Ejemplo n.º 1
0
        public void PenetrationVectorSlightlyOverlappingOffAxisTest()
        {
            Point2 pos1 = new Point2(2, 2.5f);
            Point2 pos2 = new Point2(2, 1);

            IShapeF shape1 = new CircleF(pos1, 2.0f);
            IShapeF shape2 = new CircleF(pos2, 2.0f);

            var actor1 = new BasicActor()
            {
                Position = pos1,
                Bounds   = shape1
            };
            var actor2 = new BasicWall()
            {
                Position = pos2,
                Bounds   = shape2
            };

            Assert.True(shape1.Intersects(shape2));
            collisionComponent.Insert(actor1);
            collisionComponent.Insert(actor2);
            collisionComponent.Update(_gameTime);
            // Actor should have moved up because the distance is shorter.
            Assert.True(actor1.Position.Y > actor2.Position.Y);
            // The circle centers should be about 4 units away after moving
            Assert.True(Math.Abs(actor1.Position.Y - 5.0f) < float.Epsilon);
            Assert.True(Math.Abs(actor1.Position.X - 2.0f) < float.Epsilon);
        }
Ejemplo n.º 2
0
        public void PenetrationVectorRectangleRectangleOffAxisTest()
        {
            Point2 pos1 = new Point2(4, 2);
            Point2 pos2 = new Point2(3, 1);

            IShapeF shape1 = new RectangleF(pos1, new Size2(4, 2));
            IShapeF shape2 = new RectangleF(pos2, new Size2(4, 2));


            var actor1 = new BasicActor()
            {
                Position = pos1,
                Bounds   = shape1
            };
            var actor2 = new BasicWall()
            {
                Position = pos2,
                Bounds   = shape2
            };

            Assert.True(shape1.Intersects(shape2));
            collisionComponent.Insert(actor1);
            collisionComponent.Insert(actor2);
            collisionComponent.Update(_gameTime);
            Assert.True(Math.Abs(actor1.Position.X - 4.0f) < float.Epsilon);
            Assert.True(Math.Abs(actor1.Position.Y - 3.0f) < float.Epsilon);
        }
Ejemplo n.º 3
0
        public void PenetrationVectorSameCircleTest()
        {
            Point2 pos1 = Point2.Zero;
            Point2 pos2 = Point2.Zero;

            IShapeF shape1 = new CircleF(pos1, 2.0f);
            IShapeF shape2 = new CircleF(pos2, 2.0f);

            var actor1 = new BasicActor()
            {
                Position = pos1,
                Bounds   = shape1
            };
            var actor2 = new BasicWall()
            {
                Position = pos2,
                Bounds   = shape2
            };

            Assert.True(shape1.Intersects(shape2));
            collisionComponent.Insert(actor1);
            collisionComponent.Insert(actor2);
            collisionComponent.Update(_gameTime);
            Assert.True(Math.Abs(actor1.Position.Y - -4f) < float.Epsilon);
        }
Ejemplo n.º 4
0
        public void PenetrationVectorCircleContainedInRectangleTest()
        {
            Point2 pos1 = new Point2(0, 0);
            Point2 pos2 = new Point2(-2, -1);

            IShapeF shape1 = new CircleF(pos1, 1.0f);
            IShapeF shape2 = new RectangleF(pos2, new Size2(4, 2));


            var actor1 = new BasicActor()
            {
                Position = pos1,
                Bounds   = shape1
            };
            var actor2 = new BasicWall()
            {
                Position = pos2,
                Bounds   = shape2
            };

            Assert.True(shape1.Intersects(shape2));
            collisionComponent.Insert(actor1);
            collisionComponent.Insert(actor2);
            collisionComponent.Update(_gameTime);
            Assert.True(Math.Abs(actor1.Position.X - 0.0f) < float.Epsilon);
            Assert.True(Math.Abs(actor1.Position.Y - -2.0f) < float.Epsilon);
        }