Ejemplo n.º 1
0
            void UnpackSystem(ref BitPack pack)
            {
                CRC            = pack.UnpackUBits(32);
                PartFlags      = pack.UnpackUBits(32);
                Pattern        = (SourcePattern)pack.UnpackByte();
                MaxAge         = pack.UnpackFixed(false, 8, 8);
                StartAge       = pack.UnpackFixed(false, 8, 8);
                InnerAngle     = pack.UnpackFixed(false, 3, 5);
                OuterAngle     = pack.UnpackFixed(false, 3, 5);
                BurstRate      = pack.UnpackFixed(false, 8, 8);
                BurstRadius    = pack.UnpackFixed(false, 8, 8);
                BurstSpeedMin  = pack.UnpackFixed(false, 8, 8);
                BurstSpeedMax  = pack.UnpackFixed(false, 8, 8);
                BurstPartCount = pack.UnpackByte();
                float x = pack.UnpackFixed(true, 8, 7);
                float y = pack.UnpackFixed(true, 8, 7);
                float z = pack.UnpackFixed(true, 8, 7);

                AngularVelocity = new Vector3(x, y, z);
                x = pack.UnpackFixed(true, 8, 7);
                y = pack.UnpackFixed(true, 8, 7);
                z = pack.UnpackFixed(true, 8, 7);
                PartAcceleration = new Vector3(x, y, z);
                Texture          = pack.UnpackUUID();
                Target           = pack.UnpackUUID();
            }
Ejemplo n.º 2
0
            void UnpackLegacyData(ref BitPack pack)
            {
                PartDataFlags = (ParticleDataFlags)pack.UnpackUBits(32);
                PartMaxAge    = pack.UnpackFixed(false, 8, 8);
                byte r = pack.UnpackByte();
                byte g = pack.UnpackByte();
                byte b = pack.UnpackByte();
                byte a = pack.UnpackByte();

                PartStartColor = new Color4(r, g, b, a);
                r               = pack.UnpackByte();
                g               = pack.UnpackByte();
                b               = pack.UnpackByte();
                a               = pack.UnpackByte();
                PartEndColor    = new Color4(r, g, b, a);
                PartStartScaleX = pack.UnpackFixed(false, 3, 5);
                PartStartScaleY = pack.UnpackFixed(false, 3, 5);
                PartEndScaleX   = pack.UnpackFixed(false, 3, 5);
                PartEndScaleY   = pack.UnpackFixed(false, 3, 5);
            }
Ejemplo n.º 3
0
            /// <summary>
            /// Decodes a byte[] array into a ParticleSystem Object
            /// </summary>
            /// <param name="data">ParticleSystem object</param>
            /// <param name="pos">Start position for BitPacker</param>
            public ParticleSystem(byte[] data, int pos)
            {
                // TODO: Not sure exactly how many bytes we need here, so partial
                // (truncated) data will cause an exception to be thrown
                if (data.Length > 0)
                {
                    BitPack pack = new BitPack(data, pos);

                    CRC            = pack.UnpackUBits(32);
                    PartFlags      = pack.UnpackUBits(32);
                    Pattern        = (SourcePattern)pack.UnpackByte();
                    MaxAge         = pack.UnpackFixed(false, 8, 8);
                    StartAge       = pack.UnpackFixed(false, 8, 8);
                    InnerAngle     = pack.UnpackFixed(false, 3, 5);
                    OuterAngle     = pack.UnpackFixed(false, 3, 5);
                    BurstRate      = pack.UnpackFixed(false, 8, 8);
                    BurstRadius    = pack.UnpackFixed(false, 8, 8);
                    BurstSpeedMin  = pack.UnpackFixed(false, 8, 8);
                    BurstSpeedMax  = pack.UnpackFixed(false, 8, 8);
                    BurstPartCount = pack.UnpackByte();
                    float x = pack.UnpackFixed(true, 8, 7);
                    float y = pack.UnpackFixed(true, 8, 7);
                    float z = pack.UnpackFixed(true, 8, 7);
                    AngularVelocity = new Vector3(x, y, z);
                    x = pack.UnpackFixed(true, 8, 7);
                    y = pack.UnpackFixed(true, 8, 7);
                    z = pack.UnpackFixed(true, 8, 7);
                    PartAcceleration = new Vector3(x, y, z);
                    Texture          = pack.UnpackUUID();
                    Target           = pack.UnpackUUID();

                    PartDataFlags = (ParticleDataFlags)pack.UnpackUBits(32);
                    PartMaxAge    = pack.UnpackFixed(false, 8, 8);
                    byte r = pack.UnpackByte();
                    byte g = pack.UnpackByte();
                    byte b = pack.UnpackByte();
                    byte a = pack.UnpackByte();
                    PartStartColor = new Color4(r, g, b, a);
                    r               = pack.UnpackByte();
                    g               = pack.UnpackByte();
                    b               = pack.UnpackByte();
                    a               = pack.UnpackByte();
                    PartEndColor    = new Color4(r, g, b, a);
                    PartStartScaleX = pack.UnpackFixed(false, 3, 5);
                    PartStartScaleY = pack.UnpackFixed(false, 3, 5);
                    PartEndScaleX   = pack.UnpackFixed(false, 3, 5);
                    PartEndScaleY   = pack.UnpackFixed(false, 3, 5);
                }
                else
                {
                    CRC               = PartFlags = 0;
                    Pattern           = SourcePattern.None;
                    MaxAge            = StartAge = InnerAngle = OuterAngle = BurstRate = BurstRadius = BurstSpeedMin =
                        BurstSpeedMax = 0.0f;
                    BurstPartCount    = 0;
                    AngularVelocity   = PartAcceleration = Vector3.Zero;
                    Texture           = Target = UUID.Zero;
                    PartDataFlags     = ParticleDataFlags.None;
                    PartMaxAge        = 0.0f;
                    PartStartColor    = PartEndColor = Color4.Black;
                    PartStartScaleX   = PartStartScaleY = PartEndScaleX = PartEndScaleY = 0.0f;
                }
            }
Ejemplo n.º 4
0
            /// <summary>
            /// Decodes a byte[] array into a ParticleSystem Object
            /// </summary>
            /// <param name="data">ParticleSystem object</param>
            /// <param name="pos">Start position for BitPacker</param>
            public ParticleSystem(byte[] data, int pos)
            {
                // TODO: Not sure exactly how many bytes we need here, so partial
                // (truncated) data will cause an exception to be thrown
                if (data.Length > 0)
                {
                    BitPack pack = new BitPack(data, pos);

                    CRC = pack.UnpackUBits(32);
                    PartFlags = pack.UnpackUBits(32);
                    Pattern = (SourcePattern)pack.UnpackByte();
                    MaxAge = pack.UnpackFixed(false, 8, 8);
                    StartAge = pack.UnpackFixed(false, 8, 8);
                    InnerAngle = pack.UnpackFixed(false, 3, 5);
                    OuterAngle = pack.UnpackFixed(false, 3, 5);
                    BurstRate = pack.UnpackFixed(false, 8, 8);
                    BurstRadius = pack.UnpackFixed(false, 8, 8);
                    BurstSpeedMin = pack.UnpackFixed(false, 8, 8);
                    BurstSpeedMax = pack.UnpackFixed(false, 8, 8);
                    BurstPartCount = pack.UnpackByte();
                    float x = pack.UnpackFixed(true, 8, 7);
                    float y = pack.UnpackFixed(true, 8, 7);
                    float z = pack.UnpackFixed(true, 8, 7);
                    AngularVelocity = new Vector3(x, y, z);
                    x = pack.UnpackFixed(true, 8, 7);
                    y = pack.UnpackFixed(true, 8, 7);
                    z = pack.UnpackFixed(true, 8, 7);
                    PartAcceleration = new Vector3(x, y, z);
                    Texture = pack.UnpackUUID();
                    Target = pack.UnpackUUID();

                    PartDataFlags = (ParticleDataFlags)pack.UnpackUBits(32);
                    PartMaxAge = pack.UnpackFixed(false, 8, 8);
                    byte r = pack.UnpackByte();
                    byte g = pack.UnpackByte();
                    byte b = pack.UnpackByte();
                    byte a = pack.UnpackByte();
                    PartStartColor = new Color4(r, g, b, a);
                    r = pack.UnpackByte();
                    g = pack.UnpackByte();
                    b = pack.UnpackByte();
                    a = pack.UnpackByte();
                    PartEndColor = new Color4(r, g, b, a);
                    PartStartScaleX = pack.UnpackFixed(false, 3, 5);
                    PartStartScaleY = pack.UnpackFixed(false, 3, 5);
                    PartEndScaleX = pack.UnpackFixed(false, 3, 5);
                    PartEndScaleY = pack.UnpackFixed(false, 3, 5);
                }
                else
                {
                    CRC = PartFlags = 0;
                    Pattern = SourcePattern.None;
                    MaxAge = StartAge = InnerAngle = OuterAngle = BurstRate = BurstRadius = BurstSpeedMin =
                        BurstSpeedMax = 0.0f;
                    BurstPartCount = 0;
                    AngularVelocity = PartAcceleration = Vector3.Zero;
                    Texture = Target = UUID.Zero;
                    PartDataFlags = ParticleDataFlags.None;
                    PartMaxAge = 0.0f;
                    PartStartColor = PartEndColor = Color4.Black;
                    PartStartScaleX = PartStartScaleY = PartEndScaleX = PartEndScaleY = 0.0f;
                }
            }
Ejemplo n.º 5
0
 void UnpackSystem(ref BitPack pack)
 {
     CRC = pack.UnpackUBits(32);
     PartFlags = pack.UnpackUBits(32);
     Pattern = (SourcePattern)pack.UnpackByte();
     MaxAge = pack.UnpackFixed(false, 8, 8);
     StartAge = pack.UnpackFixed(false, 8, 8);
     InnerAngle = pack.UnpackFixed(false, 3, 5);
     OuterAngle = pack.UnpackFixed(false, 3, 5);
     BurstRate = pack.UnpackFixed(false, 8, 8);
     BurstRadius = pack.UnpackFixed(false, 8, 8);
     BurstSpeedMin = pack.UnpackFixed(false, 8, 8);
     BurstSpeedMax = pack.UnpackFixed(false, 8, 8);
     BurstPartCount = pack.UnpackByte();
     float x = pack.UnpackFixed(true, 8, 7);
     float y = pack.UnpackFixed(true, 8, 7);
     float z = pack.UnpackFixed(true, 8, 7);
     AngularVelocity = new Vector3(x, y, z);
     x = pack.UnpackFixed(true, 8, 7);
     y = pack.UnpackFixed(true, 8, 7);
     z = pack.UnpackFixed(true, 8, 7);
     PartAcceleration = new Vector3(x, y, z);
     Texture = pack.UnpackUUID();
     Target = pack.UnpackUUID();
 }
Ejemplo n.º 6
0
 void UnpackLegacyData(ref BitPack pack)
 {
     PartDataFlags = (ParticleDataFlags)pack.UnpackUBits(32);
     PartMaxAge = pack.UnpackFixed(false, 8, 8);
     byte r = pack.UnpackByte();
     byte g = pack.UnpackByte();
     byte b = pack.UnpackByte();
     byte a = pack.UnpackByte();
     PartStartColor = new Color4(r, g, b, a);
     r = pack.UnpackByte();
     g = pack.UnpackByte();
     b = pack.UnpackByte();
     a = pack.UnpackByte();
     PartEndColor = new Color4(r, g, b, a);
     PartStartScaleX = pack.UnpackFixed(false, 3, 5);
     PartStartScaleY = pack.UnpackFixed(false, 3, 5);
     PartEndScaleX = pack.UnpackFixed(false, 3, 5);
     PartEndScaleY = pack.UnpackFixed(false, 3, 5);
 }
Ejemplo n.º 7
0
            /// <summary>
            /// Decodes a byte[] array into a ParticleSystem Object
            /// </summary>
            /// <param name="data">ParticleSystem object</param>
            /// <param name="pos">Start position for BitPacker</param>
            public ParticleSystem(byte[] data, int pos)
            {
                PartStartGlow = 0f;
                PartEndGlow = 0f;
                BlendFuncSource = (byte)BlendFunc.SourceAlpha;
                BlendFuncDest = (byte)BlendFunc.OneMinusSourceAlpha;

                CRC = PartFlags = 0;
                Pattern = SourcePattern.None;
                MaxAge = StartAge = InnerAngle = OuterAngle = BurstRate = BurstRadius = BurstSpeedMin =
                    BurstSpeedMax = 0.0f;
                BurstPartCount = 0;
                AngularVelocity = PartAcceleration = Vector3.Zero;
                Texture = Target = UUID.Zero;
                PartDataFlags = ParticleDataFlags.None;
                PartMaxAge = 0.0f;
                PartStartColor = PartEndColor = Color4.Black;
                PartStartScaleX = PartStartScaleY = PartEndScaleX = PartEndScaleY = 0.0f;

                int size = data.Length - pos;
                BitPack pack = new BitPack(data, pos);

                if (size == LegacyDataBlockSize)
                {
                    UnpackSystem(ref pack);
                    UnpackLegacyData(ref pack);
                }
                else if (size > LegacyDataBlockSize && size <= MaxDataBlockSize)
                {
                    int sysSize = pack.UnpackBits(32);
                    if (sysSize != SysDataSize) return; // unkown particle system data size
                    UnpackSystem(ref pack);
                    int dataSize = pack.UnpackBits(32);
                    UnpackLegacyData(ref pack);

                    if ((PartDataFlags & ParticleDataFlags.DataGlow) == ParticleDataFlags.DataGlow)
                    {
                        if (pack.Data.Length - pack.BytePos < 2) return;
                        uint glow = pack.UnpackUBits(8);
                        PartStartGlow = glow / 255f;
                        glow = pack.UnpackUBits(8);
                        PartEndGlow = glow / 255f;
                    }

                    if ((PartDataFlags & ParticleDataFlags.DataBlend) == ParticleDataFlags.DataBlend)
                    {
                        if (pack.Data.Length - pack.BytePos < 2) return;
                        BlendFuncSource = (byte)pack.UnpackUBits(8);
                        BlendFuncDest = (byte)pack.UnpackUBits(8);
                    }

                }
            }
Ejemplo n.º 8
0
            /// <summary>
            /// Decodes a byte[] array into a ParticleSystem Object
            /// </summary>
            /// <param name="data">ParticleSystem object</param>
            /// <param name="pos">Start position for BitPacker</param>
            public ParticleSystem(byte[] data, int pos)
            {
                PartStartGlow   = 0f;
                PartEndGlow     = 0f;
                BlendFuncSource = (byte)BlendFunc.SourceAlpha;
                BlendFuncDest   = (byte)BlendFunc.OneMinusSourceAlpha;

                CRC               = PartFlags = 0;
                Pattern           = SourcePattern.None;
                MaxAge            = StartAge = InnerAngle = OuterAngle = BurstRate = BurstRadius = BurstSpeedMin =
                    BurstSpeedMax = 0.0f;
                BurstPartCount    = 0;
                AngularVelocity   = PartAcceleration = Vector3.Zero;
                Texture           = Target = UUID.Zero;
                PartDataFlags     = ParticleDataFlags.None;
                PartMaxAge        = 0.0f;
                PartStartColor    = PartEndColor = Color4.Black;
                PartStartScaleX   = PartStartScaleY = PartEndScaleX = PartEndScaleY = 0.0f;

                int     size = data.Length - pos;
                BitPack pack = new BitPack(data, pos);

                if (size == LegacyDataBlockSize)
                {
                    UnpackSystem(ref pack);
                    UnpackLegacyData(ref pack);
                }
                else if (size > LegacyDataBlockSize && size <= MaxDataBlockSize)
                {
                    int sysSize = pack.UnpackBits(32);
                    if (sysSize != SysDataSize)
                    {
                        return;                         // unkown particle system data size
                    }
                    UnpackSystem(ref pack);
                    int dataSize = pack.UnpackBits(32);
                    UnpackLegacyData(ref pack);


                    if ((PartDataFlags & ParticleDataFlags.DataGlow) == ParticleDataFlags.DataGlow)
                    {
                        if (pack.Data.Length - pack.BytePos < 2)
                        {
                            return;
                        }
                        uint glow = pack.UnpackUBits(8);
                        PartStartGlow = glow / 255f;
                        glow          = pack.UnpackUBits(8);
                        PartEndGlow   = glow / 255f;
                    }

                    if ((PartDataFlags & ParticleDataFlags.DataBlend) == ParticleDataFlags.DataBlend)
                    {
                        if (pack.Data.Length - pack.BytePos < 2)
                        {
                            return;
                        }
                        BlendFuncSource = (byte)pack.UnpackUBits(8);
                        BlendFuncDest   = (byte)pack.UnpackUBits(8);
                    }
                }
            }