public SelectTarget(string order, SupportPowerManager manager, IronCurtainPower power)
 {
     this.manager = manager;
     this.order = order;
     this.power = power;
     this.range = (power.Info as IronCurtainPowerInfo).Range;
     tile = SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
 }
Ejemplo n.º 2
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 public SelectTarget(string order, SupportPowerManager manager, IronCurtainPower power)
 {
     this.manager = manager;
     this.order   = order;
     this.power   = power;
     this.range   = (power.Info as IronCurtainPowerInfo).Range;
     tile         = SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
 }
Ejemplo n.º 3
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 public SelectTarget(string order, SupportPowerManager manager, IronCurtainPower power)
 {
     this.manager = manager;
     this.order = order;
     this.power = power;
     this.range = (power.Info as IronCurtainPowerInfo).Range;
     tile = UiOverlay.SynthesizeTile(0x04);
 }