public void Load(GameObject gameObject, string[] data)
        {
            var emitter = gameObject.GetComponent <LaserEmitter>();

            if (data[0] != "NONE")
            {
                emitter.color = ColorRegistry.GetColor(data[0]);
            }
        }
        public void SetColor()
        {
            var selection = _selectionHandler.Selected;

            if (selection)
            {
                var colored = selection.GetComponent <ColoredObject>();
                if (colored != null)
                {
                    colored.Color = ColorRegistry.GetColor(colorField.text);
                }
            }
        }