public void SendPacket <T>(T packet, Packets packetType) where T : class { if (!Connected) { return; } Envelope envelope = new Envelope { PacketType = packetType, Packet = SerializationHandler.Serialize(packet, _bufferSize - 512) }; byte error; byte[] message = SerializationHandler.Serialize(envelope, _bufferSize); NetworkTransport.Send(_socketID, ClientID, _channelID, message, _bufferSize, out error); }
public void SendPacket <T>(T packet, Packets packetType, int clientID) where T : class { if (!ConnectionManager.Instance.GetClientConnected(clientID)) { return; } Envelope envelope = new Envelope { PacketType = packetType, Packet = SerializationHandler.Serialize(packet, _bufferSize - 512) }; byte error; byte[] message = SerializationHandler.Serialize(envelope, _bufferSize); int socketID = _ports[ConnectionManager.Instance.GetClientPort(clientID)]; // Thread.Sleep(200); NetworkTransport.Send(socketID, clientID, _channelID, message, _bufferSize, out error); }