IEnumerable <NetworkIdentity> ISpawnSerializable.Serialize() { yield return(ballPrefab.GetComponent <NetworkIdentity>()); }
public IEnumerable <NetworkIdentity> Serialize() { yield return(ballPrefab.GetComponent <NetworkIdentity>()); }
IEnumerable <NetworkIdentity> ISpawnSerializable.Serialize() { yield return(ballPrefab.GetComponent <NetworkIdentity>()); }
public IEnumerable <NetworkIdentity> Serialize() { yield return(ballPrefab.GetComponent <NetworkIdentity>()); }