null)
                    {
                        waterContainer.Delete();

                        UOACZGlassOfWater newWaterGlass = new UOACZGlassOfWater();
                        newWaterGlass.Charges = 1;

                        player.Backpack.DropItem(newWaterGlass);

                        newWaterGlass.X = oldX;
                        newWaterGlass.Y = oldY;

                        player.SendMessage("You gather the water and place it into an empty glass.");
                    }
                }
            }

            if (foundContainer)
            {
                player.Animate(32, 5, 1, true, false, 0);
                player.PlaySound(0x4d1);

                Charges--;

                UOACZPersistance.CheckAndCreateUOACZAccountEntry(player);
                player.m_UOACZAccountEntry.ScavengeableWaterItems++;
            }

            else
            {
                player.SendMessage("You must have a empty bottle, empty glass, or water tub available in order to gather water.");
            }
        }
Ejemplo n.º 9
0
 public InternalTarget(Bottle bottle)
     : base(4, false, TargetFlags.None)
 {
     _bottle = bottle;
 }
Ejemplo n.º 10
0
			public InternalTarget( Bottle bottle )
				: base( 4, false, TargetFlags.None )
			{
				_bottle = bottle;
			}
Ejemplo n.º 11
0
				protected override void OnTarget( Mobile from, object targeted )
				{
                    bool releaseLock = true;

                    if (m_Potion.Deleted)
                    {
                        if (releaseLock && from is PlayerMobile)
                            ((PlayerMobile)from).EndPlayerAction();

                        return;
                    }

					bool startTimer = false;

					if ( targeted is Food || targeted is FukiyaDarts || targeted is Shuriken )
					{
						startTimer = true;
					}
					else if ( targeted is BaseWeapon )
					{
						BaseWeapon weapon = (BaseWeapon)targeted;

						if ( Core.AOS )
						{
							startTimer = ( weapon.PrimaryAbility == WeaponAbility.InfectiousStrike || weapon.SecondaryAbility == WeaponAbility.InfectiousStrike );
						}
                        else if (weapon.Layer == Layer.OneHanded && !(weapon is SuperiorDiamondKatana || weapon is DiamondKatana || weapon is HellsHalberd || weapon is SuperiorDragonsBlade || weapon is DragonsBlade || weapon is HeavensFury || weapon is SoV)) //Loki edit: 1H blades only
                        {
                            startTimer = (weapon.Type == WeaponType.Slashing || weapon.Type == WeaponType.Piercing);
                        }
					}

					if ( startTimer )
					{
                        releaseLock = false;
						new InternalTimer( from, (Item)targeted, m_Potion ).Start();

						from.PlaySound( 0x4F );

                        if (!m_Potion.EventItem) //Loki edit: Event pots are not consumed and don't create empty bottles
                        {
                            m_Potion.Consume();

                            Bottle bottle = new Bottle();

                            #region Add to pack or ground if overweight
                            //Taran: Check to see if player is overweight. If they are and the item drops to the
                            //ground then a check is made to see if it can be stacked. If it can't and  more than 
                            //20 items of the same type exist in the same tile then the last item gets removed. This 
                            //check is made so thousands of items can't exist in 1 tile and crash people in the same area.
                            if (from.AddToBackpack(bottle))
                                from.SendAsciiMessage("You put the {0} in your pack.", bottle.Name ?? CliLoc.LocToString(bottle.LabelNumber));
                            else if (!bottle.Deleted)
                            {
                                IPooledEnumerable eable = from.Map.GetItemsInRange(from.Location, 0);
                                int amount = 0;
                                Item toRemove = null;

                                foreach (Item i in eable)
                                {
                                    if (i != bottle && i.ItemID == bottle.ItemID)
                                    {
                                        if (i.StackWith(from, bottle, false))
                                        {
                                            toRemove = bottle;
                                            break;
                                        }

                                        amount++;
                                    }
                                }

                                from.SendAsciiMessage("You are overweight and put the {0} on the ground.", bottle.Name ?? CliLoc.LocToString(bottle.LabelNumber));

                                if (toRemove != null)
                                    toRemove.Delete();
                                else if (amount >= 5 && amount < 20)
                                    from.LocalOverheadMessage(MessageType.Regular, 906, true, string.Format("{0} identical items on the ground detected, no more than 20 is allowed!", amount));
                                else if (amount >= 20)
                                {
                                    from.LocalOverheadMessage(MessageType.Regular, 906, true, "Too many identical items on the ground, removing!");
                                    bottle.Delete();
                                }

                                eable.Free();
                            }
                            #endregion
                        }
					}
					else // Target can't be poisoned
					{
						if ( Core.AOS )
							from.SendLocalizedMessage( 1060204 ); // You cannot poison that! You can only poison infectious weapons, food or drink.
						else
							//from.SendLocalizedMessage( 502145 ); // You cannot poison that! You can only poison bladed or piercing weapons, food or drink.
                            from.SendAsciiMessage("You cannot poison that! You can only poison certain weapons, food or drink.");
					}

                    if (releaseLock && from is PlayerMobile)
                        ((PlayerMobile)from).EndPlayerAction();
                }
Ejemplo n.º 12
0
		public override bool OnDragDrop( Mobile from, Item item )
		{
			if ( item is BasePotion )
			{
				BasePotion pot = (BasePotion)item;

                if (pot.PotionEffect != m_Type && m_Held != 0)
                    from.SendLocalizedMessage(502236); // You decide that it would be a bad idea to mix different types of potions.
                else if (m_Held >= m_MaxAmount)
                    from.SendLocalizedMessage(502233); // The keg will not hold any more!
                else if (pot.Amount > (m_MaxAmount - m_Held))
                    from.SendAsciiMessage("That keg can't contain all those potions!");
                else
                {
                    if ( m_Held == 0)
                    {
                        m_Type = pot.PotionEffect;
                    }

                    int toConsume = m_MaxAmount - m_Held;

                    if (toConsume > pot.Amount)
                        toConsume = pot.Amount;

                    m_Held += toConsume;

                    pot.Consume(toConsume);

                    Bottle emptyBottles = new Bottle(toConsume);

                    if (!from.AddToBackpack(emptyBottles))
                    {
                        from.SendAsciiMessage(string.Format("You are too heavey, you place the bottle{0} on the ground.", emptyBottles.Amount == 1 ? string.Empty : "s"));
                        emptyBottles.MoveToWorld(from.Location);
                    }
                    else
                        from.SendAsciiMessage(string.Format("You place the empty bottle{0} in your backpack.", emptyBottles.Amount == 1 ? string.Empty : "s"));

                    ColorKeg();
                    from.PlaySound(0x240);
                }
			}
			else
				from.SendLocalizedMessage( 502232 ); // The keg is not designed to hold that type of object.

            //Always return false
            return false;
        }
Ejemplo n.º 13
0
		public override void Empty( Item item )
		{
			if( item is BasePotion )
			{
				Bottle bottle = new Bottle();
				
				BaseStoreKey.StoreAt( item, bottle );
				
				item.Delete();
			}
			else if( item is PotionKeg )
			{
				((PotionKeg)item).Held = 0;
			}
		}
Ejemplo n.º 14
0
		public void CompleteCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool)
		{
			int badCraft = craftSystem.CanCraft(from, tool, m_Type);

			if (badCraft > 0)
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, badCraft));
				else
					from.SendLocalizedMessage(badCraft);

				return;
			}

			int checkResHue = 0, checkMaxAmount = 0;
			object checkMessage = null;

			// Not enough resource to craft it
			if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage))
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
				else if (checkMessage is int && (int)checkMessage > 0)
					from.SendLocalizedMessage((int)checkMessage);
				else if (checkMessage is string)
					from.SendMessage((string)checkMessage);

				return;
			}
			else if (!ConsumeAttributes(from, ref checkMessage, false))
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
				else if (checkMessage is int && (int)checkMessage > 0)
					from.SendLocalizedMessage((int)checkMessage);
				else if (checkMessage is string)
					from.SendMessage((string)checkMessage);

				return;
			}

			bool toolBroken = false;
			int ignored = 1;
			int endquality = 1;
			bool allRequiredSkills = true;

			// pla, 01/04/07
			// -----------------------------------------------------------------
			// Additional checks required here to prevent skill gain exploit with special dye tubs.               
			if (craftSystem is DefAlchemy && (ItemType == typeof(SpecialDyeTub) || ItemType == typeof(SpecialDye)))
			{
				// note here that if lighten or darken was chosen, there will always be at least one special tub,
				// as it's set as a resource requirement.
				if (m_NameString == "> Darken the mix" || m_NameString == "> Lighten the mix")
				{
					// darken/lighten requires a special tub
					// Get list of all special tubs
					Item[] sdtubs = ((Container)from.Backpack).FindItemsByType(typeof(SpecialDyeTub), true);
					SpecialDyeTub sdtub;

					if (sdtubs.Length == 0)
					{
						//should be impossible as in reqs
						return;
					}
					else if (sdtubs.Length == 1)
					{
						// in this case we have just one tub.  This means we will leave skill gain and execution to the 
						// standard craft code below.  However, we need to first check if the tub can be lightened/darkened,
						// and if not then return to prevent skill gain with no resource use.
						sdtub = (SpecialDyeTub)sdtubs[0];
						if (sdtub != null)
						{
							if (m_NameString == "> Darken the mix")
							{
								if (!sdtub.CanDarken)
								{
									from.SendMessage("You attempt to darken the mix, but it will go no darker.");
									from.SendGump(new CraftGump(from, craftSystem, tool, 0));
									return;
								}
							}
							else
							{
								if (!sdtub.CanLighten)
								{
									from.SendMessage("You attempt to lighten the mix, but it will go no lighter.");
									from.SendGump(new CraftGump(from, craftSystem, tool, 0));
									return;
								}
							}
						}

					}
					else if (sdtubs.Length > 1)
					{
						// in this case we have more than one possible tub to select so we hand execution over to the target.
						//target also deals with all skill gain and failure/tool use etc.
						int resHue = 0;
						int maxAmount = 0;
						object message = null;
						from.SendMessage("Select the dye tub you wish to use for the process.");
						from.Target = new SpecialDyeTubTarget(this, typeRes, craftSystem, ref resHue, ref maxAmount, ref message, m_NameString, (m_NameString == "> Darken the mix" ? 1 : 2), tool);
						//and now return to prevent the rest of the code executing
						return;
					}
				}
				else
				{
					// Create/append dye.  This can either add to a same coloured special tub, or a fresh non-special tub.
					// So first we find all the valid tubs...
					Item[] dtubs = ((Container)from.Backpack).FindItemsByType(typeof(DyeTub), true);

					int iFound = 0;
					if (dtubs.Length > 0)
					{
						for (int i = 0; i < dtubs.Length; i++)
						{
							if (dtubs[i] is SpecialDyeTub)
							{
								// Is the same color?
								if (((SpecialDyeTub)dtubs[i]).StoredColorName == m_NameString && ((SpecialDyeTub)dtubs[i]).Uses < 100 && !((SpecialDyeTub)dtubs[i]).Prepped)
								{
									iFound++;
								}
							}
							else
							{
								iFound++;
							}
						}
					}

					if (iFound == 0)
					{
						from.SendMessage("You need a fresh dye tub or one that is not yet full and of the same color as the dye you are preparing.");
						from.SendGump(new CraftGump(from, craftSystem, tool, 0));
						return;
					}
					else if (iFound == 1)
					{
						// once again if no target is required then we just let it fall through
					}
					else if (iFound > 1)
					{
						//ok in this case we found more than one valid tub so hand execution over to the target and end
						int resHue = 0;
						int maxAmount = 0;
						object message = null;
						from.SendMessage("Select the dye tub you wish to use for the process.");
						from.Target = new SpecialDyeTubTarget(this, typeRes, craftSystem, ref resHue, ref maxAmount, ref message, m_NameString, 0, tool);
						return;
					}
				}
			} // ----------------------------------------------------------------- /

			//This check is where skill is (possibly) gained!  
			//PLA: 04/06/09 - Prevent skillgain from special tubs entirely
			if (!(craftSystem is DefAlchemy && (ItemType == typeof(SpecialDyeTub) || ItemType == typeof(SpecialDye))))
			{
				CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills);
			}

			if (quality >= 0)
			{
				// Resource
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				ConsumeType ct = ConsumeType.All;

				// erl: if this is special dye, forget about consumption for now
				// ..
				if (craftSystem is DefAlchemy && (ItemType == typeof(SpecialDyeTub) || ItemType == typeof(SpecialDye)))
					ct = ConsumeType.None;
				// ..

				// Not enough resource to craft it				ha
				if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ct, ref message))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					else if (message is int && (int)message > 0)
						from.SendLocalizedMessage((int)message);
					else if (message is string)
						from.SendMessage((string)message);

					return;
				}

				if (!ConsumeAttributes(from, ref message, true))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					else if (message is int && (int)message > 0)
						from.SendLocalizedMessage((int)message);
					else if (message is string)
						from.SendMessage((string)message);

					return;
				}

				tool.UsesRemaining--;

				if (tool.UsesRemaining < 1)
					toolBroken = true;

				if (toolBroken)
					tool.Delete();

				// Adam: this is it. Make the item
				Item item = Activator.CreateInstance(ItemType) as Item;


				bool bTinkerTrap = false;

				if (item != null)
				{
					// Adam: mark it as PlayerCrafted
					item.PlayerCrafted = true;

					if (item is BaseWeapon)
					{
						BaseWeapon weapon = (BaseWeapon)item;
						weapon.Quality = (WeaponQuality)quality;
						endquality = quality;

						if (makersMark)
							weapon.Crafter = from;

						// Adam: one day we can obsolete and and use item.PlayerCrafted
						// erl: 10 Nov 05: that day is today!
						// weapon.PlayerConstructed = true;

						/*if ( Core.AOS )
						{
							Type resourceType = typeRes;

							if ( resourceType == null )
								resourceType = Ressources.GetAt( 0 ).ItemType;

							weapon.Resource = CraftResources.GetFromType( resourceType );

							CraftContext context = craftSystem.GetContext( from );

							if ( context != null && context.DoNotColor )
								weapon.Hue = 0;

							if ( tool is BaseRunicTool )
								((BaseRunicTool)tool).ApplyAttributesTo( weapon );

							if ( quality == 2 )
							{
								if ( weapon.Attributes.WeaponDamage > 35 )
									weapon.Attributes.WeaponDamage -= 20;
								else
									weapon.Attributes.WeaponDamage = 15;
							}
						}
						else
						*/
						if (tool is BaseRunicTool)
						{
							Type resourceType = typeRes;

							if (resourceType == null)
								resourceType = Ressources.GetAt(0).ItemType;

							CraftResource thisResource = CraftResources.GetFromType(resourceType);

							if (thisResource == ((BaseRunicTool)tool).Resource)
							{
								weapon.Resource = thisResource;

								CraftContext context = craftSystem.GetContext(from);

								if (context != null && context.DoNotColor)
									weapon.Hue = 0;

								switch (thisResource)
								{
									case CraftResource.DullCopper:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Durable;
											weapon.AccuracyLevel = WeaponAccuracyLevel.Accurate;
											break;
										}
									case CraftResource.ShadowIron:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Durable;
											weapon.DamageLevel = WeaponDamageLevel.Ruin;
											break;
										}
									case CraftResource.Copper:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Fortified;
											weapon.DamageLevel = WeaponDamageLevel.Ruin;
											weapon.AccuracyLevel = WeaponAccuracyLevel.Surpassingly;
											break;
										}
									case CraftResource.Bronze:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Fortified;
											weapon.DamageLevel = WeaponDamageLevel.Might;
											weapon.AccuracyLevel = WeaponAccuracyLevel.Surpassingly;
											break;
										}
									case CraftResource.Gold:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Indestructible;
											weapon.DamageLevel = WeaponDamageLevel.Force;
											weapon.AccuracyLevel = WeaponAccuracyLevel.Eminently;
											break;
										}
									case CraftResource.Agapite:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Indestructible;
											weapon.DamageLevel = WeaponDamageLevel.Power;
											weapon.AccuracyLevel = WeaponAccuracyLevel.Eminently;
											break;
										}
									case CraftResource.Verite:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Indestructible;
											weapon.DamageLevel = WeaponDamageLevel.Power;
											weapon.AccuracyLevel = WeaponAccuracyLevel.Exceedingly;
											break;
										}
									case CraftResource.Valorite:
										{
											weapon.Identified = true;
											weapon.DurabilityLevel = WeaponDurabilityLevel.Indestructible;
											weapon.DamageLevel = WeaponDamageLevel.Vanq;
											weapon.AccuracyLevel = WeaponAccuracyLevel.Supremely;
											break;
										}
								}
							}
						}
					}
					else if (item is BaseArmor)
					{
						BaseArmor armor = (BaseArmor)item;
						armor.Quality = (ArmorQuality)quality;
						endquality = quality;

						if (makersMark)
							armor.Crafter = from;

						Type resourceType = typeRes;

						if (resourceType == null)
							resourceType = Ressources.GetAt(0).ItemType;

						armor.Resource = CraftResources.GetFromType(resourceType);

						// Adam: one day we can obsolete and and use item.PlayerCrafted
						// erl: 10 Nov 05: that day is today!
						// armor.PlayerConstructed = true;

						CraftContext context = craftSystem.GetContext(from);

						if (context != null && context.DoNotColor)
							armor.Hue = 0;

						if (quality == 2)
							armor.DistributeBonuses((tool is BaseRunicTool ? 6 : 14));

						if (Core.AOS && tool is BaseRunicTool)
							((BaseRunicTool)tool).ApplyAttributesTo(armor);
					}
					else if (item is FullBookcase || item is FullBookcase2 || item is FullBookcase3)
					{
						// Does it now become a ruined bookcase? 5% chance.

						if (Utility.RandomDouble() > 0.95)
						{
							from.SendMessage("You craft the bookcase, but it is ruined.");

							item.Delete();
							item = new RuinedBookcase();
							item.Movable = true;
						}
						else
							from.SendMessage("You finish the bookcase and fill it with books.");

						// Consume single charge from scribe pen...

						Item[] spens = ((Container)from.Backpack).FindItemsByType(typeof(ScribesPen), true);

						if (--((ScribesPen)spens[0]).UsesRemaining == 0)
						{
							from.SendMessage("You have worn out your tool!");
							spens[0].Delete();
						}

					}
					else if (item is DragonBardingDeed)
					{
						DragonBardingDeed deed = (DragonBardingDeed)item;

						deed.Exceptional = (quality >= 2);
						endquality = quality;

						if (makersMark)
							deed.Crafter = from;

						Type resourceType = typeRes;

						if (resourceType == null)
							resourceType = Ressources.GetAt(0).ItemType;

						deed.Resource = CraftResources.GetFromType(resourceType);

						CraftContext context = craftSystem.GetContext(from);

						if (context != null && context.DoNotColor)
							deed.Hue = 0;
					}
					else if (item is BaseInstrument)
					{
						BaseInstrument instrument = (BaseInstrument)item;

						instrument.Quality = (InstrumentQuality)quality;
						endquality = quality;

						if (makersMark)
							instrument.Crafter = from;
					}
					else if (item is BaseJewel)
					{
						BaseJewel jewel = (BaseJewel)item;

						Type resourceType = typeRes;
						endquality = quality;

						if (resourceType == null)
							resourceType = Ressources.GetAt(0).ItemType;

						jewel.Resource = CraftResources.GetFromType(resourceType);

						if (1 < Ressources.Count)
						{
							resourceType = Ressources.GetAt(1).ItemType;

							if (resourceType == typeof(StarSapphire))
								jewel.GemType = GemType.StarSapphire;
							else if (resourceType == typeof(Emerald))
								jewel.GemType = GemType.Emerald;
							else if (resourceType == typeof(Sapphire))
								jewel.GemType = GemType.Sapphire;
							else if (resourceType == typeof(Ruby))
								jewel.GemType = GemType.Ruby;
							else if (resourceType == typeof(Citrine))
								jewel.GemType = GemType.Citrine;
							else if (resourceType == typeof(Amethyst))
								jewel.GemType = GemType.Amethyst;
							else if (resourceType == typeof(Tourmaline))
								jewel.GemType = GemType.Tourmaline;
							else if (resourceType == typeof(Amber))
								jewel.GemType = GemType.Amber;
							else if (resourceType == typeof(Diamond))
								jewel.GemType = GemType.Diamond;
						}

						if (makersMark)
							jewel.Crafter = from;

						jewel.Quality = (JewelQuality)quality;
					}
					else if (item is BaseClothing)
					{
						BaseClothing clothing = (BaseClothing)item;
						clothing.Quality = (ClothingQuality)quality;
						endquality = quality;

						if (makersMark)
							clothing.Crafter = from;

						// Adam: one day we can obsolete and and use item.PlayerCrafted
						// erl: 10 Nov 05: that day is today!
						// clothing.PlayerConstructed = true;

						if (item is BaseShoes)
						{
							BaseShoes shoes = (BaseShoes)item;

							if (shoes.Resource != CraftResource.None)
							{
								Type resourceType = typeRes;

								if (resourceType == null)
									resourceType = Ressources.GetAt(0).ItemType;

								shoes.Resource = CraftResources.GetFromType(resourceType);

								CraftContext context = craftSystem.GetContext(from);

								if (context != null && context.DoNotColor)
									shoes.Hue = 0;
							}
							else
							{
								shoes.Hue = resHue;
							}
						}
						else if ((item is BaseGloves) && (resHue == 0))
						{
							clothing.Hue = 1001;
							// Rhi: The default color for cloth gloves should be white, 
							// not the leather gloves color, which is what it will be if the hue is 0.
						}
						else
						{
							clothing.Hue = resHue;
						}

						// erl: give clothing initial hitpoint values
						// ..

						int iMax = clothing.InitMaxHits;
						int iMin = clothing.InitMinHits;

						if (clothing.Quality == ClothingQuality.Exceptional)
						{

							// Add 50% to both

							iMax = (iMax * 3) / 2; // Fixed order of precedence bug
							iMin = (iMin * 3) / 2;

							// make exceptional clothes newbied

							clothing.LootType = LootType.Newbied;
						}
						else if (clothing.Quality == ClothingQuality.Low)
						{
							// Lose 20% to both

							iMax = (iMax * 4) / 5; // Fixed order of precedence bug
							iMin = (iMin * 4) / 5;
						}

						clothing.HitPoints = clothing.MaxHitPoints = (short)Utility.RandomMinMax(iMin, iMax);

						// ..

					}
					else if (item is BaseTool || item is BaseHarvestTool && quality == 2)
					{
						endquality = quality;

						if (item is BaseTool)
							((BaseTool)item).UsesRemaining *= 3;
						else
							((BaseHarvestTool)item).UsesRemaining *= 3;
					}
					else if (item is MapItem)
					{
						((MapItem)item).CraftInit(from);
					}
					else if (item is LockableContainer)
					{
						if (from.CheckSkill(SkillName.Tinkering, -5.0, 15.0))
						{
							LockableContainer cont = (LockableContainer)item;

							from.SendLocalizedMessage(500636); // Your tinker skill was sufficient to make the item lockable.

							Key key = new Key(KeyType.Copper, Key.RandomValue());

							cont.KeyValue = key.KeyValue;
							cont.DropItem(key);
							/*
														double tinkering = from.Skills[SkillName.Tinkering].Value;
														int level = (int)(tinkering * 0.8);

														cont.RequiredSkill = level - 4;
														cont.LockLevel = level - 14;
														cont.MaxLockLevel = level + 35;

														if ( cont.LockLevel == 0 )
															cont.LockLevel = -1;
														else if ( cont.LockLevel > 95 )
															cont.LockLevel = 95;

														if ( cont.RequiredSkill > 95 )
															cont.RequiredSkill = 95;

														if ( cont.MaxLockLevel > 95 )
															cont.MaxLockLevel = 95;
							Commented out by darva to try new tinker lock strength code.*/

							double tinkering = from.Skills[SkillName.Tinkering].Value;
							int level = (int)(tinkering);
							cont.RequiredSkill = 36;
							if (level >= 65)
								cont.RequiredSkill = 76;
							if (level >= 80)
								cont.RequiredSkill = 84;
							if (level >= 90)
								cont.RequiredSkill = 92;
							if (level >= 100)
								cont.RequiredSkill = 100;
							cont.LockLevel = cont.RequiredSkill - 10;
							cont.MaxLockLevel = cont.RequiredSkill + 40;


						}
						else
						{
							from.SendLocalizedMessage(500637); // Your tinker skill was insufficient to make the item lockable.
						}
					}
					else if (item is Runebook)
					{
						int charges = 5 + quality + (int)(from.Skills[SkillName.Inscribe].Value / 30);
						endquality = quality;

						if (charges > 10)
							charges = 10;

						((Runebook)item).MaxCharges = charges;

						if (makersMark)
							((Runebook)item).Crafter = from;

						((Runebook)item).Quality = (RunebookQuality)quality;
					}
					else if (item is Bola)
					{
						Bola b = (Bola)item;
						b.Quality = (WeaponQuality)quality;
						endquality = quality;

						if (makersMark)
							b.Crafter = from;
					}
					else if (item.Hue == 0)
					{
						item.Hue = resHue;
					}

					if (maxAmount > 0)
						item.Amount = maxAmount;

					// **********************************************

					if (craftSystem is DefAlchemy && item is BasePotion)
					{
						BasePotion pot = (BasePotion)item;

						Container pack = from.Backpack;

						if (pack != null)
						{
							Item[] kegs = pack.FindItemsByType(typeof(PotionKeg), true);

							for (int i = 0; i < kegs.Length; ++i)
							{
								PotionKeg keg = kegs[i] as PotionKeg;

								if (keg == null)
									continue;

								if (keg.Held <= 0 || keg.Held >= 100)
									continue;

								if (keg.Type != pot.PotionEffect)
									continue;

								++keg.Held;
								item.Delete();
								item = new Bottle();

								endquality = -1; // signal placed in keg

								break;
							}
						}
					}
					if (craftSystem is DefAlchemy && (item is SpecialDye || item is SpecialDyeTub))
					{
						// Which special dye tub do we want to use?

						Item[] sdtubs = ((Container)from.Backpack).FindItemsByType(typeof(SpecialDyeTub), true);
						SpecialDyeTub sdtub;

						if (m_NameString == "> Darken the mix" || m_NameString == "> Lighten the mix" && sdtubs.Length > 0)
						{
							sdtub = (SpecialDyeTub)sdtubs[0];

							if (sdtubs.Length > 1)
							{
								// Pla, 04/01/07
								// This code will never be called now but left it in for sanity.
								// -----------------------------------------------------------------
								// Let the target take over from here
								//from.Target = new SpecialDyeTubTarget( this, typeRes, craftSystem, ref resHue, ref maxAmount, ref message, ref item, m_NameString, (m_NameString == "> Darken the mix" ? 1 : 2) );
								//from.SendMessage("Select the dye tub you wish to use for the process.");
							}
							else
							{
								int iConsume = 0;

								if (m_NameString == "> Darken the mix")
								{
									if (sdtub.DarkenMix())
									{
										from.SendMessage("You darken the mix with black pearl...");
										double dCalc = sdtub.Uses;
										dCalc /= 5;
										iConsume = ((int)dCalc) + 1;
									}
									else //pla: This will never happen now
										from.SendMessage("You attempt to darken the mix, but it will go no darker.");

								}
								else
								{
									if (sdtub.LightenMix())
									{
										from.SendMessage("You lighten the mix with sulfurous ash...");
										double dCalc = sdtub.Uses;
										dCalc /= 5;
										iConsume = ((int)dCalc) + 1;
									}
									else //pla: This will never happen now
										from.SendMessage("You attempt to lighten the mix, but it will go no lighter.");
								}

								for (int i = 0; i < iConsume; i++)
									ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message);

								from.PlaySound(0x242);
							}
						}
						else
						{
							// Make sure they've got a regular dye tub / a special one of the same color

							Item[] dtub = ((Container)from.Backpack).FindItemsByType(typeof(DyeTub), true);
							DyeTub dt = null;

							int iFound = 0;

							if (dtub.Length > 0)
							{
								for (int i = 0; i < dtub.Length; i++)
								{
									if (dtub[i] is SpecialDyeTub)
									{
										// Is the same color?
										if (((SpecialDyeTub)dtub[i]).StoredColorName == m_NameString && ((SpecialDyeTub)dtub[i]).Uses < 100 && !((SpecialDyeTub)dtub[i]).Prepped)
										{
											dt = (DyeTub)dtub[i];
											iFound++;
										}

										continue;
									}
									else
									{
										dt = (DyeTub)dtub[i];
										iFound++;
									}
								}
							}

							sdtub = (SpecialDyeTub)item;

							if (dt == null)
							{
								from.SendMessage("You need a fresh dye tub or one that is not yet full and of the same color as the dye you are preparing.");
								sdtub.Delete();
							}
							else
							{
								if (iFound > 1)
								{
									// Pla, 04/01/07
									// This code will never be called now but left it in for sanity
									// -----------------------------------------------------------------
									// Let the target take over from here
									//from.Target = new SpecialDyeTubTarget( this, typeRes, craftSystem, ref resHue, ref maxAmount, ref message, ref item, m_NameString, 0 );
									//from.SendMessage("Select the dye tub you wish to use for the process.");
								}
								else
								{

									if (dt is SpecialDyeTub)
									{
										sdtub.Delete();
										((SpecialDyeTub)dt).Uses++;
										from.SendMessage("You mix the dye and add it to an existing batch.");
									}
									else
									{
										sdtub.StoreColor(m_NameString);
										dt.Delete();
										from.SendMessage("You successfully mix the dye.");
										from.AddToBackpack(item);
									}
									ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message);
								}
							}
						}
					}

					if (craftSystem is DefTinkering &&
						item is BaseTinkerTrap)
					{
						//Need to send target cursor to target
						//the trappable container
						bTinkerTrap = true;

						int power = (int)from.Skills[SkillName.Tinkering].Value + Utility.Random(0, 15);
						if (power <= 10) power = 10;
						((BaseTinkerTrap)item).Power = power;
						from.SendMessage("Target the container you wish to trap.");
						from.Target = new TrappableContainerTarget(this, item, craftSystem, toolBroken, tool);
					}

					if (!bTinkerTrap && (!(item is SpecialDyeTub || item is SpecialDye)))
					{
						from.AddToBackpack(item);
					}

					//from.PlaySound( 0x57 );
				}

				if (!bTinkerTrap)
				{
					int num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);

					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
						from.SendGump(new CraftGump(from, craftSystem, tool, num));
					else if (num > 0)
						from.SendLocalizedMessage(num);
				}
			}
			else if (!allRequiredSkills)
			{
				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, 1044153));
				else
					from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
			}
			else
			{

				ConsumeType consumeType = (UseAllRes ? ConsumeType.Fail : ConsumeType.Half);
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message))
				{
					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
						from.SendGump(new CraftGump(from, craftSystem, tool, message));
					else if (message is int && (int)message > 0)
						from.SendLocalizedMessage((int)message);
					else if (message is string)
						from.SendMessage((string)message);

					return;
				}

				tool.UsesRemaining--;

				if (tool.UsesRemaining < 1)
					toolBroken = true;

				if (toolBroken)
					tool.Delete();

				// SkillCheck failed.
				int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this);

				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
					from.SendGump(new CraftGump(from, craftSystem, tool, num));
				else if (num > 0)
					from.SendLocalizedMessage(num);
			}
		}
        public override void OnSpeech(SpeechEventArgs e)
        {
            #region Here is the list of Random Words you can use
            string dat_Facet = TalkingNPCsXMLReader.RandomName("dat_Facet");
            string dat_TownRegion = TalkingNPCsXMLReader.RandomName("dat_TownRegion");
            string dat_DungeonRegion = TalkingNPCsXMLReader.RandomName("dat_DungeonRegion");
            string dat_NoHousingRegion = TalkingNPCsXMLReader.RandomName("dat_NoHousingRegion");
            string dat_Other = TalkingNPCsXMLReader.RandomName("dat_Other");
            string dat_Shrine = TalkingNPCsXMLReader.RandomName("dat_Shrine");
            string dat_article1 = TalkingNPCsXMLReader.RandomName("dat_article");
            string dat_article2 = TalkingNPCsXMLReader.RandomName("dat_article");
            string dat_noun1 = TalkingNPCsXMLReader.RandomName("dat_noun");
            string dat_noun2 = TalkingNPCsXMLReader.RandomName("dat_noun");
            string dat_noun3 = TalkingNPCsXMLReader.RandomName("dat_noun");
            string dat_noun4 = TalkingNPCsXMLReader.RandomName("dat_noun");
            string dat_verb1 = TalkingNPCsXMLReader.RandomName("dat_verb");
            string dat_verb2 = TalkingNPCsXMLReader.RandomName("dat_verb");
            string dat_verbing1 = TalkingNPCsXMLReader.RandomName("dat_verbing");
            string dat_verbing2 = TalkingNPCsXMLReader.RandomName("dat_verbing");
            string dat_verb3rd1 = TalkingNPCsXMLReader.RandomName("dat_verb3rd");
            string dat_verb3rd2 = TalkingNPCsXMLReader.RandomName("dat_verb3rd");
            string dat_verbed1 = TalkingNPCsXMLReader.RandomName("dat_verbed");
            string dat_verbed2 = TalkingNPCsXMLReader.RandomName("dat_verbed");
            string dat_preposition1 = TalkingNPCsXMLReader.RandomName("dat_preposition");
            string dat_preposition2 = TalkingNPCsXMLReader.RandomName("dat_preposition");
            string dat_adj1 = TalkingNPCsXMLReader.RandomName("dat_adj");
            string dat_adj2 = TalkingNPCsXMLReader.RandomName("dat_adj");
            string dat_Greeting = TalkingNPCsXMLReader.RandomName("dat_Greeting");
            string dat_Language1 = TalkingNPCsXMLReader.RandomName("dat_Language");
            string dat_Language2 = TalkingNPCsXMLReader.RandomName("dat_Language");
            string dat_Language3 = TalkingNPCsXMLReader.RandomName("dat_Language");
            string dat_Armor = TalkingNPCsXMLReader.RandomName("dat_Armor");
            string dat_Creature1 = TalkingNPCsXMLReader.RandomName("dat_Creature");
            string dat_Creature2 = TalkingNPCsXMLReader.RandomName("dat_Creature");
            string dat_Room1 = TalkingNPCsXMLReader.RandomName("dat_Room");
            string dat_Room2 = TalkingNPCsXMLReader.RandomName("dat_Room");
            string dat_Furniture1 = TalkingNPCsXMLReader.RandomName("dat_Furniture");
            string dat_Furniture2 = TalkingNPCsXMLReader.RandomName("dat_Furniture");
            string dat_Liquid1 = TalkingNPCsXMLReader.RandomName("dat_Liquid");
            string dat_Number1 = TalkingNPCsXMLReader.RandomName("dat_Number");
            string dat_PlayingCards = TalkingNPCsXMLReader.RandomName("dat_PlayingCards");
            string dat_MinocShop = TalkingNPCsXMLReader.RandomName("dat_MinocShop");
            string dat_MinocShopQuestItem = TalkingNPCsXMLReader.RandomName("dat_MinocShopQuestItem");
            #endregion

            string playername = e.Mobile.Name;
            string speech = e.Speech.ToLower();

            #region Player says "Hi"
            for (int i = 0; i < Greetings.Length; i++)
                if (speech == Greetings[i])
                {
                    switch (Utility.Random(4))  //picks one of the following
                    {
                        case 0:
                            { Say(String.Format("{0} {1}, I am {2} a {3} do you want to assist?", dat_Greeting, playername, dat_verb1, dat_Creature1)); break; }
                        case 1:
                            { Say(String.Format("That {0} bottle. Oh, {1} {2}!", dat_adj1, dat_Greeting, playername)); break; }
                        case 2:
                            { Say(String.Format("{0}{1} are so..ah, uhm. {2} {3}", dat_adj1, dat_Creature1, dat_Greeting, playername)); break; }
                        case 3:
                            { Say(String.Format("{0} {1} {2}, AGH! My spell! {3} you are so distracting.", dat_Language1, dat_Language2, dat_Language3, playername)); break; }
                    }
                }
            #endregion

            #region Player says "Yes" or some other response
            for (int i = 0; i < Response.Length; i++)
                if (speech == Response[i])
                {
                    if (m_ItemHasBeenReturned == true)
                    {
                        switch (Utility.Random(4))  //picks one of the following
                        {
                            case 0:
                                {
                                    Say(String.Format("{0} help me find my {1} bottle.  It should be around here somewhere, just hand it to me.", playername, dat_noun1));
                                    break;
                                }
                            case 1:
                                {
                                    dat_article1 = char.ToUpper(dat_article1[0]) + dat_article1.Substring(1);
                                    Say(String.Format("{0} somewhere around here I have a {1} bottle.", playername, dat_noun1));
                                    break;
                                }
                            case 2:
                                {
                                    dat_article1 = char.ToUpper(dat_article1[0]) + dat_article1.Substring(1);
                                    Say(String.Format("I am {0} a {1} potion and need my {2} bottle.", dat_verb1, dat_adj1, dat_noun1));
                                    break;
                                }
                            case 3:
                                {
                                    dat_article1 = char.ToUpper(dat_article1[0]) + dat_article1.Substring(1);
                                    Say(String.Format("Maybe some blood of {0} would work.  No I need a bottle of {1}.", dat_Creature1, dat_noun1));
                                    break;
                                }
                        }


                        //Choose Item Location
                        int x = Location.X + Utility.RandomMinMax(-5, 5);
                        int y = Location.Y + Utility.RandomMinMax(-5, 5);
                        int z = Map.GetAverageZ(x, y);

                        if (Map.CanFit(x, y, Location.Z, 1))
                        {
                            Item item = new Bottle();
                            item.Name = String.Format("{0} bottle", dat_noun1);
                            item.MoveToWorld(new Point3D(x, y, Location.Z), Map);
                            m_ItemHasBeenReturned = false;
                            ProfessorItemTimer t = new ProfessorItemTimer();
                            t.Start();
                        }
                        else if (Map.CanFit(x, y, z, 1))
                        {
                            Item item = new Bottle();
                            item.Name = String.Format("{0} bottle", dat_noun1);
                            item.MoveToWorld(new Point3D(x, y, z), Map);
                            m_ItemHasBeenReturned = false;
                            ProfessorItemTimer t = new ProfessorItemTimer();
                            t.Start();
                        }
                    }
                    else
                    {
                        Say(String.Format("A bottle, {0} or {1}.  Hurry any bottle will due!", dat_adj1, dat_noun1));
                    }
                }
            #endregion
        }
Ejemplo n.º 16
0
        public static void PlayDrinkEffect(Mobile m, BasePotion potion)
        {
            if (m is PlayerMobile && !(m as PlayerMobile).HiddenWithSpell)
            {
                m.RevealingAction();
            }

            m.PlaySound(0x31);

            if (potion != null)
            {
                if (!potion.EventItem || (potion.EventItem && potion.EventItemConsume))
                {
                    Bottle b = new Bottle();

                    if (potion.EventItem)
                    {
                        b.EventItem = true;
                        b.Hue       = potion.Hue;
                        b.Name      = "event Empty bottle";
                    }

                    #region Add to pack or ground if overweight
                    //Taran: Check to see if player is overweight. If they are and the item drops to the
                    //ground then a check is made to see if it can be stacked. If it can't and  more than
                    //20 items of the same type exist in the same tile then the last item gets removed. This
                    //check is made so thousands of items can't exist in 1 tile and crash people in the same area.
                    if (!m.AddToBackpack(b))
                    {
                        IPooledEnumerable eable = m.Map.GetItemsInRange(m.Location, 0);
                        int  amount             = 0;
                        Item toRemove           = null;

                        foreach (Item i in eable)
                        {
                            if (i != b && i.ItemID == b.ItemID)
                            {
                                if (i.StackWith(m, b, false))
                                {
                                    toRemove = b;
                                    break;
                                }

                                amount++;
                            }
                        }

                        m.SendAsciiMessage("You are overweight and put the {0} on the ground.", b.Name ?? CliLoc.LocToString(b.LabelNumber));

                        if (toRemove != null)
                        {
                            toRemove.Delete();
                        }
                        else if (amount >= 5 && amount < 20)
                        {
                            m.LocalOverheadMessage(MessageType.Regular, 906, true, string.Format("{0} identical items on the ground detected, no more than 20 is allowed!", amount));
                        }
                        else if (amount >= 20)
                        {
                            m.LocalOverheadMessage(MessageType.Regular, 906, true, "Too many identical items on the ground, removing!");
                            b.Delete();
                        }

                        eable.Free();
                    }
                    #endregion

                    potion.Consume(1);
                }
            }

            if (m.Body.IsHuman)
            {
                m.Animate(m.Mounted ? 28 : 34, 5, 1, true, false, 0);
            }
        }
Ejemplo n.º 17
0
 protected override void OnTarget( Mobile from, object targ )
 {
     if ( targ is BaseMeleeWeapon )
     {
         BaseMeleeWeapon weapon = targ as BaseMeleeWeapon;
         OilAttachment attachment = XmlAttach.FindAttachment( weapon, typeof( OilAttachment ) ) as OilAttachment;
         if ( weapon.RootParent != from )
             from.SendMessage( "The item must be in your pack." );
         else if ( attachment != null )
             from.SendMessage( "There's already oil present on that weapon. Remove it with an oil cloth first." );
         else
         {
             attachment = new OilAttachment( m_Potion.Effects, m_Potion.Duration, m_Potion.Corrosivity );
             XmlAttach.AttachTo( weapon, attachment );
             from.PlaySound( 0x4F );
             Bottle emptybottle = new Bottle();
             from.AddToBackpack( emptybottle );
             m_Potion.Consume( 1 );
             from.SendMessage( "You apply the oil onto the weapon." );
         }
     }
     else
         from.SendMessage( "You cannot apply oil to that." );
 }
Ejemplo n.º 18
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                if (m_Item.Deleted)
                {
                    return;
                }

                PlantPigment pigment = targeted as PlantPigment;

                if (null == pigment)
                {
                    from.SendLocalizedMessage(1112124); // You may only mix this with another non-saturated plant pigment.
                    return;
                }

                if (from.Skills[SkillName.Alchemy].Base < 75.0 && from.Skills[SkillName.Cooking].Base < 75.0)
                {
                    from.SendLocalizedMessage(1112214); // You lack the alchemy or cooking skills to mix plant pigments.
                }
                else if ((PlantPigmentHue.White == pigment.PigmentHue || PlantPigmentHue.Black == pigment.PigmentHue ||
                          PlantPigmentHue.White == m_Item.PigmentHue || PlantPigmentHue.Black == m_Item.PigmentHue) &&
                         from.Skills[SkillName.Alchemy].Base < 100.0 &&
                         from.Skills[SkillName.Cooking].Base < 100.0)
                {
                    from.SendLocalizedMessage(1112213); // You lack the alchemy or cooking skills to mix so unstable a pigment.
                }
                else if (m_Item.PigmentHue == pigment.PigmentHue)
                {
                    from.SendLocalizedMessage(1112242); // You decide not to waste pigments by mixing two identical colors.
                }
                else if ((m_Item.PigmentHue & ~(PlantPigmentHue.Bright | PlantPigmentHue.Dark | PlantPigmentHue.Ice)) ==
                         (pigment.PigmentHue & ~(PlantPigmentHue.Bright | PlantPigmentHue.Dark | PlantPigmentHue.Ice)))
                {
                    from.SendLocalizedMessage(1112243); // You decide not to waste pigments by mixing variations of the same hue.
                }
                else if ((PlantPigmentHue.White == m_Item.PigmentHue && PlantPigmentHueInfo.IsBright(pigment.PigmentHue)) ||
                         (PlantPigmentHue.White == pigment.PigmentHue && PlantPigmentHueInfo.IsBright(m_Item.PigmentHue)))
                {
                    from.SendLocalizedMessage(1112241); // This pigment is too diluted to be faded further.
                }
                else if (!PlantPigmentHueInfo.IsMixable(pigment.PigmentHue))
                {
                    from.SendLocalizedMessage(1112125); // This pigment is saturated and cannot be mixed further.
                }
                else
                {
                    PlantPigmentHue newHue = PlantPigmentHueInfo.Mix(m_Item.PigmentHue, pigment.PigmentHue);
                    if (PlantPigmentHue.None == newHue)
                    {
                        from.SendLocalizedMessage(1112125); // This pigment is saturated and cannot be mixed further.
                    }
                    else
                    {
                        pigment.PigmentHue = newHue;
                        Bottle bottle = new Bottle();
                        bottle.MoveToWorld(m_Item.Location, m_Item.Map);
                        m_Item.Delete();
                        from.PlaySound(0x240);
                    }
                }
            }
Ejemplo n.º 19
0
            protected override void OnTarget( Mobile from, object targ )
            {
                Item item = targ as Item;
                if ( item == null )
                {
                    from.SendMessage( "You cannot poison that." );
                    return;
                }

                if ( item.RootParent != from )
                {
                    from.SendMessage( "The item must be in your pack." );
                    return;
                }

                OilAttachment attachment = XmlAttach.FindAttachment( item, typeof( OilAttachment ) ) as OilAttachment;
                PoisonedFoodAttachment attachment2 = XmlAttach.FindAttachment( item, typeof( PoisonedFoodAttachment ) ) as PoisonedFoodAttachment;

                if ( attachment != null || attachment2 != null )
                {
                    if ( item is BaseMeleeWeapon )
                        from.SendMessage( "There's some substance present on that weapon already. Remove it with an oil cloth first." );
                    else
                        from.SendMessage( "There's some poisonous substance present on that item already." );

                    return;
                }

                // passed all basic checks, now see what they're applying it to
                double skill = Math.Max( from.Skills[SkillName.Poisoning].Value, 0.1 );
                int actualOilDuration = (int)((skill/100.0) * m_Potion.m_Duration);
                ToxinAttachment toxAtt = new ToxinAttachment( m_Potion.Effects, m_Potion.PoisonDuration, m_Potion.ActingSpeed, actualOilDuration, m_Potion.Corrosivity );

                if ( (targ is BaseAxe || targ is BaseKnife || targ is BasePoleArm || targ is BaseSword || targ is BaseSpear) && !(targ is AzhuranBoomerang) )
                {
                    XmlAttach.AttachTo( targ, toxAtt );
                    from.PlaySound( 0x4F );
                    Bottle emptybottle = new Bottle();
                    from.AddToBackpack( emptybottle );
                    m_Potion.Consume( 1 );
                    from.SendMessage( "You apply the toxin onto the weapon." );
                }
                else if ( targ is Food || targ is BaseBeverage || targ is DrinkPotion || targ is AzhuranBlowGun )
                {
                    if( targ is AzhuranBlowGun && ( (AzhuranBlowGun)targ ).UsesRemaining < 1 )
                    {
                        from.SendMessage( "You cannot poison an empty blowgun." );
                        return;
                    }

                    attachment2 = new PoisonedFoodAttachment( m_Potion.Effects, m_Potion.PoisonDuration, m_Potion.ActingSpeed, from );
                    from.PlaySound( 0x4F );
                    XmlAttach.AttachTo( item, attachment2 );
                    from.SendMessage( "You apply the poison." );
                    Bottle emptybottle = new Bottle();
                    from.AddToBackpack( emptybottle );
                    m_Potion.Consume( 1 );
                }
                else
                    from.SendMessage( "You cannot poison that." );
            }
Ejemplo n.º 20
0
        public bool GiveBottle( Mobile m )
        {
            Container pack = m.Backpack;

            Bottle bottle = new Bottle();

            if ( pack == null || !pack.TryDropItem( m, bottle, false ) )
            {
                bottle.Delete();
                return false;
            }

            return true;
        }
Ejemplo n.º 21
0
        public override void Drink( Mobile from )
        {
            bool candrink = false;
            foreach ( KeyValuePair<CustomEffect, int> kvp in Effects )  // if none of the effects can be applied, the potion won't be drank
            {
                if ( kvp.Value > 0 ) // only effects count, not side-effects
                {
                    CustomPotionEffect effect = CustomPotionEffect.GetEffect( kvp.Key );
                    if ( effect != null )
                    {
                        candrink = effect.CanDrink( from );
                        if ( candrink == true )
                            break;
                    }
                }
            }

            if ( !candrink )
                from.SendMessage( "Drinking this potion would yield no effect in your current state." );
            else
            {
                PoisonedFoodAttachment attachment = XmlAttach.FindAttachment( this, typeof( PoisonedFoodAttachment ) ) as PoisonedFoodAttachment;

                if ( attachment != null )
                    attachment.OnConsumed( from );

                foreach ( KeyValuePair<CustomEffect, int> kvp in Effects )
                {
                    CustomPotionEffect effect = CustomPotionEffect.GetEffect( kvp.Key );
                    if ( effect != null )
                        effect.ApplyEffect( from, from, kvp.Value, this );
                }

                from.RevealingAction();
                from.PlaySound( 0x2D6 );
                Bottle emptybottle = new Bottle();
                from.AddToBackpack( emptybottle );

                if ( from.Body.IsHuman )
                    from.Animate( 34, 5, 1, true, false, 0 );
                this.Consume( 1 );
            }
        }