public static void TryDestroyStartingColonistFamily(Pawn pawn) { if (!pawn.relations.RelatedPawns.Any((Pawn x) => Find.GameInitData.startingAndOptionalPawns.Contains(x))) { PawnUtility.DestroyStartingColonistFamily(pawn); } }
public static void TryDestroyStartingColonistFamily(Pawn pawn) { if (!pawn.relations.RelatedPawns.Any((Pawn x) => Find.GameInitData.startingAndOptionalPawns.Contains(x))) { PawnUtility.DestroyStartingColonistFamily(pawn); } }