public DeleteSceneObject ( SceneObjectGroup group, bool silent ) : void | ||
group | SceneObjectGroup | Object Id |
silent | bool | Suppress broadcasting changes to other clients. |
return | void |
public DeleteSceneObject ( SceneObjectGroup group, bool silent ) : void | ||
group | SceneObjectGroup | Object Id |
silent | bool | Suppress broadcasting changes to other clients. |
return | void |