Ejemplo n.º 1
0
        public override void FillColliderDesc(CollidersGroup collidersGroup)
        {
            RigidbodyDesc rigidbodyDesc = default(RigidbodyDesc);
            float         mass          = 0;

            if (_rigidbody && !_rigidbody.isKinematic)
            {
                mass = _rigidbody.mass;
                rigidbodyDesc.mass     = _rigidbody.mass;
                rigidbodyDesc.velocity = _rigidbody.velocity;
            }

            collidersGroup.AddCapsule(this.desc, rigidbodyDesc, this.entityId);
        }