public List <Vertex> generateVertices(ROTMeshBuilder builder, Vector3 offset, UVArea area, float v, float yCos, float ySin) { List <Vertex> vertices = builder.generateRadialVerticesFlatUVs(offset, faces, radius, height, startAngle, endAngle, v, area, yCos, ySin); startVector = vertices[0].vertex; endVector = vertices[vertices.Count - 1].vertex; return(vertices); }