Ejemplo n.º 1
0
 /// <summary>
 /// Assigns Event Handlers for Game Window
 /// </summary>
 /// <param name="events">Event Handler Implementation Object</param>
 private void AssignEvents(GameWindowEvents events)
 {
     m_RenderWindow.Closed              += new EventHandler(events.WindowClosed);
     m_RenderWindow.GainedFocus         += new EventHandler(events.WindowGainedFocus);
     m_RenderWindow.KeyPressed          += new EventHandler <KeyEventArgs>(events.KeyDown);
     m_RenderWindow.KeyReleased         += new EventHandler <KeyEventArgs>(events.KeyUp);
     m_RenderWindow.LostFocus           += new EventHandler(events.WindowLostFocus);
     m_RenderWindow.MouseButtonPressed  += new EventHandler <MouseButtonEventArgs>(events.MouseDown);
     m_RenderWindow.MouseButtonReleased += new EventHandler <MouseButtonEventArgs>(events.MouseUp);
     m_RenderWindow.MouseMoved          += new EventHandler <MouseMoveEventArgs>(events.MouseMove);
     m_RenderWindow.MouseWheelScrolled  += new EventHandler <MouseWheelScrollEventArgs>(events.MouseScrolled);
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="_window">SFML Render Window</param>
        /// <param name="_events">Event Object for Window Event Handling</param>
        /// <param name="_game">Main Game Object</param>
        public GameWindow(RenderWindow _window     = null,
                          GameWindowEvents _events = null,
                          Game _game = null)
        {
            m_RenderWindow = _window ??
                             new RenderWindow(
                mode: new VideoMode(800, 600),
                title: "OpenNyoki"
                );
            m_GameEvents = _events ?? new GameWindowEvents();
            m_Game       = _game ?? new Game();

            AssignEvents(m_GameEvents);

            while (m_RenderWindow.IsOpen)
            {
                m_RenderWindow.Display();
                m_RenderWindow.DispatchEvents();
            }
        }