/// <summary>
        /// The arguments are all complete to the end of Verse 3
        /// </summary>
        private void GetFuriesInterlude3ToEnd(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4,
            Clytemnestra clytemnestra, Trk wind1, Trk wind2, Trk wind3, List<Palette> palettes,
            Dictionary<string, int> msPositions)
        {
            furies1.GetFinale(palettes, msPositions, _krystals[9]); // _krystals[9] is xk3(12.12.1)-1.krys
            furies1.AdjustAlignments(clytemnestra, wind2, wind3);
            furies1.AdjustVelocities(msPositions);

            msPositions.Add("furies2FinaleStart", furies1[47].MsPositionReTrk);
            msPositions.Add("furies2FinalePart2Start", wind1[54].MsPositionReTrk);
            msPositions.Add("finalBar", furies1[280].MsPositionReTrk);

            furies4.GetFinale(palettes, msPositions, _krystals[9]); // _krystals[9] is xk3(12.12.1)-1.krys
            furies4.AdjustAlignments(furies1, clytemnestra, wind3);
            furies4.AdjustVelocities(msPositions);

            furies2.GetFinale(palettes, msPositions, _krystals[10]); // _krystals[10] is xk4(12.12.1)-1.krys
            furies2.AdjustAlignments(furies1, furies4, clytemnestra);
            furies2.AdjustVelocities(msPositions);

            msPositions.Add("furies3FinaleStart", furies2[66].MsPositionReTrk);

            furies3.GetFinale(palettes, msPositions, _krystals[10]); // _krystals[10] is xk4(12.12.1)-1.krys
            furies3.AdjustAlignments(furies1, furies2, furies4, clytemnestra, wind1);
            furies3.AdjustVelocities(msPositions);

            AdjustPostludePans(furies1, furies2, furies3, furies4, msPositions["postlude"]);
            SetFuriesFinalePitches(furies1, furies2, furies3, furies4, msPositions);
        }
Beispiel #2
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        /// <summary>
        /// The arguments are all complete to the end of Verse 3
        /// </summary>
        private void GetFuriesInterlude3ToEnd(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4,
                                              Clytemnestra clytemnestra, TrkDef wind1, TrkDef wind2, TrkDef wind3, List <Palette> palettes,
                                              Dictionary <string, int> msPositions)
        {
            furies1.GetFinale(palettes, msPositions, _krystals[9]); // _krystals[9] is xk3(12.12.1)-1.krys
            furies1.AdjustAlignments(clytemnestra, wind2, wind3);
            furies1.AdjustVelocities(msPositions);

            msPositions.Add("furies2FinaleStart", furies1[47].MsPosition);
            msPositions.Add("furies2FinalePart2Start", wind1[54].MsPosition);
            msPositions.Add("finalBar", furies1[280].MsPosition);

            furies4.GetFinale(palettes, msPositions, _krystals[9]); // _krystals[9] is xk3(12.12.1)-1.krys
            furies4.AdjustAlignments(furies1, clytemnestra, wind3);
            furies4.AdjustVelocities(msPositions);

            furies2.GetFinale(palettes, msPositions, _krystals[10]); // _krystals[10] is xk4(12.12.1)-1.krys
            furies2.AdjustAlignments(furies1, furies4, clytemnestra);
            furies2.AdjustVelocities(msPositions);

            msPositions.Add("furies3FinaleStart", furies2[66].MsPosition);

            furies3.GetFinale(palettes, msPositions, _krystals[10]); // _krystals[10] is xk4(12.12.1)-1.krys
            furies3.AdjustAlignments(furies1, furies2, furies4, clytemnestra, wind1);
            furies3.AdjustVelocities(msPositions);

            AdjustPostludePans(furies1, furies2, furies3, furies4, msPositions["postlude"]);
            SetFuriesFinalePitches(furies1, furies2, furies3, furies4, msPositions);
        }
Beispiel #3
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 /// <summary>
 /// Note that clef changes must be inserted backwards per voiceDef, so that IUniqueMidiDurationDef
 /// indices are correct. Inserting a clef change changes the indices.
 /// Note also that if a ClefChange is defined here on a UniqueMidiRestDef which has no MidiChordDef
 /// to its right on the staff, the resulting ClefSymbol will be placed immediately before the final barline
 /// on the staff.
 /// ClefChanges which would happen at the beginning of a staff are written as cautionary clefs on the
 /// equivalent staff in the previous system.
 /// A ClefChange defined here on a MidiChordDef or UniqueMidiRestDef which is eventually preceded
 /// by a barline, are placed to the left of the barline.
 /// </summary>
 private void InsertClefChanges(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4)
 {
     furies1.InsertClefChange(24, "t1");  // bar 60
     furies2.InsertClefChange(57, "t1");  // bar 60
     furies3.InsertClefChange(146, "t1"); // bar 60
     furies3.InsertClefChange(131, "b");  // bar 44
     furies3.InsertClefChange(114, "b1"); // bar 43
     furies3.InsertClefChange(112, "b");  // bar 43
     furies4.InsertClefChange(59, "b1");  // bar 104
 }
        private void SetFuriesFinalePitches(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4, 
            Dictionary<string, int> msPositions)
        {
            Dictionary<int, int> msPosTranspositionDict = furies4.SetFinalMelody(_krystals[11], _krystals[12]);
            // _krystals[11] is pk3(7)-1.krys
            // _krystals[12] is pk3(12)-1.krys

            furies1.TransposeToDict(msPosTranspositionDict);
            furies2.TransposeToDict(msPosTranspositionDict);
            furies3.TransposeToDict(msPosTranspositionDict);
        }
        private void AdjustPostludePans(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4, int postludeMsPosition)
        {
            double posDiff = ((double)(furies1.EndMsPosition - postludeMsPosition)) / 4;
            int postludeMsPosition1 = postludeMsPosition + (int)posDiff;
            int postludeMsPosition2 = postludeMsPosition + (int)(posDiff * 2);
            int postludeMsPosition3 = postludeMsPosition + (int)(posDiff * 3);

            furies1.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3);
            furies2.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3);
            furies3.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3);
            furies4.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3);
        }
Beispiel #6
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        private void SetFuriesFinalePitches(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4,
                                            Dictionary <string, int> msPositions)
        {
            Dictionary <int, int> msPosTranspositionDict = furies4.SetFinalMelody(_krystals[11], _krystals[12]);

            // _krystals[11] is pk3(7)-1.krys
            // _krystals[12] is pk3(12)-1.krys

            furies1.TransposeToDict(msPosTranspositionDict);
            furies2.TransposeToDict(msPosTranspositionDict);
            furies3.TransposeToDict(msPosTranspositionDict);
        }
Beispiel #7
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        private void AdjustPostludePans(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4, int postludeMsPosition)
        {
            double posDiff             = ((double)(furies1.EndMsPosition - postludeMsPosition)) / 4;
            int    postludeMsPosition1 = postludeMsPosition + (int)posDiff;
            int    postludeMsPosition2 = postludeMsPosition + (int)(posDiff * 2);
            int    postludeMsPosition3 = postludeMsPosition + (int)(posDiff * 3);

            furies1.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3);
            furies2.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3);
            furies3.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3);
            furies4.AdjustPostludePan(postludeMsPosition, postludeMsPosition1, postludeMsPosition2, postludeMsPosition3);
        }
Beispiel #8
0
        private void GetFlutters(int firstRestMsDuration, Palette palette)
        {
            // each flutter begins with a chord, and ends with a rest.
            TrkDef furies3FlutterSequence1 = GetFlutter1(palette);

            furies3FlutterSequence1.AdjustVelocities(0.7);

            TrkDef furies3FlutterSequence2  = GetNextFlutterSequence(furies3FlutterSequence1, 0.89, 1);
            TrkDef furies3FlutterSequence3  = GetNextFlutterSequence(furies3FlutterSequence2, 0.89, 1);
            TrkDef furies3FlutterSequence4  = GetNextFlutterSequence(furies3FlutterSequence3, 0.89, 1);
            TrkDef furies3FlutterSequence5  = GetNextFlutterSequence(furies3FlutterSequence4, 0.89, 1);
            TrkDef furies3FlutterSequence6  = GetNextFlutterSequence(furies3FlutterSequence5, 0.89, 2);
            TrkDef furies3FlutterSequence7  = GetNextFlutterSequence(furies3FlutterSequence6, 0.89, 2);
            TrkDef furies3FlutterSequence8  = GetNextFlutterSequence(furies3FlutterSequence7, 0.89, 2);
            TrkDef furies3FlutterSequence9  = GetNextFlutterSequence(furies3FlutterSequence8, 0.89, 3);
            TrkDef furies3FlutterSequence10 = GetNextFlutterSequence(furies3FlutterSequence9, 0.89, 3);
            TrkDef furies3FlutterSequence11 = GetNextFlutterSequence(furies3FlutterSequence10, 0.89, 4);
            TrkDef furies3FlutterSequence12 = GetNextFlutterSequence(furies3FlutterSequence11, 0.89, 5);

            Furies3 f3 = new Furies3(2, firstRestMsDuration);

            f3.AddRange(furies3FlutterSequence1);
            f3.AddRange(furies3FlutterSequence2);
            f3.AddRange(furies3FlutterSequence3);
            f3.AddRange(furies3FlutterSequence4);
            f3.AddRange(furies3FlutterSequence5);
            f3.AddRange(furies3FlutterSequence6);
            f3.AddRange(furies3FlutterSequence7);
            f3.AddRange(furies3FlutterSequence8);
            f3.AddRange(furies3FlutterSequence9);
            f3.AddRange(furies3FlutterSequence10);
            f3.AddRange(furies3FlutterSequence11);
            f3.AddRange(furies3FlutterSequence12);

            this._uniqueDefs = f3.UniqueDefs;
        }
Beispiel #9
0
        /// <summary>
        /// See CompositionAlgorithm.DoAlgorithm()
        /// </summary>
        public override List<List<VoiceDef>> DoAlgorithm(List<Krystal> krystals, List<Palette> palettes)
        {
            // Palette indices:
            // Winds use palette 0.
            // Furies use:
            //                       Interlude
            //         Prelude   1    2    3    4   Postlude
            //         ------------------------------------------
            // Furies1    -      -    8   12   16      20
            // Furies2    -      4    7   11   15      19
            // Furies3    -      2    6   10   14      18
            // Furies4    1      3    5    9   13      17
            // All palettes can be accessed here at _paletteDefs[ paletteIndex ].
            // The wind3 is the lowest wind. The winds are numbered from top to bottom in the score.

            _krystals = krystals;
            _palettes = palettes;
            TrkDef wind3 = GetWind3(7,_palettes[0], _krystals[8]);
            Clytemnestra clytemnestra = new Clytemnestra(4, wind3);
            clytemnestra.AdjustVelocities(49, 59, 1.4);
            TrkDef wind2 = GetWind2(6, wind3, clytemnestra);
            TrkDef wind1 = GetWind1(5, wind3, wind2, clytemnestra);
            AdjustFinalWindChordPosition(wind1, wind2, wind3); // "fermata"
            // WindPitchWheelDeviations change approximately per section in Song Six
            AdjustWindPitchWheelDeviations(wind1);
            AdjustWindPitchWheelDeviations(wind2);
            AdjustWindPitchWheelDeviations(wind3);
            AdjustWindVelocities(wind1, wind2, wind3);
            Dictionary<string, int> msPositions = new Dictionary<string, int>();
            msPositions.Add("verse1", clytemnestra[1].MsPosition);
            msPositions.Add("interlude1", wind1[15].MsPosition);
            msPositions.Add("verse2", clytemnestra[60].MsPosition);
            msPositions.Add("interlude2", wind1[25].MsPosition);
            msPositions.Add("verse3", clytemnestra[117].MsPosition);
            msPositions.Add("interlude3", wind1[38].MsPosition);
            msPositions.Add("interlude3Bar2", wind3[40].MsPosition);
            msPositions.Add("verse4", clytemnestra[174].MsPosition);
            msPositions.Add("verse4EsCaped", clytemnestra[236].MsPosition);
            msPositions.Add("interlude4", wind1[57].MsPosition);
            msPositions.Add("interlude4End", wind3[65].MsPosition);
            msPositions.Add("verse5", clytemnestra[269].MsPosition);
            msPositions.Add("verse5Calls", clytemnestra[288].MsPosition);
            msPositions.Add("postlude", clytemnestra[289].MsPosition);
            msPositions.Add("postludeDiminuendo", wind1[80].MsPosition);
            msPositions.Add("finalWindChord", wind1[81].MsPosition);
            msPositions.Add("endOfPiece", wind1.EndMsPosition);
            // other positions are added as the voices are completed (see GetFuriesInterlude3ToEnd() )
            // contouring test code
            //wind1.SetContour(2, new List<int>() { 1, 1, 1 }, 12, 1);
            // Construct the Furies up to Interlude3.
            Furies4 furies4 = new Furies4(3, msPositions["endOfPiece"]);
            furies4.GetBeforeInterlude3(wind3[0].MsDuration / 2, clytemnestra, wind1, _palettes);
            Furies3 furies3 = new Furies3(2, msPositions["endOfPiece"]);
            furies3.GetBeforeInterlude3(msPositions["interlude1"], clytemnestra, wind1, _palettes);
            Furies2 furies2 = new Furies2(1, msPositions["endOfPiece"]);
            furies2.GetBeforeInterlude3(clytemnestra, wind1, furies3, _palettes);
            Furies1 furies1 = new Furies1(0, msPositions["endOfPiece"]);
            furies1.GetBeforeInterlude3(clytemnestra, wind1, furies2, _palettes[8]);
            furies3.GetChirpsInInterlude2AndVerse3(furies1, furies2, clytemnestra, wind1, _palettes[6]);
            GetFuriesInterlude3ToEnd(furies1, furies2, furies3, furies4, clytemnestra, wind1, wind2, wind3, _palettes, msPositions);
            // contouring test code
            // fury1.SetContour(1, new List<int>(){2,2,2,2,2}, 1, 6);

            // Add each voiceDef to voiceDefs here, in top to bottom (=channelIndex) order in the score.
            List<VoiceDef> voiceDefs = new List<VoiceDef>() { furies1, furies2, furies3, furies4, clytemnestra, wind1, wind2, wind3 };
            Debug.Assert(voiceDefs.Count == MidiChannelIndexPerOutputVoice.Count);
            //********************************************************
            //foreach(VoiceDef voiceDef in voiceDefs)
            //{
            //    voiceDef.SetLyricsToIndex();
            //}
            //********************************************************
            List<int> barlineMsPositions = GetBarlineMsPositions(furies1, furies2, furies3, furies4, clytemnestra, wind1, wind2, wind3);
            InsertClefChanges(furies1, furies2, furies3, furies4);
            List<List<VoiceDef>> bars = GetBars(voiceDefs, barlineMsPositions);
            base.SetOutputVoiceChannelsAndMasterVolumes(bars[0]);
            return bars;
        }
Beispiel #10
0
 /// <summary>
 /// Note that clef changes must be inserted backwards per voiceDef, so that IUniqueMidiDurationDef
 /// indices are correct. Inserting a clef change changes the indices.
 /// Note also that if a ClefChange is defined here on a UniqueMidiRestDef which has no MidiChordDef
 /// to its right on the staff, the resulting ClefSymbol will be placed immediately before the final barline
 /// on the staff.
 /// ClefChanges which would happen at the beginning of a staff are written as cautionary clefs on the
 /// equivalent staff in the previous system.
 /// A ClefChange defined here on a MidiChordDef or UniqueMidiRestDef which is eventually preceded
 /// by a barline, are placed to the left of the barline. 
 /// </summary>
 private void InsertClefChanges(Furies1 furies1, Furies2 furies2, Furies3 furies3, Furies4 furies4)
 {
     furies1.InsertClefChange(24, "t1"); // bar 60
     furies2.InsertClefChange(57, "t1"); // bar 60
     furies3.InsertClefChange(146, "t1"); // bar 60
     furies3.InsertClefChange(131, "b");  // bar 44
     furies3.InsertClefChange(114, "b1"); // bar 43
     furies3.InsertClefChange(112, "b");  // bar 43
     furies4.InsertClefChange(59, "b1"); // bar 104
 }
Beispiel #11
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        /// <summary>
        /// See CompositionAlgorithm.DoAlgorithm()
        /// </summary>
        public override List <List <VoiceDef> > DoAlgorithm(List <Krystal> krystals, List <Palette> palettes)
        {
            // Palette indices:
            // Winds use palette 0.
            // Furies use:
            //                       Interlude
            //         Prelude   1    2    3    4   Postlude
            //         ------------------------------------------
            // Furies1    -      -    8   12   16      20
            // Furies2    -      4    7   11   15      19
            // Furies3    -      2    6   10   14      18
            // Furies4    1      3    5    9   13      17
            // All palettes can be accessed here at _paletteDefs[ paletteIndex ].
            // The wind3 is the lowest wind. The winds are numbered from top to bottom in the score.

            _krystals = krystals;
            _palettes = palettes;
            TrkDef       wind3        = GetWind3(7, _palettes[0], _krystals[8]);
            Clytemnestra clytemnestra = new Clytemnestra(4, wind3);

            clytemnestra.AdjustVelocities(49, 59, 1.4);
            TrkDef wind2 = GetWind2(6, wind3, clytemnestra);
            TrkDef wind1 = GetWind1(5, wind3, wind2, clytemnestra);

            AdjustFinalWindChordPosition(wind1, wind2, wind3); // "fermata"
            // WindPitchWheelDeviations change approximately per section in Song Six
            AdjustWindPitchWheelDeviations(wind1);
            AdjustWindPitchWheelDeviations(wind2);
            AdjustWindPitchWheelDeviations(wind3);
            AdjustWindVelocities(wind1, wind2, wind3);
            Dictionary <string, int> msPositions = new Dictionary <string, int>();

            msPositions.Add("verse1", clytemnestra[1].MsPosition);
            msPositions.Add("interlude1", wind1[15].MsPosition);
            msPositions.Add("verse2", clytemnestra[60].MsPosition);
            msPositions.Add("interlude2", wind1[25].MsPosition);
            msPositions.Add("verse3", clytemnestra[117].MsPosition);
            msPositions.Add("interlude3", wind1[38].MsPosition);
            msPositions.Add("interlude3Bar2", wind3[40].MsPosition);
            msPositions.Add("verse4", clytemnestra[174].MsPosition);
            msPositions.Add("verse4EsCaped", clytemnestra[236].MsPosition);
            msPositions.Add("interlude4", wind1[57].MsPosition);
            msPositions.Add("interlude4End", wind3[65].MsPosition);
            msPositions.Add("verse5", clytemnestra[269].MsPosition);
            msPositions.Add("verse5Calls", clytemnestra[288].MsPosition);
            msPositions.Add("postlude", clytemnestra[289].MsPosition);
            msPositions.Add("postludeDiminuendo", wind1[80].MsPosition);
            msPositions.Add("finalWindChord", wind1[81].MsPosition);
            msPositions.Add("endOfPiece", wind1.EndMsPosition);
            // other positions are added as the voices are completed (see GetFuriesInterlude3ToEnd() )
            // contouring test code
            //wind1.SetContour(2, new List<int>() { 1, 1, 1 }, 12, 1);
            // Construct the Furies up to Interlude3.
            Furies4 furies4 = new Furies4(3, msPositions["endOfPiece"]);

            furies4.GetBeforeInterlude3(wind3[0].MsDuration / 2, clytemnestra, wind1, _palettes);
            Furies3 furies3 = new Furies3(2, msPositions["endOfPiece"]);

            furies3.GetBeforeInterlude3(msPositions["interlude1"], clytemnestra, wind1, _palettes);
            Furies2 furies2 = new Furies2(1, msPositions["endOfPiece"]);

            furies2.GetBeforeInterlude3(clytemnestra, wind1, furies3, _palettes);
            Furies1 furies1 = new Furies1(0, msPositions["endOfPiece"]);

            furies1.GetBeforeInterlude3(clytemnestra, wind1, furies2, _palettes[8]);
            furies3.GetChirpsInInterlude2AndVerse3(furies1, furies2, clytemnestra, wind1, _palettes[6]);
            GetFuriesInterlude3ToEnd(furies1, furies2, furies3, furies4, clytemnestra, wind1, wind2, wind3, _palettes, msPositions);
            // contouring test code
            // fury1.SetContour(1, new List<int>(){2,2,2,2,2}, 1, 6);

            // Add each voiceDef to voiceDefs here, in top to bottom (=channelIndex) order in the score.
            List <VoiceDef> voiceDefs = new List <VoiceDef>()
            {
                furies1, furies2, furies3, furies4, clytemnestra, wind1, wind2, wind3
            };

            Debug.Assert(voiceDefs.Count == MidiChannelIndexPerOutputVoice.Count);
            //********************************************************
            //foreach(VoiceDef voiceDef in voiceDefs)
            //{
            //    voiceDef.SetLyricsToIndex();
            //}
            //********************************************************
            List <int> barlineMsPositions = GetBarlineMsPositions(furies1, furies2, furies3, furies4, clytemnestra, wind1, wind2, wind3);

            InsertClefChanges(furies1, furies2, furies3, furies4);
            List <List <VoiceDef> > bars = GetBars(voiceDefs, barlineMsPositions);

            base.SetOutputVoiceChannelsAndMasterVolumes(bars[0]);
            return(bars);
        }
Beispiel #12
0
        private void GetFlutters(int firstRestMsDuration, Palette palette)
        {
            // each flutter begins with a chord, and ends with a rest.
            Trk furies3FlutterSequence1 = GetFlutter1(palette);
            furies3FlutterSequence1.AdjustVelocities(0.7);

            Trk furies3FlutterSequence2 = GetNextFlutterSequence(furies3FlutterSequence1, 0.89, 1);
            Trk furies3FlutterSequence3 = GetNextFlutterSequence(furies3FlutterSequence2, 0.89, 1);
            Trk furies3FlutterSequence4 = GetNextFlutterSequence(furies3FlutterSequence3, 0.89, 1);
            Trk furies3FlutterSequence5 = GetNextFlutterSequence(furies3FlutterSequence4, 0.89, 1);
            Trk furies3FlutterSequence6 = GetNextFlutterSequence(furies3FlutterSequence5, 0.89, 2);
            Trk furies3FlutterSequence7 = GetNextFlutterSequence(furies3FlutterSequence6, 0.89, 2);
            Trk furies3FlutterSequence8 = GetNextFlutterSequence(furies3FlutterSequence7, 0.89, 2);
            Trk furies3FlutterSequence9 = GetNextFlutterSequence(furies3FlutterSequence8, 0.89, 3);
            Trk furies3FlutterSequence10 = GetNextFlutterSequence(furies3FlutterSequence9, 0.89, 3);
            Trk furies3FlutterSequence11 = GetNextFlutterSequence(furies3FlutterSequence10, 0.89, 4);
            Trk furies3FlutterSequence12 = GetNextFlutterSequence(furies3FlutterSequence11, 0.89, 5);

            Furies3 f3 = new Furies3(2, firstRestMsDuration);

            f3.AddRange(furies3FlutterSequence1);
            f3.AddRange(furies3FlutterSequence2);
            f3.AddRange(furies3FlutterSequence3);
            f3.AddRange(furies3FlutterSequence4);
            f3.AddRange(furies3FlutterSequence5);
            f3.AddRange(furies3FlutterSequence6);
            f3.AddRange(furies3FlutterSequence7);
            f3.AddRange(furies3FlutterSequence8);
            f3.AddRange(furies3FlutterSequence9);
            f3.AddRange(furies3FlutterSequence10);
            f3.AddRange(furies3FlutterSequence11);
            f3.AddRange(furies3FlutterSequence12);

            this._uniqueDefs = f3.UniqueDefs;
        }