GetView() public method

Return the current active view
public GetView ( ) : View
return View
Ejemplo n.º 1
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 public void SetupLightSprite()
 {
     lightTex             = new Texture(@"Resources/sprites/sprite.png");
     lightSprite          = new Sprite(lightTex);
     lightSprite.Scale    = new SFML.System.Vector2f(2, 2);
     lightSprite.Origin   = new SFML.System.Vector2f(lightSprite.Texture.Size.X / 2, lightSprite.Texture.Size.Y / 2);
     lightSprite.Position = window.GetView().Center;
 }
Ejemplo n.º 2
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        public GameScreen(RenderWindow window)
        {
            Window = window;
            GuiView = new View(Window.GetView());
            GameGuiView = new View(Window.GetView());
            Gui = new EditorBaseWidget(Window, GuiView);
            Gui.Dimension = GuiView.Size;

            PlayerHdl.Instance.Init("");

            MapHandler.Instance.SetGameRoot(Window);
            MapMan.Instance.InitMap(GameData.INIT_MAP);

            Gui.AddWindow(MiscWidget.Instance, true);
            Gui.AddWindow(MapHandler.Instance, true);
            Gui.AddWindow(MapMan.Instance, true);
            Gui.AddWindow(PointCreator.Instance);
            Gui.AddWindow(WarpPointCreator.Instance);
            Gui.AddWindow(MapCreator.Instance);
            Gui.AddWindow(ObjectMan.Instance);
            Gui.AddWindow(ObjectCreator.Instance);
            Gui.AddWindow(TextureMan.Instance);
            Gui.AddWindow(TextureCreator.Instance);
            Gui.AddWindow(TextureRemover.Instance);
            Gui.AddWindow(InformationDialogBox.Instance);
            Gui.AddWindow(ConfirmationDialogBox.Instance);
            Gui.AddWindow(BoundingBoxCreator.Instance);
            Gui.AddWindow(TextureRectDrawer.Instance);
            Gui.AddWindow(TileMan.Instance);
            Gui.AddWindow(TileSetMan.Instance);
            Gui.AddWindow(TileSetCreator.Instance);
            Gui.AddWindow(TileCreator.Instance);
            Gui.AddWindow(EventCreator.Instance);
            Gui.AddWindow(ActionCreator.Instance);

            Gui.AddKeyWindowBind(Keyboard.Key.M, MapMan.Instance);
            Gui.AddKeyWindowBind(Keyboard.Key.G, MiscWidget.Instance);
            Gui.AddKeyWindowBind(Keyboard.Key.O, ObjectMan.Instance);
            Gui.AddKeyWindowBind(Keyboard.Key.T, TextureMan.Instance);
            Gui.AddKeyWindowBind(Keyboard.Key.H, MapHandler.Instance);
            Gui.AddKeyWindowBind(Keyboard.Key.I, TileMan.Instance);
            Gui.AddKeyWindowBind(Keyboard.Key.L, TileSetMan.Instance);

            PlayerHdl.Vlad.ToScript();
        }
Ejemplo n.º 3
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        public void Run()
        {
            //var mode = new SFML.Window.VideoMode(800, 600);
            var window = new SFML.Graphics.RenderWindow(SFML.Window.VideoMode.FullscreenModes[0], "Repair Project", SFML.Window.Styles.Fullscreen);

            window.KeyPressed += Window_KeyPressed;

            window.MouseButtonPressed  += OnMouseButtonPressed;
            window.MouseButtonReleased += OnMouseButtonReleased;
            window.MouseMoved          += OnMouseMoved;

            //this.object2DManager.SizeScreen = window.GetView().Size;


            SFML.Graphics.View view = window.GetView();
            this.resolutionScreen = new Vector2f(view.Size.X, view.Size.Y);
            view.Center           = new Vector2f(0, 0);
            window.SetView(view);

            window.SetVerticalSyncEnabled(true);

            Clock clock = new Clock();

            this.officeWorld.StartLevel();

            // Start the game loop
            while (window.IsOpen)
            {
                Time deltaTime = clock.Restart();

                // Game logic update
                this.officeWorld.UpdateLogic(deltaTime);

                window.Clear();

                this.object2DManager.DrawIn(window);

                // Process events
                window.DispatchEvents();


                AObject2D.UpdateZoomAnimationManager(deltaTime);

                // Finally, display the rendered frame on screen
                window.Display();
            }

            this.object2DManager.Dispose(this.officeWorld);

            AObject2D.StopAnimationManager();
        }
Ejemplo n.º 4
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        BlazeraProgram()
        {
            // GameEngine init
            ScriptEngine.Instance.Init("ProgramData");

            TextureManager.Instance.Init();
            SoundManager.Instance.Init();

            // GraphicsEngine init
            Window = new RenderWindow(new VideoMode(GameData.WINDOW_WIDTH, GameData.WINDOW_HEIGHT), "Blazera program", GameData.WINDOW_STYLE);
            Window.Closed += new System.EventHandler(Window_Closed);
            WindowEvents.Instance.Init(Window);

            GuiView = new View(Window.GetView());
            Gui = new EditorBaseWidget(Window, GuiView);
            Gui.Dimension = GuiView.Size;

            Border.Init();

            Gui.AddWindow(ConfirmationDialogBox.Instance);
            Gui.AddWindow(InformationDialogBox.Instance);

            CallOnInit();
        }
Ejemplo n.º 5
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        public void Run()
        {
            window = new RenderWindow(new VideoMode(1280, 720), "DOX30 Editor", Styles.Titlebar | Styles.Close);
            window.Closed += window_Closed;
            window.Resized += window_Resized;
            window.MouseWheelMoved += window_MouseWheelMoved;
            window.MouseButtonPressed += window_MouseButtonPressed;
            window.MouseMoved += window_MouseMoved;
            window.MouseButtonReleased += window_MouseButtonReleased;
            window.KeyPressed += window_KeyPressed;
            window.KeyReleased += window_KeyReleased;

            world = new PhysicsWorld(true);

            ui = new UISceneManager();
            ui.Init(window);
            Scene scene = new Scene(ScrollInputs.None);
            RectControl bg = new RectControl() { Position = new Vector2f(0, 0), Size = new Vector2f(1280, 50), Anchor = AnchorPoints.Left | AnchorPoints.Top | AnchorPoints.Right, BackgroundColor = Colors.WhiteSmoke };

            FastButton runButton = new FastButton(new Font("Content/font.ttf"), 22, "Content/playButton.png", "Content/playButton.png", "Content/playButton.png") { Position = new Vector2f(0, 0), Size = new Vector2f(50, 48), Text = "", Anchor = AnchorPoints.Left | AnchorPoints.Top };
            runButton.OnClick += (s, e) => { enabled = true; };
            FastButton pauseButton = new FastButton(new Font("Content/font.ttf"), 22, "Content/pauseButton.png", "Content/pauseButton.png", "Content/pauseButton.png") { Position = new Vector2f(50, 0), Size = new Vector2f(50, 48), Text = "", Anchor = AnchorPoints.Left | AnchorPoints.Top };
            pauseButton.OnClick += (s, e) => { enabled = false; };
            FastButton saveButton = new FastButton(new Font("Content/font.ttf"), 22, "Content/saveButton.png", "Content/saveButton.png", "Content/saveButton.png") { Position = new Vector2f(125, 0), Size = new Vector2f(50, 48), Text = "", Anchor = AnchorPoints.Left | AnchorPoints.Top };
            saveButton.OnClick += (s, e) => { Export(); };
            FastButton loadButton = new FastButton(new Font("Content/font.ttf"), 22, "Content/loadButton.png", "Content/loadButton.png", "Content/loadButton.png") { Position = new Vector2f(175, 0), Size = new Vector2f(50, 48), Text = "", Anchor = AnchorPoints.Left | AnchorPoints.Top };
            loadButton.OnClick += (s, e) =>
            {
                var ofd = new System.Windows.Forms.OpenFileDialog();
                ofd.Filter = "Level Files (*.json)|*.json";
                ofd.InitialDirectory = Directory.GetCurrentDirectory();
                var r = ofd.ShowDialog();
                if (r == System.Windows.Forms.DialogResult.OK)
                {
                    Import(ofd.FileName);
                }
            };
            FastButton addBoxButton = new FastButton(new Font("Content/font.ttf"), 22, "Content/boxButton.png", "Content/boxButton.png", "Content/boxButton.png") { Position = new Vector2f(250, 0), Size = new Vector2f(50, 48), Text = "", Anchor = AnchorPoints.Left | AnchorPoints.Top };
            addBoxButton.OnClick += (s, e) => { world.CreateBox(new Vector2f(10, 10), 4, BodyType.Static).Position = new Vector2(offset.X, offset.Y) * -0.1f; world.Step(0); };
            FastButton addCircleButton = new FastButton(new Font("Content/font.ttf"), 22, "Content/circleButton.png", "Content/circleButton.png", "Content/circleButton.png") { Position = new Vector2f(300, 0), Size = new Vector2f(50, 48), Text = "", Anchor = AnchorPoints.Left | AnchorPoints.Top };
            addCircleButton.OnClick += (s, e) => { world.CreateCircle(5, 5, BodyType.Static).Position = new Vector2(offset.X, offset.Y) * -0.1f; world.Step(0); };

            scene.AddComponent(bg);
            scene.AddComponent(runButton);
            scene.AddComponent(pauseButton);
            scene.AddComponent(addBoxButton);
            scene.AddComponent(addCircleButton);
            scene.AddComponent(saveButton);
            scene.AddComponent(loadButton);
            // scene.AddComponent(new WorldHierachyRenderer(world) { Size = new Vector2f(300, 670), Position = new Vector2f(0, 50), BackgroundColor = Colors.Snow });
            // Does not update on change dynamic/static
            ui.CurrentScene = scene;

            grid = new Sprite(new Texture("Content/grid.png"));
            grid.Origin = new Vector2f(512, 512);

            contextMenu = new ContextMenu();
            contextMenu.Add(() =>
            {
                selected.BodyType = BodyType.Dynamic;
            }, "Set Dynamic");
            contextMenu.Add(() =>
            {
                selected.BodyType = BodyType.Static;
            }, "Set Static");
            contextMenu.Add(() =>
            {
                world.FindBody(selected).GameDimension = Dimension.None;
            }, "Set No Dimension");
            contextMenu.Add(() =>
            {
                world.FindBody(selected).GameDimension = world.FindBody(selected).GameDimension == Dimension.OneO ? Dimension.TwoX : Dimension.OneO;
            }, "Switch Dimension");
            contextMenu.Add(() =>
            {
                selected.Rotation += 0.0872664626f;
            }, "+5 Rotation");
            contextMenu.Add(() =>
            {
                selected.Rotation += 0.785398163f;
            }, "+45 Rotation");
            contextMenu.Add(() =>
            {
                selected.Rotation -= 0.0872664626f;
            }, "-5 Rotation");
            contextMenu.Add(() =>
            {
                selected.Rotation -= 0.785398163f;
            }, "-45 Rotation");
            contextMenu.Add(() =>
            {
                world.Copy(selected, new Vector2(offset.X, offset.Y) * -0.1f);
            }, "Duplicate");
            contextMenu.Add(() =>
            {
                world.Remove(selected);
            }, "Remove");

            messageScene = new Scene(ScrollInputs.None);

            Stopwatch sw = new Stopwatch();
            TimeSpan elapsed = TimeSpan.Zero;
            TimeSpan secondCounter = TimeSpan.Zero;
            int frames = 0;
            world.Step(0);

            View v;
            Console.WriteLine(window.GetView().Center);

            while (window.IsOpen())
            {
                sw.Start();
                window.DispatchEvents();
                window.Clear();

                if (enabled)
                    world.Step((float)elapsed.TotalSeconds);

                v = window.GetView();
                v.Zoom(zoom);
                v.Center = (world.CamLock == null ? -offset : new Vector2f(world.CamLock.Position.X * 10, world.CamLock.Position.Y * 10));
                if (world.CamLock != null) v.Rotation = world.CamLock.Rotation * 57.2957795f;
                else v.Rotation = 0;
                window.SetView(v);

                window.Draw(grid);

                world.Render(window);

                v = window.GetView();
                v.Size = new Vector2f(1280, 720);
                v.Rotation = 0;
                v.Center = new Vector2f(640, 360);
                window.SetView(v);

                ui.Render(window);
                ui.CurrentScene = messageScene;
                ui.Render(window);
                ui.CurrentScene = scene;
                contextMenu.Render(window);

                window.Display();
                sw.Stop();
                elapsed = sw.Elapsed;
                secondCounter += elapsed;
                frames++;
                if (secondCounter >= TimeSpan.FromSeconds(1))
                {
                    Console.WriteLine(frames / secondCounter.TotalSeconds);
                    secondCounter -= TimeSpan.FromSeconds(1);
                    frames = 0;
                }
                sw.Reset();
            }
        }
Ejemplo n.º 6
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        public override void input(RenderWindow _window)
        {
            if (Keyboard.IsKeyPressed(Keyboard.Key.A))
            {
                if (mPosition.X > 0)
                    mBody.ApplyLinearImpulse(new Vector2(-0.3f * Delta.mDelta, 0f));
                else
                    mBody.ApplyLinearImpulse(new Vector2(0.3f * Delta.mDelta, 0f));
            }
            else if (Keyboard.IsKeyPressed(Keyboard.Key.D))
            {
                if(mPosition.Y < 1280)
                    mBody.ApplyLinearImpulse(new Vector2( 0.3f * Delta.mDelta, 0f));
                else
                    mBody.ApplyLinearImpulse(new Vector2(-0.3f * Delta.mDelta, 0f));
            }

            if(Keyboard.IsKeyPressed(Keyboard.Key.Return))
            {
                if(!mOnce)
                    invincible();
            }

            if (Keyboard.IsKeyPressed(Keyboard.Key.Space))
            {
                if (mPosition.X > 0 && mPosition.X < 1280)
                    mBody.ApplyLinearImpulse(new Vector2(0f, -0.9f * Delta.mDelta));
            }

            if (Mouse.IsButtonPressed(Mouse.Button.Left))
            {
                if (mShoot.ElapsedMilliseconds > 250)
                {
                    Vector2i mousePos   = Mouse.GetPosition(_window);
                    Vector2f translated = _window.MapPixelToCoords(mousePos, _window.GetView());
                    Vector2f aim        = new Vector2f(translated.X - mPosition.X, translated.Y - mPosition.Y);
                    double   angle      = Math.Atan2(aim.Y, aim.X);

                    mWorld.createBullet(mPosition, this, "resources/bullet.png", angle);
                    mShoot.Restart();
                }
            }
        }
Ejemplo n.º 7
0
        public static bool InitWindow(Styles style)
        {
            int width, height;
            if (!_game.TryGetData("screen_width", out width))
            {
                Console.WriteLine("No screen width set in game.sgm.");
                return false;
            }
            if (!_game.TryGetData("screen_height", out height))
            {
                Console.WriteLine("No screen height set in game.sgm.");
                return false;
            }

            if (width <= 0 || height <= 0)
            {
                Console.WriteLine("Invalid width and height in game.sgm.");
                return false;
            }

            GlobalProps.Width = width;
            GlobalProps.Height = height;

            if (Scaled)
            {
                width *= 2;
                height *= 2;
            }
            _clipper.Width = width;
            _clipper.Height = height;

            GlobalProps.BasePath = Path.GetDirectoryName(_game.FileName);

            if (!_game.TryGetData("name", out GlobalProps.GameName))
            {
                Console.WriteLine("No name set in game.sgm.");
                return false;
            }

            if (style == Styles.Fullscreen && (width < 640 || height < 480))
            {
                width = 640;
                height = 480;
            }

            _window = new RenderWindow(new VideoMode((uint)width, (uint)height), GlobalProps.GameName, style);

            if (Scaled)
            {
                View v = _window.GetView();
                v.Size = new Vector2f(GlobalProps.Width, GlobalProps.Height);
                v.Center = new Vector2f(GlobalProps.Width / 2, GlobalProps.Height / 2);
                _window.SetView(v);
            }

            _window.SetMouseCursorVisible(false);
            GlobalInput.AddWindowHandlers(_window);
            Program._window.SetFramerateLimit((uint)_internal_fps);
            Program._window.SetMouseCursorVisible(false);

            GlobalPrimitives.Target = _window;
            Batch = new SpriteBatch(_window);

            FindIcon();
            return true;
        }
Ejemplo n.º 8
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        public void Run()
        {
            var mode = new SFML.Window.VideoMode(800, 600);
            //var window = new SFML.Graphics.RenderWindow(SFML.Window.VideoMode.FullscreenModes[0], "Pokemon Union", SFML.Window.Styles.Fullscreen);
            var window = new SFML.Graphics.RenderWindow(mode, "Pokemon Union");

            window.KeyPressed += Window_KeyPressed;

            window.MouseButtonPressed  += OnMouseButtonPressed;
            window.MouseButtonReleased += OnMouseButtonReleased;
            window.MouseMoved          += OnMouseMoved;

            //this.object2DManager.SizeScreen = window.GetView().Size;


            SFML.Graphics.View view = window.GetView();

            view.Size = new Vector2f(400, 300);

            this.resolutionScreen = new Vector2f(view.Size.X, view.Size.Y);
            view.Center           = new Vector2f(9492, -12595);
            this.SetView(window, view);

            window.SetVerticalSyncEnabled(true);

            Clock clock = new Clock();

            this.landWorld.OnFocusAreaChanged(view.Center / MODEL_TO_VIEW, this.resolutionScreen / MODEL_TO_VIEW);

            // Start the game loop
            while (window.IsOpen)
            {
                Time deltaTime = clock.Restart();

                // Game logic update
                this.landWorld.UpdateLogic(null, deltaTime);

                // Draw window
                AObject2D.UpdateZoomAnimationManager(deltaTime);

                window.Clear();

                this.landWorld2D.DrawIn(window, ref this.boundsView);

                // Process events
                window.DispatchEvents();


                //// To remove after.
                //if (Keyboard.IsKeyPressed(Keyboard.Key.Z))
                //{
                //    view.Center += new Vector2f(0, -2f);
                //}
                //else if(Keyboard.IsKeyPressed(Keyboard.Key.S))
                //{
                //    view.Center += new Vector2f(0, 2f);
                //}

                //if (Keyboard.IsKeyPressed(Keyboard.Key.D))
                //{
                //    view.Center += new Vector2f(2f, 0);
                //}
                //else if (Keyboard.IsKeyPressed(Keyboard.Key.Q))
                //{
                //    view.Center += new Vector2f(-2f, 0);
                //}
                //// Console.WriteLine(view.Center.X + " : " + view.Center.Y);

                //this.landWorld.OnFocusAreaChanged(view.Center / MODEL_TO_VIEW, this.resolutionScreen / MODEL_TO_VIEW, 0);

                //this.SetView(window, view);

                // Finally, display the rendered frame on screen
                window.Display();
            }

            this.landWorld2D.Dispose(this.landWorld);
            this.landWorld.Dispose();

            AObject2D.StopAnimationManager();
        }