static void Initialize()
        {
            initialized = true;

            InitShape();
            DefaultMovementInfo = new ShipMovementInfo(
                new Bounded <float>(TimeWarp.AngularAcceleration),
                new Bounded <float>(TimeWarp.ScaleTurning(4)),
                new Bounded <float>(TimeWarp.ScaleAcceleration(7, 3)),
                new Bounded <float>(TimeWarp.ScaleVelocity(18)));
            DefaultState = new ShipState(new Bounded <float>(8),
                                         new Bounded <float>(28),
                                         new Bounded <float>(0),
                                         new Bounded <float>(TimeWarp.RechargeRateToPerSeconds(6, 1)));
            DefaultActions.Add(ThraddashTorchPrimary.Create());
            DefaultActions.Add(ThraddashTorchSecondary.Create());

            DefaultControlableSounds = new ControlableSounds(null, "ShipDies");
            DefaultShipSounds        = new ShipSounds("ThraddashTorchDitty");
        }
 ThraddashTorchSecondary(ThraddashTorchSecondary copy) : base(copy)
 {
 }