public void TestCheckPossibilities()
        {
            MysteryRock _mysteryRock = new MysteryRock();
            int         percentage   = _mysteryRock.GetRandPercent();

//			string ans = _mysteryRock.CheckContent (percentage);

            //Assert.AreEqual (percentage, ans);
        }
Ejemplo n.º 2
0
        // Init Rocks on the screen
        public void InitRocks()
        {
            while (_rockList.Count < MaxRockCount)
            {
                MysteryRock mysteryRock = new MysteryRock();

                _rockList.Add(mysteryRock);
                _specimenList.Add(mysteryRock);
            }
        }
Ejemplo n.º 3
0
        public void TestExtractRock()
        {
            Player _rover1 = new Player("Player 1", "A good player");

            _rover1.ptX = 10;
            _rover1.ptY = 10;
            MysteryRock rock1 = new MysteryRock();

            rock1.ptX = 10;
            rock1.ptY = 10;

            List <Specimen>    specimenList = new List <Specimen> ();
            List <MysteryRock> rockList     = new List <MysteryRock> ();

            rockList.Add(rock1);
            specimenList.Add(rock1);
            int orgSpecimenListCount = specimenList.Count;

            _rover1.ExtractRock(specimenList, rockList, rock1);

            //might not work if null is randomised, but that is also correct
            Assert.AreEqual(orgSpecimenListCount, specimenList.Count);
        }
Ejemplo n.º 4
0
        public static void Main()
        {
            // Create the map - Initialise grid
            // Create player
            Map _map = new Map();

            // # things to implement #
            // possible implementation of tutorial
            // Add player's inventory
            _map.rover1.InitInventory();

            //Open the game window & start screen
            SwinGame.OpenGraphicsWindow("GameMain", 800, 600);
            //SwinGame.ShowSwinGameSplashScreen();
            SwinGame.ClearScreen(Color.White);


            SwinGame.DrawText("Check console output for instructions.", Color.Blue, "Arial", 12, 50, 55);

            Console.WriteLine("");
            Console.WriteLine("You are the red dot. You have " + _map.rover1.lifePoints + " life points. ");
            Console.WriteLine("Coloured blocks are things on the ground. You may pick them up.");
            Console.WriteLine("You have a drill equipped by default. You use it to drill out hidden items.");
            Console.WriteLine("You lose a lifepoint everytime you walk.");
            Console.WriteLine("To do stuff, use 'E' key.");
            Console.WriteLine("To check your stats, use 'C' key.");
            Console.WriteLine("");


            //Run the game loop
            while (false == SwinGame.WindowCloseRequested())
            {
                SwinGame.ProcessEvents();
                // # things to implement #
                // only allow one specimen in every block, exceptions for player
                _map.InitMap();

                // initialises default batteries and mysrocks on ground
                _map.InitBat();
                _map.InitRocks();

                // draws grid
                _map.InitDrawGrid();
                _map.DrawSpecimensOnMap();

                if (SwinGame.KeyTyped(KeyCode.CKey))
                {
                    Console.WriteLine("Equipped: " + _map.rover1.activeDevice + " with " + _map.rover1.activeDevice.BatUnits + " units");
                    // # things to implement #
                    // make inventory into list
                    Console.WriteLine("Inventory Count: " + _map.rover1.inventory.Count);
                    Console.WriteLine("Lifepoints: " + _map.rover1.lifePoints);
                    Console.WriteLine("");
                }

                // interacts with item
                if (SwinGame.KeyTyped(KeyCode.EKey))
                {
                    // radar the thing - scans 10m of surroundings
                    if ((_map.rover1.inventory.Contains(_map.rover1.radar)) && (_map.rover1.activeDevice == _map.rover1.radar) && (_map.rover1.radar.BatUnits >= _map.rover1.radar.BatDrainUnits))
                    {
                        List <Specimen> scanResults = _map.rover1.Scan(_map.SpecimenList);
                        foreach (Specimen s in scanResults)
                        {
                            if (s.GetType() != typeof(MysteryRock))
                            {
                                s.viewable    = true;
                                s.drillStatus = false;
                                _map.SpecimenList.Add(s);
                            }
                        }
                        Console.WriteLine("You have scanned your surroundings. Green blocks are locations that have a hidden item.");
                        Console.WriteLine("Use a drill to drill them out.");
                        Console.WriteLine("");
                    }

                    List <Specimen> specimensFound = new List <Specimen> ();

                    // Finds the specimenList in the same location as the player
                    foreach (Specimen specimen in _map.SpecimenList)
                    {
                        if ((specimen.ptX == _map.rover1.ptX) && (specimen.ptY == _map.rover1.ptY))
                        {
                            specimensFound.Add(specimen);
                        }
                    }


                    // do stuff to the specimen
                    foreach (Specimen specimen in specimensFound)
                    {
                        // no need to drill the thing
                        if (specimen.drillStatus == true)
                        {
                            if (specimen is MysteryRock)
                            {
                                // can be extracted, and may leave behind something
                                //
                                Console.WriteLine("You found a rock!");
                                MysteryRock rockOnPos = (MysteryRock)specimen;
                                _map.rover1.ExtractRock(_map.SpecimenList, _map.RockList, rockOnPos);
                                Console.WriteLine("You have extracted the rock. Something might have fell out of it.");
                                Console.WriteLine("");

                                // remove the rest of the junk
                                _map.RockList.Remove(rockOnPos);
                                _map.SpecimenList.Remove(rockOnPos);
                            }
                            else if (specimen is Battery)
                            {
                                // can add power to current active device
                                //
                                Console.WriteLine("You found a battery!");
                                Battery batOnPos = (Battery)specimen;
                                _map.rover1.AttachBat(_map.BatteryAccList, batOnPos);
                                Console.WriteLine("You have successfully added more battery into your " + _map.rover1.activeDevice + ". ");
                                Console.WriteLine("It now has " + _map.rover1.activeDevice.BatUnits + " battery!");
                                Console.WriteLine("");

                                // remove the rest of the junk
                                _map.BatteryAccList.Remove(batOnPos);
                                _map.SpecimenList.Remove(batOnPos);
                            }
                            else if (specimen is Radar)
                            {
                                // finds radar
                                //
                                if (_map.rover1.inventory.Contains(_map.rover1.radar))
                                {
                                    Console.WriteLine("You found a radar! But you already have one...");
                                    Console.WriteLine("");
                                }
                                else
                                {
                                    Console.WriteLine("You found a radar! You can use it to scan for specimens 10 blocks in radius.");
                                    _map.rover1.InitDevice(specimen);
                                    Console.WriteLine("Hit R to equip it.");
                                    Console.WriteLine("Hit D to change back to Drill");
                                    Console.WriteLine("");
                                }

                                // remove the rest of the junk
                                _map.SpecimenList.Remove(specimen);
                            }
                            else if (specimen is Solar)
                            {
                                // finds solar
                                //
                                if (_map.rover1.inventory.Contains(_map.rover1.solar))
                                {
                                    Console.WriteLine("You found a solar! But you already have one...");
                                    Console.WriteLine("");
                                }
                                else
                                {
                                    Console.WriteLine("You found a solar! You can use it to store battery units");
                                    _map.rover1.InitDevice(specimen);
                                    Console.WriteLine("Hit S to equip it.");
                                    Console.WriteLine("Hit D to change back to Drill");
                                    Console.WriteLine("");
                                }

                                // remove the rest of the junk
                                _map.SpecimenList.Remove(specimen);
                            }
                            else if (specimen is Anpan)
                            {
                                // makes player walk the opposite direction
                                Console.WriteLine("A sudden sweetness overcomes you, and you are struggling to walk straight temporarily.");
                                int stepsTakenBefore = _map.rover1.StepsTaken;
                                Console.WriteLine("");
                                _map.rover1.drowsinessCount = 30;

                                // remove the rest of the junk
                                _map.SpecimenList.Remove(specimen);
                            }
                            else if (specimen is CursedRock)
                            {
                                // reduces lifespan of the player
                                //
                                Console.WriteLine("This rock is cursed. It took away 5 life points.");
                                Console.WriteLine("");
                                _map.rover1.lifePoints -= 5;

                                // remove the rest of the junk
                                _map.SpecimenList.Remove(specimen);
                            }
                            else if (specimen is Potion)
                            {
                                // heals lifepoints
                                //
                                _map.rover1.lifePoints = 100;
                                Console.WriteLine("You have been healed. Your lifepoints is " + _map.rover1.lifePoints + ". ");
                                Console.WriteLine("");
                            }
                        }

                        // drill the thing
                        else if (specimen.drillStatus == false)
                        {
                            if ((_map.rover1.inventory.Contains(_map.rover1.drill)) && (_map.rover1.activeDevice == _map.rover1.drill))
                            {
                                _map.rover1.Drill(specimen);
                                Console.WriteLine("You have drilled the ground.");
                                Console.WriteLine("");
                            }
                        }
                        break;
                    }
                }

                // radar
                if ((_map.rover1.inventory.Contains(_map.rover1.radar)) && (SwinGame.KeyTyped(KeyCode.RKey)))
                {
                    _map.rover1.ChangeActiveDevice("r");
                    Console.WriteLine("You are now holding a radar.");
                }

                // drill
                if ((_map.rover1.inventory.Contains(_map.rover1.drill)) && (SwinGame.KeyTyped(KeyCode.DKey)))
                {
                    _map.rover1.ChangeActiveDevice("d");
                    Console.WriteLine("You are now holding a drill.");
                }

//				// solar
                if ((_map.rover1.inventory.Contains(_map.rover1.solar)) && (SwinGame.KeyTyped(KeyCode.SKey)))
                {
                    _map.rover1.ChangeActiveDevice("s");
                    Console.WriteLine("You are now holding a solar.");
                }

                // Changes the player's heading direction
                if (SwinGame.KeyTyped(KeyCode.LeftKey))
                {
                    _map.rover1.Move("left");
                }
                else if (SwinGame.KeyTyped(KeyCode.RightKey))
                {
                    _map.rover1.Move("right");
                }
                else if (SwinGame.KeyTyped(KeyCode.UpKey))
                {
                    _map.rover1.Move("up");
                }
                else if (SwinGame.KeyTyped(KeyCode.DownKey))
                {
                    _map.rover1.Move("down");
                }

                //Draw onto the screen
                SwinGame.RefreshScreen(10);
            }
        }
Ejemplo n.º 5
0
        // Extract Rocks (Interact Item to trigger)
        public void ExtractRock(List <Specimen> specimenList, List <MysteryRock> rockList, MysteryRock rockOnPos)
        {
            if ((rockOnPos.ptX == ptX) && (rockOnPos.ptY == ptY))
            {
                Specimen specimenFound = rockOnPos.CheckContent();
                specimenList.Remove(rockOnPos);

                if ((specimenFound != null))
                {
                    specimenFound.ptX = rockOnPos.ptX;
                    specimenFound.ptY = rockOnPos.ptY;
                    // add new specimen on that same spot
                    specimenList.Add(specimenFound);
                    // remove rock on that same spot

                    specimenFound.viewable    = true;
                    specimenFound.drillStatus = true;
                }
            }
        }