Ejemplo n.º 1
0
        public static void Menu(string arg)
        {
            switch (arg)
            {
            case "1":
                Console.Write("Path to snapshot:\n");
                string path = Console.ReadLine();
                Console.Write("Name of snapshot:\n");
                string name = Console.ReadLine();
                name = name + ".txt";
                new Snapshot(path, name);
                Console.Write("\nErfolg!");
                break;

            case "2":
                Console.WriteLine("Case 2");
                break;

            case "3":
                Console.WriteLine("Edit game");
                Console.WriteLine("Enter game name:");
                string game = Console.ReadLine();
                Console.WriteLine("Enter game path:\n");
                string gamePath = Console.ReadLine();

                break;

            case "4":
                Console.WriteLine("Case 2");
                break;

            case "5":
                break;

            case "menu":
                Console.WriteLine("Enter one of the numbers");
                Console.WriteLine("1) create new snapshot 2) load snapshot 3) edit game\n4) delete game 5) exit");
                string choice = Console.ReadLine();
                SmmcliFunction.Menu(choice);
                break;

            default:
                Console.WriteLine("Not a valid option");
                break;
            }
            return;
        }
Ejemplo n.º 2
0
        static void Main()
        {
            string cwd = Directory.GetCurrentDirectory();

            Console.WriteLine("##########################");
            Console.WriteLine("Thank you for using SMMcli");
            Console.WriteLine("##########################");
            if (!File.Exists(cwd + "\\smmcli.conf"))
            {
                Console.Write("\nTo get started we need to configure SMMcli first");
                Console.Write("\nWe need to where your game files are located. \nFor this you need to enter the Path to your game files.");
                Console.Write("\nPlease let me know where you Call of Chernobyl folder is:\n");
                string rootDir = Console.ReadLine();
                if (!Directory.Exists(rootDir))
                {
                    Console.Write("Something went wrong ... Try again");
                    rootDir = Console.ReadLine();
                }
                Console.Write("\nThanks. ");
                Console.Write("Now, where shall SMMcli save stuff:\n");
                string saveLocation = Console.ReadLine();
                if (!Directory.Exists(saveLocation))
                {
                    Console.Write("Something went wrong ... Try again");
                    saveLocation = Console.ReadLine();
                }
                string   saveFileTextRootDir      = "rootDir: \"" + rootDir + "\"";
                string   saveFileTextSaveLocation = "saveLocation: \"" + saveLocation + "\"";
                string[] saveFileText             = { saveFileTextRootDir, saveFileTextSaveLocation };
                SmmcliFunction.WriteFile("smmcli.conf", saveFileText, "DEFAULT");
            }
            Console.WriteLine("smmcli.conf found ...");
            Console.WriteLine("DEBUG: " + cwd + "\\smmcli.conf");

            do
            {
                SmmcliFunction.Menu("menu");
            } while (true);
        }