public static void GainComfortFromCellIfPossible(this Pawn p) { if (Find.TickManager.TicksGame % 10 == 0) { Building edifice = p.Position.GetEdifice(p.Map); if (edifice != null) { PawnUtility.GainComfortFromThingIfPossible(p, edifice); } } }
public static void GainComfortFromCellIfPossible(this Pawn p) { if (Find.TickManager.TicksGame % 10 == 0) { Building edifice = p.Position.GetEdifice(p.Map); if (edifice != null) { PawnUtility.GainComfortFromThingIfPossible(p, edifice); } } }