/// <summary> /// The arguments are all complete to the end of Verse 3 /// </summary> private void GetFuriesInterlude3ToEnd(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4, Clytemnestra clytemnestra, Trk wind1, Trk wind2, Trk wind3, List<Palette> palettes, Dictionary<string, int> msPositions) { furies1.GetFinale(palettes, msPositions, _krystals[9]); // _krystals[9] is xk3(12.12.1)-1.krys furies1.AdjustAlignments(clytemnestra, wind2, wind3); furies1.AdjustVelocities(msPositions); msPositions.Add("furies2FinaleStart", furies1[47].MsPositionReTrk); msPositions.Add("furies2FinalePart2Start", wind1[54].MsPositionReTrk); msPositions.Add("finalBar", furies1[280].MsPositionReTrk); furies4.GetFinale(palettes, msPositions, _krystals[9]); // _krystals[9] is xk3(12.12.1)-1.krys furies4.AdjustAlignments(furies1, clytemnestra, wind3); furies4.AdjustVelocities(msPositions); furies2.GetFinale(palettes, msPositions, _krystals[10]); // _krystals[10] is xk4(12.12.1)-1.krys furies2.AdjustAlignments(furies1, furies4, clytemnestra); furies2.AdjustVelocities(msPositions); msPositions.Add("furies3FinaleStart", furies2[66].MsPositionReTrk); furies3.GetFinale(palettes, msPositions, _krystals[10]); // _krystals[10] is xk4(12.12.1)-1.krys furies3.AdjustAlignments(furies1, furies2, furies4, clytemnestra, wind1); furies3.AdjustVelocities(msPositions); AdjustPostludePans(furies1, furies2, furies3, furies4, msPositions["postlude"]); SetFuriesFinalePitches(furies1, furies2, furies3, furies4, msPositions); }
/// <summary> /// The arguments are all complete to the end of Verse 3 /// </summary> private void GetFuriesInterlude3ToEnd(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4, Clytemnestra clytemnestra, TrkDef wind1, TrkDef wind2, TrkDef wind3, List <Palette> palettes, Dictionary <string, int> msPositions) { furies1.GetFinale(palettes, msPositions, _krystals[9]); // _krystals[9] is xk3(12.12.1)-1.krys furies1.AdjustAlignments(clytemnestra, wind2, wind3); furies1.AdjustVelocities(msPositions); msPositions.Add("furies2FinaleStart", furies1[47].MsPosition); msPositions.Add("furies2FinalePart2Start", wind1[54].MsPosition); msPositions.Add("finalBar", furies1[280].MsPosition); furies4.GetFinale(palettes, msPositions, _krystals[9]); // _krystals[9] is xk3(12.12.1)-1.krys furies4.AdjustAlignments(furies1, clytemnestra, wind3); furies4.AdjustVelocities(msPositions); furies2.GetFinale(palettes, msPositions, _krystals[10]); // _krystals[10] is xk4(12.12.1)-1.krys furies2.AdjustAlignments(furies1, furies4, clytemnestra); furies2.AdjustVelocities(msPositions); msPositions.Add("furies3FinaleStart", furies2[66].MsPosition); furies3.GetFinale(palettes, msPositions, _krystals[10]); // _krystals[10] is xk4(12.12.1)-1.krys furies3.AdjustAlignments(furies1, furies2, furies4, clytemnestra, wind1); furies3.AdjustVelocities(msPositions); AdjustPostludePans(furies1, furies2, furies3, furies4, msPositions["postlude"]); SetFuriesFinalePitches(furies1, furies2, furies3, furies4, msPositions); }
/// <summary> /// Note that clef changes must be inserted backwards per voiceDef, so that IUniqueMidiDurationDef /// indices are correct. Inserting a clef change changes the indices. /// Note also that if a ClefChange is defined here on a UniqueMidiRestDef which has no MidiChordDef /// to its right on the staff, the resulting ClefSymbol will be placed immediately before the final barline /// on the staff. /// ClefChanges which would happen at the beginning of a staff are written as cautionary clefs on the /// equivalent staff in the previous system. /// A ClefChange defined here on a MidiChordDef or UniqueMidiRestDef which is eventually preceded /// by a barline, are placed to the left of the barline. /// </summary> private void InsertClefChanges(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4) { furies1.InsertClefChange(24, "t1"); // bar 60 furies2.InsertClefChange(57, "t1"); // bar 60 furies3.InsertClefChange(146, "t1"); // bar 60 furies3.InsertClefChange(131, "b"); // bar 44 furies3.InsertClefChange(114, "b1"); // bar 43 furies3.InsertClefChange(112, "b"); // bar 43 furies4.InsertClefChange(59, "b1"); // bar 104 }
private void SetFuriesFinalePitches(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4, Dictionary<string, int> msPositions) { Dictionary<int, int> msPosTranspositionDict = furies4.SetFinalMelody(_krystals[11], _krystals[12]); // _krystals[11] is pk3(7)-1.krys // _krystals[12] is pk3(12)-1.krys furies1.TransposeToDict(msPosTranspositionDict); furies2.TransposeToDict(msPosTranspositionDict); furies3.TransposeToDict(msPosTranspositionDict); }
private void AdjustPostludePans(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4, int postludeMsPosition) { double posDiff = ((double)(furies1.EndMsPosition - postludeMsPosition)) / 4; int postludeMsPosition1 = postludeMsPosition + (int)posDiff; int postludeMsPosition2 = postludeMsPosition + (int)(posDiff * 2); int postludeMsPosition3 = postludeMsPosition + (int)(posDiff * 3); furies1.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3); furies2.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3); furies3.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3); furies4.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3); }
private void SetFuriesFinalePitches(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4, Dictionary <string, int> msPositions) { Dictionary <int, int> msPosTranspositionDict = furies4.SetFinalMelody(_krystals[11], _krystals[12]); // _krystals[11] is pk3(7)-1.krys // _krystals[12] is pk3(12)-1.krys furies1.TransposeToDict(msPosTranspositionDict); furies2.TransposeToDict(msPosTranspositionDict); furies3.TransposeToDict(msPosTranspositionDict); }
private void AdjustPostludePans(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4, int postludeMsPosition) { double posDiff = ((double)(furies1.EndMsPosition - postludeMsPosition)) / 4; int postludeMsPosition1 = postludeMsPosition + (int)posDiff; int postludeMsPosition2 = postludeMsPosition + (int)(posDiff * 2); int postludeMsPosition3 = postludeMsPosition + (int)(posDiff * 3); furies1.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3); furies2.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3); furies3.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3); furies4.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3); }
private void GetFlutters(int firstRestMsDuration, Palette palette) { // each flutter begins with a chord, and ends with a rest. TrkDef furies3FlutterSequence1 = GetFlutter1(palette); furies3FlutterSequence1.AdjustVelocities(0.7); TrkDef furies3FlutterSequence2 = GetNextFlutterSequence(furies3FlutterSequence1, 0.89, 1); TrkDef furies3FlutterSequence3 = GetNextFlutterSequence(furies3FlutterSequence2, 0.89, 1); TrkDef furies3FlutterSequence4 = GetNextFlutterSequence(furies3FlutterSequence3, 0.89, 1); TrkDef furies3FlutterSequence5 = GetNextFlutterSequence(furies3FlutterSequence4, 0.89, 1); TrkDef furies3FlutterSequence6 = GetNextFlutterSequence(furies3FlutterSequence5, 0.89, 2); TrkDef furies3FlutterSequence7 = GetNextFlutterSequence(furies3FlutterSequence6, 0.89, 2); TrkDef furies3FlutterSequence8 = GetNextFlutterSequence(furies3FlutterSequence7, 0.89, 2); TrkDef furies3FlutterSequence9 = GetNextFlutterSequence(furies3FlutterSequence8, 0.89, 3); TrkDef furies3FlutterSequence10 = GetNextFlutterSequence(furies3FlutterSequence9, 0.89, 3); TrkDef furies3FlutterSequence11 = GetNextFlutterSequence(furies3FlutterSequence10, 0.89, 4); TrkDef furies3FlutterSequence12 = GetNextFlutterSequence(furies3FlutterSequence11, 0.89, 5); Furies3 f3 = new Furies3(2, firstRestMsDuration); f3.AddRange(furies3FlutterSequence1); f3.AddRange(furies3FlutterSequence2); f3.AddRange(furies3FlutterSequence3); f3.AddRange(furies3FlutterSequence4); f3.AddRange(furies3FlutterSequence5); f3.AddRange(furies3FlutterSequence6); f3.AddRange(furies3FlutterSequence7); f3.AddRange(furies3FlutterSequence8); f3.AddRange(furies3FlutterSequence9); f3.AddRange(furies3FlutterSequence10); f3.AddRange(furies3FlutterSequence11); f3.AddRange(furies3FlutterSequence12); this._uniqueDefs = f3.UniqueDefs; }
/// <summary> /// See CompositionAlgorithm.DoAlgorithm() /// </summary> public override List<List<VoiceDef>> DoAlgorithm(List<Krystal> krystals, List<Palette> palettes) { // Palette indices: // Winds use palette 0. // Furies use: // Interlude // Prelude 1 2 3 4 Postlude // ------------------------------------------ // Furies1 - - 8 12 16 20 // Furies2 - 4 7 11 15 19 // Furies3 - 2 6 10 14 18 // Furies4 1 3 5 9 13 17 // All palettes can be accessed here at _paletteDefs[ paletteIndex ]. // The wind3 is the lowest wind. The winds are numbered from top to bottom in the score. _krystals = krystals; _palettes = palettes; TrkDef wind3 = GetWind3(7,_palettes[0], _krystals[8]); Clytemnestra clytemnestra = new Clytemnestra(4, wind3); clytemnestra.AdjustVelocities(49, 59, 1.4); TrkDef wind2 = GetWind2(6, wind3, clytemnestra); TrkDef wind1 = GetWind1(5, wind3, wind2, clytemnestra); AdjustFinalWindChordPosition(wind1, wind2, wind3); // "fermata" // WindPitchWheelDeviations change approximately per section in Song Six AdjustWindPitchWheelDeviations(wind1); AdjustWindPitchWheelDeviations(wind2); AdjustWindPitchWheelDeviations(wind3); AdjustWindVelocities(wind1, wind2, wind3); Dictionary<string, int> msPositions = new Dictionary<string, int>(); msPositions.Add("verse1", clytemnestra[1].MsPosition); msPositions.Add("interlude1", wind1[15].MsPosition); msPositions.Add("verse2", clytemnestra[60].MsPosition); msPositions.Add("interlude2", wind1[25].MsPosition); msPositions.Add("verse3", clytemnestra[117].MsPosition); msPositions.Add("interlude3", wind1[38].MsPosition); msPositions.Add("interlude3Bar2", wind3[40].MsPosition); msPositions.Add("verse4", clytemnestra[174].MsPosition); msPositions.Add("verse4EsCaped", clytemnestra[236].MsPosition); msPositions.Add("interlude4", wind1[57].MsPosition); msPositions.Add("interlude4End", wind3[65].MsPosition); msPositions.Add("verse5", clytemnestra[269].MsPosition); msPositions.Add("verse5Calls", clytemnestra[288].MsPosition); msPositions.Add("postlude", clytemnestra[289].MsPosition); msPositions.Add("postludeDiminuendo", wind1[80].MsPosition); msPositions.Add("finalWindChord", wind1[81].MsPosition); msPositions.Add("endOfPiece", wind1.EndMsPosition); // other positions are added as the voices are completed (see GetFuriesInterlude3ToEnd() ) // contouring test code //wind1.SetContour(2, new List<int>() { 1, 1, 1 }, 12, 1); // Construct the Furies up to Interlude3. Furies4 furies4 = new Furies4(3, msPositions["endOfPiece"]); furies4.GetBeforeInterlude3(wind3[0].MsDuration / 2, clytemnestra, wind1, _palettes); Furies3 furies3 = new Furies3(2, msPositions["endOfPiece"]); furies3.GetBeforeInterlude3(msPositions["interlude1"], clytemnestra, wind1, _palettes); Furies2 furies2 = new Furies2(1, msPositions["endOfPiece"]); furies2.GetBeforeInterlude3(clytemnestra, wind1, furies3, _palettes); Furies1 furies1 = new Furies1(0, msPositions["endOfPiece"]); furies1.GetBeforeInterlude3(clytemnestra, wind1, furies2, _palettes[8]); furies3.GetChirpsInInterlude2AndVerse3(furies1, furies2, clytemnestra, wind1, _palettes[6]); GetFuriesInterlude3ToEnd(furies1, furies2, furies3, furies4, clytemnestra, wind1, wind2, wind3, _palettes, msPositions); // contouring test code // fury1.SetContour(1, new List<int>(){2,2,2,2,2}, 1, 6); // Add each voiceDef to voiceDefs here, in top to bottom (=channelIndex) order in the score. List<VoiceDef> voiceDefs = new List<VoiceDef>() { furies1, furies2, furies3, furies4, clytemnestra, wind1, wind2, wind3 }; Debug.Assert(voiceDefs.Count == MidiChannelIndexPerOutputVoice.Count); //******************************************************** //foreach(VoiceDef voiceDef in voiceDefs) //{ // voiceDef.SetLyricsToIndex(); //} //******************************************************** List<int> barlineMsPositions = GetBarlineMsPositions(furies1, furies2, furies3, furies4, clytemnestra, wind1, wind2, wind3); InsertClefChanges(furies1, furies2, furies3, furies4); List<List<VoiceDef>> bars = GetBars(voiceDefs, barlineMsPositions); base.SetOutputVoiceChannelsAndMasterVolumes(bars[0]); return bars; }
/// <summary> /// Note that clef changes must be inserted backwards per voiceDef, so that IUniqueMidiDurationDef /// indices are correct. Inserting a clef change changes the indices. /// Note also that if a ClefChange is defined here on a UniqueMidiRestDef which has no MidiChordDef /// to its right on the staff, the resulting ClefSymbol will be placed immediately before the final barline /// on the staff. /// ClefChanges which would happen at the beginning of a staff are written as cautionary clefs on the /// equivalent staff in the previous system. /// A ClefChange defined here on a MidiChordDef or UniqueMidiRestDef which is eventually preceded /// by a barline, are placed to the left of the barline. /// </summary> private void InsertClefChanges(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4) { furies1.InsertClefChange(24, "t1"); // bar 60 furies2.InsertClefChange(57, "t1"); // bar 60 furies3.InsertClefChange(146, "t1"); // bar 60 furies3.InsertClefChange(131, "b"); // bar 44 furies3.InsertClefChange(114, "b1"); // bar 43 furies3.InsertClefChange(112, "b"); // bar 43 furies4.InsertClefChange(59, "b1"); // bar 104 }
/// <summary> /// See CompositionAlgorithm.DoAlgorithm() /// </summary> public override List <List <VoiceDef> > DoAlgorithm(List <Krystal> krystals, List <Palette> palettes) { // Palette indices: // Winds use palette 0. // Furies use: // Interlude // Prelude 1 2 3 4 Postlude // ------------------------------------------ // Furies1 - - 8 12 16 20 // Furies2 - 4 7 11 15 19 // Furies3 - 2 6 10 14 18 // Furies4 1 3 5 9 13 17 // All palettes can be accessed here at _paletteDefs[ paletteIndex ]. // The wind3 is the lowest wind. The winds are numbered from top to bottom in the score. _krystals = krystals; _palettes = palettes; TrkDef wind3 = GetWind3(7, _palettes[0], _krystals[8]); Clytemnestra clytemnestra = new Clytemnestra(4, wind3); clytemnestra.AdjustVelocities(49, 59, 1.4); TrkDef wind2 = GetWind2(6, wind3, clytemnestra); TrkDef wind1 = GetWind1(5, wind3, wind2, clytemnestra); AdjustFinalWindChordPosition(wind1, wind2, wind3); // "fermata" // WindPitchWheelDeviations change approximately per section in Song Six AdjustWindPitchWheelDeviations(wind1); AdjustWindPitchWheelDeviations(wind2); AdjustWindPitchWheelDeviations(wind3); AdjustWindVelocities(wind1, wind2, wind3); Dictionary <string, int> msPositions = new Dictionary <string, int>(); msPositions.Add("verse1", clytemnestra[1].MsPosition); msPositions.Add("interlude1", wind1[15].MsPosition); msPositions.Add("verse2", clytemnestra[60].MsPosition); msPositions.Add("interlude2", wind1[25].MsPosition); msPositions.Add("verse3", clytemnestra[117].MsPosition); msPositions.Add("interlude3", wind1[38].MsPosition); msPositions.Add("interlude3Bar2", wind3[40].MsPosition); msPositions.Add("verse4", clytemnestra[174].MsPosition); msPositions.Add("verse4EsCaped", clytemnestra[236].MsPosition); msPositions.Add("interlude4", wind1[57].MsPosition); msPositions.Add("interlude4End", wind3[65].MsPosition); msPositions.Add("verse5", clytemnestra[269].MsPosition); msPositions.Add("verse5Calls", clytemnestra[288].MsPosition); msPositions.Add("postlude", clytemnestra[289].MsPosition); msPositions.Add("postludeDiminuendo", wind1[80].MsPosition); msPositions.Add("finalWindChord", wind1[81].MsPosition); msPositions.Add("endOfPiece", wind1.EndMsPosition); // other positions are added as the voices are completed (see GetFuriesInterlude3ToEnd() ) // contouring test code //wind1.SetContour(2, new List<int>() { 1, 1, 1 }, 12, 1); // Construct the Furies up to Interlude3. Furies4 furies4 = new Furies4(3, msPositions["endOfPiece"]); furies4.GetBeforeInterlude3(wind3[0].MsDuration / 2, clytemnestra, wind1, _palettes); Furies3 furies3 = new Furies3(2, msPositions["endOfPiece"]); furies3.GetBeforeInterlude3(msPositions["interlude1"], clytemnestra, wind1, _palettes); Furies2 furies2 = new Furies2(1, msPositions["endOfPiece"]); furies2.GetBeforeInterlude3(clytemnestra, wind1, furies3, _palettes); Furies1 furies1 = new Furies1(0, msPositions["endOfPiece"]); furies1.GetBeforeInterlude3(clytemnestra, wind1, furies2, _palettes[8]); furies3.GetChirpsInInterlude2AndVerse3(furies1, furies2, clytemnestra, wind1, _palettes[6]); GetFuriesInterlude3ToEnd(furies1, furies2, furies3, furies4, clytemnestra, wind1, wind2, wind3, _palettes, msPositions); // contouring test code // fury1.SetContour(1, new List<int>(){2,2,2,2,2}, 1, 6); // Add each voiceDef to voiceDefs here, in top to bottom (=channelIndex) order in the score. List <VoiceDef> voiceDefs = new List <VoiceDef>() { furies1, furies2, furies3, furies4, clytemnestra, wind1, wind2, wind3 }; Debug.Assert(voiceDefs.Count == MidiChannelIndexPerOutputVoice.Count); //******************************************************** //foreach(VoiceDef voiceDef in voiceDefs) //{ // voiceDef.SetLyricsToIndex(); //} //******************************************************** List <int> barlineMsPositions = GetBarlineMsPositions(furies1, furies2, furies3, furies4, clytemnestra, wind1, wind2, wind3); InsertClefChanges(furies1, furies2, furies3, furies4); List <List <VoiceDef> > bars = GetBars(voiceDefs, barlineMsPositions); base.SetOutputVoiceChannelsAndMasterVolumes(bars[0]); return(bars); }
private void GetFlutters(int firstRestMsDuration, Palette palette) { // each flutter begins with a chord, and ends with a rest. Trk furies3FlutterSequence1 = GetFlutter1(palette); furies3FlutterSequence1.AdjustVelocities(0.7); Trk furies3FlutterSequence2 = GetNextFlutterSequence(furies3FlutterSequence1, 0.89, 1); Trk furies3FlutterSequence3 = GetNextFlutterSequence(furies3FlutterSequence2, 0.89, 1); Trk furies3FlutterSequence4 = GetNextFlutterSequence(furies3FlutterSequence3, 0.89, 1); Trk furies3FlutterSequence5 = GetNextFlutterSequence(furies3FlutterSequence4, 0.89, 1); Trk furies3FlutterSequence6 = GetNextFlutterSequence(furies3FlutterSequence5, 0.89, 2); Trk furies3FlutterSequence7 = GetNextFlutterSequence(furies3FlutterSequence6, 0.89, 2); Trk furies3FlutterSequence8 = GetNextFlutterSequence(furies3FlutterSequence7, 0.89, 2); Trk furies3FlutterSequence9 = GetNextFlutterSequence(furies3FlutterSequence8, 0.89, 3); Trk furies3FlutterSequence10 = GetNextFlutterSequence(furies3FlutterSequence9, 0.89, 3); Trk furies3FlutterSequence11 = GetNextFlutterSequence(furies3FlutterSequence10, 0.89, 4); Trk furies3FlutterSequence12 = GetNextFlutterSequence(furies3FlutterSequence11, 0.89, 5); Furies3 f3 = new Furies3(2, firstRestMsDuration); f3.AddRange(furies3FlutterSequence1); f3.AddRange(furies3FlutterSequence2); f3.AddRange(furies3FlutterSequence3); f3.AddRange(furies3FlutterSequence4); f3.AddRange(furies3FlutterSequence5); f3.AddRange(furies3FlutterSequence6); f3.AddRange(furies3FlutterSequence7); f3.AddRange(furies3FlutterSequence8); f3.AddRange(furies3FlutterSequence9); f3.AddRange(furies3FlutterSequence10); f3.AddRange(furies3FlutterSequence11); f3.AddRange(furies3FlutterSequence12); this._uniqueDefs = f3.UniqueDefs; }