public static void OpenChest() { Player.Play2D(pathSound + "chest.ogg"); }
public static void Drink() { Player.Play2D(pathSound + "potion.ogg"); }
public static void DropItem() { Player.Play2D(pathSound + "dropitem.ogg"); }
public static void DestroyItem() { Player.Play2D(pathSound + "destroy.ogg"); }
public static void Strike() { Player.Play2D(pathSound + "strike.ogg"); }
public static void MagicCast() { Player.Play2D(pathSound + "magic.ogg"); }
public static void Attack() { Player.Play2D(pathSound + "attack.ogg"); }
public static void Teleport() { Player.Play2D(pathSound + "teleport.ogg"); }
public static void TakeItem() { Player.Play2D(pathSound + "take.ogg"); }
public static void OpenDoor() { Player.Play2D(pathSound + "opendoor.ogg"); }
public static void NPC() { Player.Play2D(pathSound + "npc.ogg"); }
public static void GameOver() { Player.StopAllSounds(); Player.Play2D(pathSound + "gameover.ogg"); }
public static void LevelUp() { Player.Play2D(pathSound + "level.ogg"); }
public static void Identify() { Player.Play2D(pathSound + "identify.ogg"); }
public static void Eqip() { Player.Play2D(pathSound + "equip.ogg"); }