Ejemplo n.º 1
0
 static void CreatePrefabData()
 {
     for (int i = 0; i < _readyToFind.Count; i++)
     {
         string expandname = Path.GetExtension(_readyToFind[i]);
         if (expandname == ".prefab" || expandname == ".unity")
         {
             PrefabDependencies pd = new PrefabDependencies(_readyToFind[i]);
             _prefabs.Add(pd);
         }
     }
 }
Ejemplo n.º 2
0
 /// <summary>
 /// 获取所有的prefab
 /// </summary>
 static void GetPrefabs()
 {
     mPrefabs = new List <PrefabDependencies>();
     for (int i = 0; i < mFindPath.Count; i++)
     {
         string expandname = Path.GetExtension(mFindPath[i]);
         if (expandname == ".prefab" || expandname == ".unity")
         {
             PrefabDependencies pd = new PrefabDependencies(mFindPath[i]);
             mPrefabs.Add(pd);
         }
     }
 }
Ejemplo n.º 3
0
	static void CreatePrefabData(){
		for(int i = 0;i < _readyToFind.Count;i++){
			string expandname = Path.GetExtension(_readyToFind[i]);
			if(expandname == ".prefab"||expandname == ".unity"){
				PrefabDependencies pd = new PrefabDependencies(_readyToFind[i]);
				_prefabs.Add(pd);
			}
			_AllAssetsData.AddAssets(_readyToFind[i]);
		}
	}