Ejemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (target == null)
     {
         return;
     }
     if (isHomingProjectile && !target.GetAlreadyDead())
     {
         transform.LookAt(GetAimLocation());
     }
     transform.Translate(Vector3.forward * projectileSpeed * Time.deltaTime);
 }
Ejemplo n.º 2
0
        public bool CanAttack(GameObject combatTarget)
        {
            if (combatTarget == null)
            {
                return(false);
            }
            Health targetToTest = combatTarget.GetComponent <Health>();

            return(!targetToTest.GetAlreadyDead());
        }
Ejemplo n.º 3
0
 private void Update()
 {
     if (!target)
     {
         return;
     }
     timeSinceLastAttack += Time.deltaTime;
     if (target.GetAlreadyDead())
     {
         return;
     }
     if (!GetIsInRange())
     {
         GetComponent <Mover>().MoveTo(target.transform.position, 1f);
     }
     else
     {
         GetComponent <Mover>().Cancel();
         StartsAttacking();
     }
 }