Inheritance: INavmeshHolder, INavmesh
Ejemplo n.º 1
0
 public override void DeserializeExtraInfo(GraphSerializationContext ctx)
 {
     BinaryReader reader = ctx.reader;
     this.tileXCount = reader.ReadInt32();
     if (this.tileXCount < 0)
     {
         return;
     }
     this.tileZCount = reader.ReadInt32();
     this.tiles = new RecastGraph.NavmeshTile[this.tileXCount * this.tileZCount];
     TriangleMeshNode.SetNavmeshHolder(ctx.graphIndex, this);
     for (int i = 0; i < this.tileZCount; i++)
     {
         for (int j = 0; j < this.tileXCount; j++)
         {
             int num = j + i * this.tileXCount;
             int num2 = reader.ReadInt32();
             if (num2 < 0)
             {
                 throw new Exception("Invalid tile coordinates (x < 0)");
             }
             int num3 = reader.ReadInt32();
             if (num3 < 0)
             {
                 throw new Exception("Invalid tile coordinates (z < 0)");
             }
             if (num2 != j || num3 != i)
             {
                 this.tiles[num] = this.tiles[num3 * this.tileXCount + num2];
             }
             else
             {
                 RecastGraph.NavmeshTile navmeshTile = new RecastGraph.NavmeshTile();
                 navmeshTile.x = num2;
                 navmeshTile.z = num3;
                 navmeshTile.w = reader.ReadInt32();
                 navmeshTile.d = reader.ReadInt32();
                 navmeshTile.bbTree = new BBTree();
                 this.tiles[num] = navmeshTile;
                 int num4 = reader.ReadInt32();
                 if (num4 % 3 != 0)
                 {
                     throw new Exception("Corrupt data. Triangle indices count must be divisable by 3. Got " + num4);
                 }
                 navmeshTile.tris = new int[num4];
                 for (int k = 0; k < navmeshTile.tris.Length; k++)
                 {
                     navmeshTile.tris[k] = reader.ReadInt32();
                 }
                 navmeshTile.verts = new Int3[reader.ReadInt32()];
                 for (int l = 0; l < navmeshTile.verts.Length; l++)
                 {
                     navmeshTile.verts[l] = new Int3(reader.ReadInt32(), reader.ReadInt32(), reader.ReadInt32());
                 }
                 int num5 = reader.ReadInt32();
                 navmeshTile.nodes = new TriangleMeshNode[num5];
                 num <<= 12;
                 for (int m = 0; m < navmeshTile.nodes.Length; m++)
                 {
                     TriangleMeshNode triangleMeshNode = new TriangleMeshNode(this.active);
                     navmeshTile.nodes[m] = triangleMeshNode;
                     triangleMeshNode.DeserializeNode(ctx);
                     triangleMeshNode.v0 = (navmeshTile.tris[m * 3] | num);
                     triangleMeshNode.v1 = (navmeshTile.tris[m * 3 + 1] | num);
                     triangleMeshNode.v2 = (navmeshTile.tris[m * 3 + 2] | num);
                     triangleMeshNode.UpdatePositionFromVertices();
                 }
                 navmeshTile.bbTree.RebuildFrom(navmeshTile.nodes);
             }
         }
     }
 }
Ejemplo n.º 2
0
 public void ReplaceTile(int x, int z, int w, int d, Int3[] verts, int[] tris, bool worldSpace)
 {
     if (x + w > this.tileXCount || z + d > this.tileZCount || x < 0 || z < 0)
     {
         throw new ArgumentException(string.Concat(new object[]
         {
             "Tile is placed at an out of bounds position or extends out of the graph bounds (",
             x,
             ", ",
             z,
             " [",
             w,
             ", ",
             d,
             "] ",
             this.tileXCount,
             " ",
             this.tileZCount,
             ")"
         }));
     }
     if (w < 1 || d < 1)
     {
         throw new ArgumentException(string.Concat(new object[]
         {
             "width and depth must be greater or equal to 1. Was ",
             w,
             ", ",
             d
         }));
     }
     for (int i = z; i < z + d; i++)
     {
         for (int j = x; j < x + w; j++)
         {
             RecastGraph.NavmeshTile navmeshTile = this.tiles[j + i * this.tileXCount];
             if (navmeshTile != null)
             {
                 this.RemoveConnectionsFromTile(navmeshTile);
                 for (int k = 0; k < navmeshTile.nodes.Length; k++)
                 {
                     navmeshTile.nodes[k].Destroy();
                 }
                 for (int l = navmeshTile.z; l < navmeshTile.z + navmeshTile.d; l++)
                 {
                     for (int m = navmeshTile.x; m < navmeshTile.x + navmeshTile.w; m++)
                     {
                         RecastGraph.NavmeshTile navmeshTile2 = this.tiles[m + l * this.tileXCount];
                         if (navmeshTile2 == null || navmeshTile2 != navmeshTile)
                         {
                             throw new Exception("This should not happen");
                         }
                         if (l < z || l >= z + d || m < x || m >= x + w)
                         {
                             this.tiles[m + l * this.tileXCount] = RecastGraph.NewEmptyTile(m, l);
                             if (this.batchTileUpdate)
                             {
                                 this.batchUpdatedTiles.Add(m + l * this.tileXCount);
                             }
                         }
                         else
                         {
                             this.tiles[m + l * this.tileXCount] = null;
                         }
                     }
                 }
             }
         }
     }
     RecastGraph.NavmeshTile navmeshTile3 = new RecastGraph.NavmeshTile();
     navmeshTile3.x = x;
     navmeshTile3.z = z;
     navmeshTile3.w = w;
     navmeshTile3.d = d;
     navmeshTile3.tris = tris;
     navmeshTile3.verts = verts;
     navmeshTile3.bbTree = new BBTree();
     if (navmeshTile3.tris.Length % 3 != 0)
     {
         throw new ArgumentException("Triangle array's length must be a multiple of 3 (tris)");
     }
     if (navmeshTile3.verts.Length > 65535)
     {
         throw new ArgumentException("Too many vertices per tile (more than 65535)");
     }
     if (!worldSpace)
     {
         if (!Mathf.Approximately((float)(x * this.tileSizeX) * this.cellSize * 1000f, (float)Math.Round((double)((float)(x * this.tileSizeX) * this.cellSize * 1000f))))
         {
             UnityEngine.Debug.LogWarning("Possible numerical imprecision. Consider adjusting tileSize and/or cellSize");
         }
         if (!Mathf.Approximately((float)(z * this.tileSizeZ) * this.cellSize * 1000f, (float)Math.Round((double)((float)(z * this.tileSizeZ) * this.cellSize * 1000f))))
         {
             UnityEngine.Debug.LogWarning("Possible numerical imprecision. Consider adjusting tileSize and/or cellSize");
         }
         Int3 rhs = (Int3)(new Vector3((float)(x * this.tileSizeX) * this.cellSize, 0f, (float)(z * this.tileSizeZ) * this.cellSize) + this.forcedBounds.min);
         for (int n = 0; n < verts.Length; n++)
         {
             verts[n] += rhs;
         }
     }
     TriangleMeshNode[] array = new TriangleMeshNode[navmeshTile3.tris.Length / 3];
     navmeshTile3.nodes = array;
     int graphIndex = AstarPath.active.astarData.graphs.Length;
     TriangleMeshNode.SetNavmeshHolder(graphIndex, navmeshTile3);
     int num = x + z * this.tileXCount;
     num <<= 12;
     for (int num2 = 0; num2 < array.Length; num2++)
     {
         TriangleMeshNode triangleMeshNode = new TriangleMeshNode(this.active);
         array[num2] = triangleMeshNode;
         triangleMeshNode.GraphIndex = (uint)graphIndex;
         triangleMeshNode.v0 = (navmeshTile3.tris[num2 * 3] | num);
         triangleMeshNode.v1 = (navmeshTile3.tris[num2 * 3 + 1] | num);
         triangleMeshNode.v2 = (navmeshTile3.tris[num2 * 3 + 2] | num);
         if (!Polygon.IsClockwise(triangleMeshNode.GetVertex(0), triangleMeshNode.GetVertex(1), triangleMeshNode.GetVertex(2)))
         {
             int v = triangleMeshNode.v0;
             triangleMeshNode.v0 = triangleMeshNode.v2;
             triangleMeshNode.v2 = v;
         }
         triangleMeshNode.Walkable = true;
         triangleMeshNode.Penalty = this.initialPenalty;
         triangleMeshNode.UpdatePositionFromVertices();
     }
     navmeshTile3.bbTree.RebuildFrom(array);
     this.CreateNodeConnections(navmeshTile3.nodes);
     for (int num3 = z; num3 < z + d; num3++)
     {
         for (int num4 = x; num4 < x + w; num4++)
         {
             this.tiles[num4 + num3 * this.tileXCount] = navmeshTile3;
         }
     }
     if (this.batchTileUpdate)
     {
         this.batchUpdatedTiles.Add(x + z * this.tileXCount);
     }
     else
     {
         this.ConnectTileWithNeighbours(navmeshTile3);
     }
     TriangleMeshNode.SetNavmeshHolder(graphIndex, null);
     graphIndex = AstarPath.active.astarData.GetGraphIndex(this);
     for (int num5 = 0; num5 < array.Length; num5++)
     {
         array[num5].GraphIndex = (uint)graphIndex;
     }
 }
Ejemplo n.º 3
0
 private RecastGraph.NavmeshTile CreateTile(Voxelize vox, VoxelMesh mesh, int x, int z)
 {
     if (mesh.tris == null)
     {
         throw new ArgumentNullException("mesh.tris");
     }
     if (mesh.verts == null)
     {
         throw new ArgumentNullException("mesh.verts");
     }
     RecastGraph.NavmeshTile navmeshTile = new RecastGraph.NavmeshTile();
     navmeshTile.x = x;
     navmeshTile.z = z;
     navmeshTile.w = 1;
     navmeshTile.d = 1;
     navmeshTile.tris = mesh.tris;
     navmeshTile.verts = mesh.verts;
     navmeshTile.bbTree = new BBTree();
     if (navmeshTile.tris.Length % 3 != 0)
     {
         throw new ArgumentException("Indices array's length must be a multiple of 3 (mesh.tris)");
     }
     if (navmeshTile.verts.Length >= 4095)
     {
         throw new ArgumentException("Too many vertices per tile (more than " + 4095 + ").\nTry enabling ASTAR_RECAST_LARGER_TILES under the 'Optimizations' tab in the A* Inspector");
     }
     Dictionary<Int3, int> dictionary = this.cachedInt3_int_dict;
     dictionary.Clear();
     int[] array = new int[navmeshTile.verts.Length];
     int num = 0;
     for (int i = 0; i < navmeshTile.verts.Length; i++)
     {
         if (!dictionary.ContainsKey(navmeshTile.verts[i]))
         {
             dictionary.Add(navmeshTile.verts[i], num);
             array[i] = num;
             navmeshTile.verts[num] = navmeshTile.verts[i];
             num++;
         }
         else
         {
             array[i] = dictionary[navmeshTile.verts[i]];
         }
     }
     for (int j = 0; j < navmeshTile.tris.Length; j++)
     {
         navmeshTile.tris[j] = array[navmeshTile.tris[j]];
     }
     Int3[] array2 = new Int3[num];
     for (int k = 0; k < num; k++)
     {
         array2[k] = navmeshTile.verts[k];
     }
     navmeshTile.verts = array2;
     TriangleMeshNode[] array3 = new TriangleMeshNode[navmeshTile.tris.Length / 3];
     navmeshTile.nodes = array3;
     int graphIndex = AstarPath.active.astarData.graphs.Length;
     TriangleMeshNode.SetNavmeshHolder(graphIndex, navmeshTile);
     int num2 = x + z * this.tileXCount;
     num2 <<= 12;
     for (int l = 0; l < array3.Length; l++)
     {
         TriangleMeshNode triangleMeshNode = new TriangleMeshNode(this.active);
         array3[l] = triangleMeshNode;
         triangleMeshNode.GraphIndex = (uint)graphIndex;
         triangleMeshNode.v0 = (navmeshTile.tris[l * 3] | num2);
         triangleMeshNode.v1 = (navmeshTile.tris[l * 3 + 1] | num2);
         triangleMeshNode.v2 = (navmeshTile.tris[l * 3 + 2] | num2);
         if (!Polygon.IsClockwise(triangleMeshNode.GetVertex(0), triangleMeshNode.GetVertex(1), triangleMeshNode.GetVertex(2)))
         {
             int v = triangleMeshNode.v0;
             triangleMeshNode.v0 = triangleMeshNode.v2;
             triangleMeshNode.v2 = v;
         }
         triangleMeshNode.Walkable = true;
         triangleMeshNode.Penalty = this.initialPenalty;
         triangleMeshNode.UpdatePositionFromVertices();
     }
     navmeshTile.bbTree.RebuildFrom(array3);
     this.CreateNodeConnections(navmeshTile.nodes);
     TriangleMeshNode.SetNavmeshHolder(graphIndex, null);
     return navmeshTile;
 }