public Actor(Game game) : base(game) { _sandGame = Game as Sand; Children = new List<Actor>(); PositionGravity = new Tuple<Gravity.Vertical, Gravity.Horizontal>(Gravity.Vertical.Top, Gravity.Horizontal.Left); }
private static void Main(string[] args) { using(var game = new Sand()) { /*try {*/ game.Run(); /*} catch(Exception e) { throw; MessageBox.Show(e.Message + e.StackTrace); }*/ } }