Ejemplo n.º 1
0
        public void StateCount_IsZero_BeforeInitializeStateMachine()
        {
            // Arrange
            _parentGameObject = new GameObject("ParentGameObject");
            BouncyBallModel bouncyBallModel = _parentGameObject.AddComponent <BouncyBallModel>();

            // Act
            int stateCount = bouncyBallModel.StateMachine.States.Count;

            // Assert
            Assert.That(stateCount, Is.EqualTo(0));
        }
Ejemplo n.º 2
0
        public void StateCount_Is2_AfterInitializeStateMachine()
        {
            // Arrange
            _parentGameObject = new GameObject("ParentGameObject");
            BouncyBallController bouncyBallController = _parentGameObject.AddComponent <BouncyBallController>();
            BouncyBallModel      bouncyBallModel      = _parentGameObject.AddComponent <BouncyBallModel>();

            // Act
            bouncyBallModel.InitializeStateMachine(bouncyBallController);
            int stateCount = bouncyBallModel.StateMachine.States.Count;

            // Assert
            Assert.That(stateCount, Is.EqualTo(2));
        }