Ejemplo n.º 1
0
        private void FlattenTerrain(Scene[,] regions, double height)
        {
            for (int x = 0; x < regions.GetUpperBound(0) * Constants.RegionSize; x++)
            {
                for (int y = 0; y < regions.GetUpperBound(1) * Constants.RegionSize; y++)
                {
                        regions[x / Constants.RegionSize, y / Constants.RegionSize].Heightmap[x % (int)Constants.RegionSize, y % (int)Constants.RegionSize] = height;

                }
            }

            UpdateTaintedRegions();
        }