void PackSystemBytes(ref BitPack pack)
 {
     pack.PackBitsFromUInt(CRC);
     pack.PackBitsFromUInt(PartFlags);
     pack.PackBitsFromByte((byte)Pattern);
     pack.PackFixed(MaxAge, false, 8, 8);
     pack.PackFixed(StartAge, false, 8, 8);
     pack.PackFixed(InnerAngle, false, 3, 5);
     pack.PackFixed(OuterAngle, false, 3, 5);
     pack.PackFixed(BurstRate, false, 8, 8);
     pack.PackFixed(BurstRadius, false, 8, 8);
     pack.PackFixed(BurstSpeedMin, false, 8, 8);
     pack.PackFixed(BurstSpeedMax, false, 8, 8);
     pack.PackBitsFromByte(BurstPartCount);
     pack.PackFixed(AngularVelocity.X, true, 8, 7);
     pack.PackFixed(AngularVelocity.Y, true, 8, 7);
     pack.PackFixed(AngularVelocity.Z, true, 8, 7);
     pack.PackFixed(PartAcceleration.X, true, 8, 7);
     pack.PackFixed(PartAcceleration.Y, true, 8, 7);
     pack.PackFixed(PartAcceleration.Z, true, 8, 7);
     pack.PackUUID(Texture);
     pack.PackUUID(Target);
 }
Ejemplo n.º 2
0
            /// <summary>
            /// Generate byte[] array from particle data
            /// </summary>
            /// <returns>Byte array</returns>
            public byte[] GetBytes()
            {
                byte[]  bytes = new byte[86];
                BitPack pack  = new BitPack(bytes, 0);

                pack.PackBits(CRC, 32);
                pack.PackBits((uint)PartFlags, 32);
                pack.PackBits((uint)Pattern, 8);
                pack.PackFixed(MaxAge, false, 8, 8);
                pack.PackFixed(StartAge, false, 8, 8);
                pack.PackFixed(InnerAngle, false, 3, 5);
                pack.PackFixed(OuterAngle, false, 3, 5);
                pack.PackFixed(BurstRate, false, 8, 8);
                pack.PackFixed(BurstRadius, false, 8, 8);
                pack.PackFixed(BurstSpeedMin, false, 8, 8);
                pack.PackFixed(BurstSpeedMax, false, 8, 8);
                pack.PackBits(BurstPartCount, 8);
                pack.PackFixed(AngularVelocity.X, true, 8, 7);
                pack.PackFixed(AngularVelocity.Y, true, 8, 7);
                pack.PackFixed(AngularVelocity.Z, true, 8, 7);
                pack.PackFixed(PartAcceleration.X, true, 8, 7);
                pack.PackFixed(PartAcceleration.Y, true, 8, 7);
                pack.PackFixed(PartAcceleration.Z, true, 8, 7);
                pack.PackUUID(Texture);
                pack.PackUUID(Target);

                pack.PackBits((uint)PartDataFlags, 32);
                pack.PackFixed(PartMaxAge, false, 8, 8);
                pack.PackColor(PartStartColor);
                pack.PackColor(PartEndColor);
                pack.PackFixed(PartStartScaleX, false, 3, 5);
                pack.PackFixed(PartStartScaleY, false, 3, 5);
                pack.PackFixed(PartEndScaleX, false, 3, 5);
                pack.PackFixed(PartEndScaleY, false, 3, 5);

                return(bytes);
            }
Ejemplo n.º 3
0
            /// <summary>
            /// Generate byte[] array from particle data
            /// </summary>
            /// <returns>Byte array</returns>
            public byte[] GetBytes()
            {
                byte[] bytes = new byte[86];
                BitPack pack = new BitPack(bytes, 0);

                pack.PackBits(CRC, 32);
                pack.PackBits((uint)PartFlags, 32);
                pack.PackBits((uint)Pattern, 8);
                pack.PackFixed(MaxAge, false, 8, 8);
                pack.PackFixed(StartAge, false, 8, 8);
                pack.PackFixed(InnerAngle, false, 3, 5);
                pack.PackFixed(OuterAngle, false, 3, 5);
                pack.PackFixed(BurstRate, false, 8, 8);
                pack.PackFixed(BurstRadius, false, 8, 8);
                pack.PackFixed(BurstSpeedMin, false, 8, 8);
                pack.PackFixed(BurstSpeedMax, false, 8, 8);
                pack.PackBits(BurstPartCount, 8);
                pack.PackFixed(AngularVelocity.X, true, 8, 7);
                pack.PackFixed(AngularVelocity.Y, true, 8, 7);
                pack.PackFixed(AngularVelocity.Z, true, 8, 7);
                pack.PackFixed(PartAcceleration.X, true, 8, 7);
                pack.PackFixed(PartAcceleration.Y, true, 8, 7);
                pack.PackFixed(PartAcceleration.Z, true, 8, 7);
                pack.PackUUID(Texture);
                pack.PackUUID(Target);

                pack.PackBits((uint)PartDataFlags, 32);
                pack.PackFixed(PartMaxAge, false, 8, 8);
                pack.PackColor(PartStartColor);
                pack.PackColor(PartEndColor);
                pack.PackFixed(PartStartScaleX, false, 3, 5);
                pack.PackFixed(PartStartScaleY, false, 3, 5);
                pack.PackFixed(PartEndScaleX, false, 3, 5);
                pack.PackFixed(PartEndScaleY, false, 3, 5);

                return bytes;
            }
Ejemplo n.º 4
0
 void PackSystemBytes(ref BitPack pack)
 {
     pack.PackBits(CRC, 32);
     pack.PackBits((uint)PartFlags, 32);
     pack.PackBits((uint)Pattern, 8);
     pack.PackFixed(MaxAge, false, 8, 8);
     pack.PackFixed(StartAge, false, 8, 8);
     pack.PackFixed(InnerAngle, false, 3, 5);
     pack.PackFixed(OuterAngle, false, 3, 5);
     pack.PackFixed(BurstRate, false, 8, 8);
     pack.PackFixed(BurstRadius, false, 8, 8);
     pack.PackFixed(BurstSpeedMin, false, 8, 8);
     pack.PackFixed(BurstSpeedMax, false, 8, 8);
     pack.PackBits(BurstPartCount, 8);
     pack.PackFixed(AngularVelocity.X, true, 8, 7);
     pack.PackFixed(AngularVelocity.Y, true, 8, 7);
     pack.PackFixed(AngularVelocity.Z, true, 8, 7);
     pack.PackFixed(PartAcceleration.X, true, 8, 7);
     pack.PackFixed(PartAcceleration.Y, true, 8, 7);
     pack.PackFixed(PartAcceleration.Z, true, 8, 7);
     pack.PackUUID(Texture);
     pack.PackUUID(Target);
 }