public override void FillColliderDesc(CollidersGroup collidersGroup) { RigidbodyDesc rigidbodyDesc = default(RigidbodyDesc); float mass = 0; if (_rigidbody && !_rigidbody.isKinematic) { mass = _rigidbody.mass; rigidbodyDesc.mass = _rigidbody.mass; rigidbodyDesc.velocity = _rigidbody.velocity; } collidersGroup.AddBox(this.desc, rigidbodyDesc, this.entityId); }