Ejemplo n.º 1
0
        // normal vector of the plane is the same everywhere
        public double findIntersection(Ray r)
        {
            Vector dir = r.direction;
            double a   = dir.dotProduct(norm);

            if (a == 0)
            {
                // no intersection
                return(-99);
            }
            else
            {
                Vector originToDir = r.orgin + r.direction.norm().ScalarMultiply(distance).negate();
                double b           = originToDir.norm().dotProduct();
                return(b);
            }
        }