Ejemplo n.º 1
0
        public void HandleHitCoord(bool preview, int priority, float pressure, int seed, P3dHit hit, Quaternion rotation)
        {
            var model = hit.Root.GetComponentInParent <P3dModel>();

            if (model != null)
            {
                var paintableTextures = P3dPaintableTexture.FilterAll(model, group);

                if (paintableTextures.Count > 0)
                {
                    var finalColor   = color;
                    var finalOpacity = opacity;
                    var finalTexture = texture;

                    if (modifiers != null && modifiers.Count > 0)
                    {
                        P3dHelper.BeginSeed(seed);
                        modifiers.ModifyColor(ref finalColor, preview, pressure);
                        modifiers.ModifyOpacity(ref finalOpacity, preview, pressure);
                        modifiers.ModifyTexture(ref finalTexture, preview, pressure);
                        P3dHelper.EndSeed();
                    }

                    P3dCommandFill.Instance.SetState(preview, priority);
                    P3dCommandFill.Instance.SetMaterial(blendMode, finalTexture, finalColor, opacity, minimum);

                    for (var i = paintableTextures.Count - 1; i >= 0; i--)
                    {
                        var paintableTexture = paintableTextures[i];

                        P3dPaintableManager.Submit(P3dCommandFill.Instance, model, paintableTexture);
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public void HandleHitPoint(List <P3dCommand> commands, List <P3dTransform> repeaters, bool preview, Collider collider, Vector3 worldPosition, Quaternion worldRotation, float pressure)
        {
            if (collider != null)
            {
                var model = collider.GetComponent <P3dModel>();

                if (model != null)
                {
                    var paintableTextures = P3dPaintableTexture.Filter(model, groups);

                    if (paintableTextures.Count > 0)
                    {
                        var finalColor   = color;
                        var finalOpacity = opacity;
                        var finalTexture = texture;

                        P3dPaintableManager.BuildModifiers(gameObject);
                        P3dPaintableManager.ModifyColor(ref finalColor);
                        P3dPaintableManager.ModifyOpacity(ref finalOpacity);
                        P3dPaintableManager.ModifyTexture(ref finalTexture);

                        Command.Instance.SetMaterial(blendMode, finalTexture, finalColor, opacity);

                        for (var i = paintableTextures.Count - 1; i >= 0; i--)
                        {
                            var paintableTexture = paintableTextures[i];

                            P3dPaintableManager.Submit(Command.Instance, model, paintableTexture, preview);
                        }
                    }
                }
            }
        }
Ejemplo n.º 3
0
        public void HandleHitRaycast(bool preview, int priority, float pressure, int seed, RaycastHit hit, Quaternion rotation)
        {
            var model = hit.collider.GetComponentInParent <P3dModel>();

            if (model != null)
            {
                var paintableTextures = P3dPaintableTexture.Filter(model, group);

                if (paintableTextures.Count > 0)
                {
                    var finalColor   = color;
                    var finalTexture = texture;

                    if (modifiers != null && modifiers.Count > 0)
                    {
                        P3dHelper.BeginSeed(seed);
                        modifiers.ModifyColor(ref finalColor, preview, pressure);
                        modifiers.ModifyTexture(ref finalTexture, preview, pressure);
                        P3dHelper.EndSeed();
                    }

                    P3dCommandReplace.Instance.SetState(preview, priority);
                    P3dCommandReplace.Instance.SetMaterial(finalTexture, finalColor);

                    for (var i = paintableTextures.Count - 1; i >= 0; i--)
                    {
                        var paintableTexture = paintableTextures[i];

                        P3dPaintableManager.Submit(P3dCommandReplace.Instance, model, paintableTexture);
                    }
                }
            }
        }
Ejemplo n.º 4
0
        public void HandleHitPoint(bool preview, int priority, Collider collider, Vector3 worldPosition, Quaternion worldRotation, float pressure)
        {
            if (collider != null)
            {
                var model = collider.GetComponent <P3dModel>();

                if (model != null)
                {
                    var paintableTextures = P3dPaintableTexture.Filter(model, group);

                    if (paintableTextures.Count > 0)
                    {
                        var finalColor   = color;
                        var finalTexture = texture;

                        P3dPaintableManager.BuildModifiers(gameObject);
                        P3dPaintableManager.ModifyColor(pressure, ref finalColor);
                        P3dPaintableManager.ModifyTexture(pressure, ref finalTexture);

                        Command.Instance.SetState(preview, priority);
                        Command.Instance.SetMaterial(finalTexture, finalColor);

                        for (var i = paintableTextures.Count - 1; i >= 0; i--)
                        {
                            var paintableTexture = paintableTextures[i];

                            P3dPaintableManager.Submit(Command.Instance, model, paintableTexture);
                        }
                    }
                }
            }
        }
        public void HandleHitPoint(bool preview, int priority, Collider collider, Vector3 worldPosition, Quaternion worldRotation, float pressure)
        {
            if (collider != null)
            {
                var model = collider.GetComponent <P3dModel>();

                if (model != null)
                {
                    var paintableTextures = P3dPaintableTexture.Filter(model, group);

                    if (paintableTextures.Count > 0)
                    {
                        Command.Instance.SetState(preview, priority);
                        Command.Instance.SetMaterial(textureR, textureG, textureB, textureA, channelR, channelG, channelB, channelA);

                        for (var i = paintableTextures.Count - 1; i >= 0; i--)
                        {
                            var paintableTexture = paintableTextures[i];

                            P3dPaintableManager.Submit(Command.Instance, model, paintableTexture);
                        }
                    }
                }
            }
        }
Ejemplo n.º 6
0
        public void HandleHitRaycast(bool preview, int priority, RaycastHit hit, float pressure)
        {
            var model = hit.collider.GetComponent <P3dModel>();

            if (model != null)
            {
                var paintableTextures = P3dPaintableTexture.Filter(model, group);
                var finalOpacity      = opacity + (1.0f - opacity) * opacityPressure * pressure;
                var finalRadius       = radius + radiusPressure * pressure;
                var finalColor        = color;
                var finalAngle        = angle;
                var finalTexture      = texture;

                P3dPaintableManager.BuildModifiers(gameObject);
                P3dPaintableManager.ModifyColor(pressure, ref finalColor);
                P3dPaintableManager.ModifyAngle(pressure, ref finalAngle);
                P3dPaintableManager.ModifyOpacity(pressure, ref finalOpacity);
                P3dPaintableManager.ModifyRadius(pressure, ref finalRadius);
                P3dPaintableManager.ModifyTexture(pressure, ref finalTexture);

                Command.Instance.SetMaterial(blendMode, finalTexture, finalColor, finalOpacity, shape);

                for (var i = paintableTextures.Count - 1; i >= 0; i--)
                {
                    var paintableTexture = paintableTextures[i];
                    var coord            = default(Vector2);

                    switch (paintableTexture.Channel)
                    {
                    case P3dCoord.First:
                    {
                        coord = hit.textureCoord;
                    }
                    break;

                    case P3dCoord.Second:
                    {
                        coord = hit.textureCoord2;
                    }
                    break;
                    }

                    Command.Instance.SetState(preview, priority);
                    Command.Instance.SetLocation(paintableTexture.Current, coord, finalAngle, scale, finalRadius, texture);

                    P3dPaintableManager.Submit(Command.Instance, model, paintableTexture);
                }
            }
        }
Ejemplo n.º 7
0
        /// <summary>This method paints the scene using the current component settings at the specified <b>RaycastHit</b>.
        /// NOTE: The <b>rotation</b> argument is in world space, where <b>Quaternion.identity</b> means the paint faces forward on the +Z axis, and up is +Y.</summary>
        public void HandleHitRaycast(bool preview, int priority, float pressure, int seed, RaycastHit hit, Quaternion rotation)
        {
            if (paint == PaintType.In3D)
            {
                return;
            }

            var model = hit.collider.GetComponent <P3dModel>();

            if (model != null)
            {
                var paintableTextures = P3dPaintableTexture.Filter(model, group);

                for (var i = paintableTextures.Count - 1; i >= 0; i--)
                {
                    var paintableTexture = paintableTextures[i];
                    var coord            = paintableTexture.GetCoord(ref hit);

                    if (modifiers != null && modifiers.Count > 0)
                    {
                        var position = (Vector3)coord;

                        P3dHelper.BeginSeed(seed);
                        modifiers.ModifyPosition(ref position, preview, pressure);
                        P3dHelper.EndSeed();

                        coord = position;
                    }

                    P3dCommandDecal.Instance.SetState(preview, priority);
                    P3dCommandDecal.Instance.SetLocation(coord, false);

                    HandleHitCommon(preview, pressure, seed, rotation);

                    P3dCommandDecal.Instance.ApplyAspect(paintableTexture.Current);

                    P3dPaintableManager.Submit(P3dCommandDecal.Instance, model, paintableTexture);
                }
            }
        }
        public void HandleHitCoord(bool preview, int priority, float pressure, int seed, P3dHit hit, Quaternion rotation)
        {
            var model = hit.Root.GetComponentInParent <P3dModel>();

            if (model != null)
            {
                var paintableTextures = P3dPaintableTexture.FilterAll(model, group);

                if (paintableTextures.Count > 0)
                {
                    P3dCommandReplaceChannels.Instance.SetState(preview, priority);
                    P3dCommandReplaceChannels.Instance.SetMaterial(textureR, textureG, textureB, textureA, channelR, channelG, channelB, channelA);

                    for (var i = paintableTextures.Count - 1; i >= 0; i--)
                    {
                        var paintableTexture = paintableTextures[i];

                        P3dPaintableManager.Submit(P3dCommandReplaceChannels.Instance, model, paintableTexture);
                    }
                }
            }
        }
        protected virtual void Update()
        {
            if (paintableTexture != null && paintableTexture.Activated == true)
            {
                if (speed > 0.0f)
                {
                    counter += speed * Time.deltaTime;
                }

                if (counter >= threshold)
                {
                    var step = Mathf.FloorToInt(counter * 255.0f);

                    if (step > 0)
                    {
                        var change = step / 255.0f;

                        counter -= change;

                        P3dCommandFill.Instance.SetState(false, 0);
                        P3dCommandFill.Instance.SetMaterial(blendMode, texture, color, Mathf.Min(change, 1.0f), Mathf.Min(change, 1.0f));

                        var command = P3dPaintableManager.Submit(P3dCommandFill.Instance, paintableTexture.Paintable, paintableTexture);

                        if (maskPaintableTexture != null)
                        {
                            command.LocalMaskTexture = maskPaintableTexture.Current;
                            command.LocalMaskChannel = P3dHelper.IndexToVector((int)maskChannel);
                        }
                        else if (maskTexture != null)
                        {
                            command.LocalMaskTexture = maskTexture;
                            command.LocalMaskChannel = P3dHelper.IndexToVector((int)maskChannel);
                        }
                    }
                }
            }
        }