IEnumerator LoadLastScene() { Fader fader = FindObjectOfType <Fader>(); fader.fadeOutImmediate(); yield return(GetComponent <SavingSystem>().LoadLastScene(defaultSaveFile)); yield return(fader.FadeIn(fadeInTime)); }
IEnumerator LoadLastScene() { Fader fader = FindObjectOfType <Fader>(); fader.fadeOutImmediate(); yield return(GetComponent <SavingSystem>().LoadLastScene(defaultSaveFile)); yield return(fader.FadeIn(fadeInTime)); }