Ejemplo n.º 1
0
        private void OnRenderObject()
        {
            GLE.BeginLines();
            {
                GL.Color(ColorE.fuchsia);
                Quaternion rotation = transform.rotation;
                Vector3    position = transform.position + Vector3.up;

                GLE.DrawWireHemisphere(position, rotation, radius);
                GLE.DrawWireCone(position, rotation, radius, coneAngle, coneLength);
            }
            GL.End();
        }
Ejemplo n.º 2
0
        private void OnRenderObject()
        {
            if (skeleton == null)
            {
                return;
            }

            GLE.BeginLines();
            {
                DrawSkeleton(skeleton);
            }
            GL.End();
        }
Ejemplo n.º 3
0
    private void OnPostRender()
    {
        GLE.BeginPixel(-50, 50, -50, 50);

        GL.Color(Color.red);
        GL.Begin(GL.TRIANGLES);
        GL.Vertex3(0, 0, 0);
        GL.Vertex3(0, 20, 0);
        GL.Vertex3(20, 20, 0);
        GL.Vertex3(20, 0, 0);
        GL.Vertex3(0, 0, 0);
        GL.End();

        GLE.End();
    }
Ejemplo n.º 4
0
        private static void DrawSkeleton(StraightSkeleton skeleton)
        {
            GL.Color(Color.white);
            for (var polygonIndex = 0; polygonIndex < skeleton.polygons.Count; polygonIndex++)
            {
                Vector3 zOffset = Vector3.back * (skeletonPolygonOffset * polygonIndex);

                var skeletonPolygon = skeleton.polygons[polygonIndex];
                for (int vertexIndex = 0; vertexIndex < skeletonPolygon.Count; vertexIndex++)
                {
                    Vector2 current = skeletonPolygon[vertexIndex];
                    Vector2 next    = skeletonPolygon.GetLooped(vertexIndex + 1);
                    GLE.DrawLine((Vector3)current + zOffset, (Vector3)next + zOffset);
                }
            }
        }