public void Load(GameObject gameObject, string[] data) { var emitter = gameObject.GetComponent <LaserEmitter>(); if (data[0] != "NONE") { emitter.color = ColorRegistry.GetColor(data[0]); } }
public void SetColor() { var selection = _selectionHandler.Selected; if (selection) { var colored = selection.GetComponent <ColoredObject>(); if (colored != null) { colored.Color = ColorRegistry.GetColor(colorField.text); } } }