private void DisplayAllSlots(ParkingLot parkingLot)
        {
            List <ParkingSlot> parkingSlotList = parkingLot.GetParkingSlotList();

            foreach (ParkingSlot slot in parkingSlotList)
            {
                Console.WriteLine("Slot No : {0}\tVehilce type : {1}\tVehicle No : {2}\tBooked : {3}", slot.SlotId, slot.vehicle.vehicleType, slot.vehicle.VehicleNumber, slot.IsBooked);
            }
        }
        private void DisplaySlots(ParkingLot parkingLot, bool v)
        {
            IEnumerable <ParkingSlot> slotList = parkingLot.GetParkingSlotList().Where(e => e.IsBooked == v);

            foreach (ParkingSlot slot in slotList)
            {
                Console.WriteLine("Slot No : {0}\tVehilce type : {1}\tVehicle No : {2}\tBooked : {3}", slot.SlotId, slot.vehicle.vehicleType, slot.vehicle.VehicleNumber, slot.IsBooked);
            }
        }
Ejemplo n.º 3
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        public void DisplayAllSlots(ParkingLot parkingLot)
        {
            Console.WriteLine("\n\n******************  Parking Alloment Display  ******************");
            Console.WriteLine("Two Wheeler Parking Empty Slots   = " + (TwoWheelerCapacity - parkingLot.GetNumberOfTwoWheelerParked()));
            Console.WriteLine("Four Wheeler Parking Empty Slots  = " + (FourWheelerCapacity - parkingLot.GetNumberOfFourWheelerParked()));
            Console.WriteLine("Other Vehicle Parking Empty Slots = " + (OtherVehicleCapacity - parkingLot.GetNumberOfOtherVehicleParked()));
            List <ParkingSlot> slotList = parkingLot.GetParkingSlotList();

            foreach (ParkingSlot slot in slotList)
            {
                Console.WriteLine("***** Slot Number : {0} *****", slot.GetSlotId());
                Console.WriteLine("\nVehicleType {0}\t\tVehicle no. {1} ", slot.GetVehicle().GetVehicleType(), slot.GetVehicle().GetVehicleNumber());
            }
            Console.WriteLine("\n\n");
        }
Ejemplo n.º 4
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        public void DisplayAllSlots(ParkingLot parkingLot)
        {
            Console.WriteLine("\n\n******************  Parking Alloment Display  ******************");
            List <ParkingSlot> slotList = parkingLot.GetParkingSlotList();

            Console.WriteLine("Two Wheeler Parking Empty Slots   = " + (TwoWheelerCapacity - slotList.Where(e => e.vehicle.vehicleType == VehicleType.TWO_WHEELER).Count()));
            Console.WriteLine("Four Wheeler Parking Empty Slots  = " + (FourWheelerCapacity - slotList.Where(e => e.vehicle.vehicleType == VehicleType.FOUR_WHEELER).Count()));
            Console.WriteLine("Other Vehicle Parking Empty Slots = " + (OtherVehicleCapacity - slotList.Where(e => e.vehicle.vehicleType == VehicleType.OTHER).Count()));
            foreach (ParkingSlot slot in slotList)
            {
                Console.WriteLine("\n***** Slot Number : {0} *****", slot.SlotId);
                Console.WriteLine("VehicleType {0}\t\tVehicle no. {1} ", slot.vehicle.vehicleType, slot.vehicle.VehicleNumber);
                Console.WriteLine("Ticket No: {0}\t\tIn-Time: {1}\t\tOut-Time: {2}", slot.ticket.TicketNumber, slot.ticket.InTime, slot.ticket.OutTime);
            }
            Console.WriteLine("\n\n");
        }
Ejemplo n.º 5
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        public void MainMenu(ParkingLot parkingLot)
        {
            while (true)
            {
                Console.WriteLine("\n\n1. Park Vehicle");
                Console.WriteLine("2. Unpark Vehicle");
                Console.WriteLine("3. Display All Slots");
                Console.WriteLine("4. Exit");
                Console.WriteLine("Choose any option");
                string choice = Console.ReadLine();
                if (choice == "4")
                {
                    break;
                }
                VehicleType vehicleType;
                ParkingSlot parkingSlot;
                switch (int.Parse(choice))
                {
                case 1:
                    // add vehicle
                    parkingSlot = ReadVehicleDetail(out vehicleType);
                    while (vehicleType == VehicleType.NONE)
                    {
                        parkingSlot = ReadVehicleDetail(out vehicleType);
                    }
                    if (parkingLot.GetParkingSlotList().Where(e => e.vehicle.vehicleType == VehicleType.TWO_WHEELER).Count() < TwoWheelerCapacity && parkingLot.GetParkingSlotList().Where(e => e.vehicle.vehicleType == VehicleType.FOUR_WHEELER).Count() < FourWheelerCapacity && parkingLot.GetParkingSlotList().Where(e => e.vehicle.vehicleType == VehicleType.OTHER).Count() < OtherVehicleCapacity)
                    {
                        parkingLot.ParkVehicle(parkingSlot);
                    }
                    else
                    {
                        Error(SLOT_FULL_ERROR);
                    }
                    break;

                case 2:
                    // remove vehicle
                    parkingSlot = ReadVehicleDetail(out vehicleType);
                    bool unParked = false;
                    while (vehicleType == VehicleType.NONE)
                    {
                        parkingSlot = ReadVehicleDetail(out vehicleType);
                    }
                    List <ParkingSlot> slotList = parkingLot.GetParkingSlotList();
                    foreach (ParkingSlot slot in slotList)
                    {
                        if (slot.vehicle.vehicleType == vehicleType && slot.vehicle.VehicleNumber == parkingSlot.vehicle.VehicleNumber)
                        {
                            parkingLot.UnParkVehicle(slot);
                            slot.ticket.OutTime = DateTime.Now;
                            unParked            = true;
                        }
                    }
                    if (!unParked)
                    {
                        Error(VEHICLE_NOT_FOUND_ERROR);
                    }
                    break;

                case 3:
                    DisplayAllSlots(parkingLot);
                    break;

                default:
                    Console.WriteLine("Invalid Choice");
                    break;
                }
            }
        }