public static void ReadMessage(byte[] message, int clientID) { Envelope envelope = SerializationHandler.Deserialize <Envelope>(message); if (envelope == null) { throw new NotAnEnvelopeException(); } switch (envelope.PacketType) { case Packets.None: Debug.Log("None"); break; case Packets.String: string value = SerializationHandler.Deserialize <string>(envelope.Packet); if (value == null) { throw new WrongPacketTypeException(); } Debug.Log(value); break; case Packets.Login: HandleLogin(SerializationHandler.Deserialize <Login>(envelope.Packet), clientID); break; case Packets.JoinTeam: HandleJoinTeam(SerializationHandler.Deserialize <JoinTeam>(envelope.Packet)); break; case Packets.PlayerUpdate: HandlePlayerUpdate(SerializationHandler.Deserialize <PlayerUpdate>(envelope.Packet)); break; case Packets.SpawnSnowball: HandleSpawnSnowball(SerializationHandler.Deserialize <SpawnSnowball>(envelope.Packet)); break; case Packets.SetSkin: HandleSetSkin(SerializationHandler.Deserialize <SetSkin>(envelope.Packet)); break; case Packets.RequestLeaderboardData: HandleRequestLeaderboardData(SerializationHandler.Deserialize <RequestLeaderboardData>(envelope.Packet)); break; case Packets.TestConnection: HandleTestConnection(clientID); break; default: break; } }
public static void ReadMessage(byte[] message) { Envelope envelope = SerializationHandler.Deserialize <Envelope>(message); if (envelope == null) { throw new NotAnEnvelopeException(); } switch (envelope.PacketType) { case Packets.None: Debug.Log("None"); break; case Packets.String: string stringVal = SerializationHandler.Deserialize <string>(envelope.Packet); Debug.Log(stringVal); break; case Packets.AckLogin: AckLogin ackLogin = SerializationHandler.Deserialize <AckLogin>(envelope.Packet); HandleAckLogin(ackLogin); break; case Packets.AckJoinTeam: AckJoinTeam ackJoinTeam = SerializationHandler.Deserialize <AckJoinTeam>(envelope.Packet); HandleAckJoinTeam(ackJoinTeam); break; case Packets.DestroyObject: DestroyObject destroyObject = SerializationHandler.Deserialize <DestroyObject>(envelope.Packet); HandleDestroyObject(destroyObject); break; case Packets.PlayerSync: PlayerSync playerSync = SerializationHandler.Deserialize <PlayerSync>(envelope.Packet); HandlePlayerSync(playerSync); break; case Packets.SnowballSync: SnowballSync snowballSync = SerializationHandler.Deserialize <SnowballSync>(envelope.Packet); HandleSnowballSync(snowballSync); break; case Packets.SnowPileSync: SnowPileSync snowPileSync = SerializationHandler.Deserialize <SnowPileSync>(envelope.Packet); HandleSnowPileSync(snowPileSync); break; case Packets.LeaderboardData: LeaderboardDataEntry leaderboardDataResponse = SerializationHandler.Deserialize <LeaderboardDataEntry>(envelope.Packet); HandleLeaderboardDataEntry(leaderboardDataResponse); break; case Packets.EndLeaderboardResponse: HandleEndLeaderboardResponse(); break; case Packets.AckConnection: HandleAckConnection(); break; default: break; } }