static void Initialize() { initialized = true; InitShape(); DefaultMovementInfo = new ShipMovementInfo( new Bounded <float>(TimeWarp.AngularAcceleration), new Bounded <float>(TimeWarp.ScaleTurning(4)), new Bounded <float>(TimeWarp.ScaleAcceleration(7, 3)), new Bounded <float>(TimeWarp.ScaleVelocity(18))); DefaultState = new ShipState(new Bounded <float>(8), new Bounded <float>(28), new Bounded <float>(0), new Bounded <float>(TimeWarp.RechargeRateToPerSeconds(6, 1))); DefaultActions.Add(ThraddashTorchPrimary.Create()); DefaultActions.Add(ThraddashTorchSecondary.Create()); DefaultControlableSounds = new ControlableSounds(null, "ShipDies"); DefaultShipSounds = new ShipSounds("ThraddashTorchDitty"); }
ThraddashTorchSecondary(ThraddashTorchSecondary copy) : base(copy) { }