Ejemplo n.º 1
0
        protected override void OnHandleInput(InputContext context)
        {
            base.OnHandleInput(context);

            if (IsClicked)
            {
                // Button was clicked with mouse. No need for more checks.
                return;
            }

            if (!IsLoaded)
            {
                return;
            }

            var inputService = InputService;

            // Repeat button behavior and mouse.
            if (IsRepeatButton)
            {
                if (IsMouseOver &&
                    IsDown &&
                    inputService.IsPressed(MouseButtons.Left, true))
                {
                    inputService.IsMouseOrTouchHandled = true;
                    IsClicked = true;
                }

                // Repeat button behavior and keyboard.
                if (IsFocusWithin)
                {
                    if (!inputService.IsKeyboardHandled &&
                        (inputService.IsPressed(Keys.Enter, true) || inputService.IsPressed(Keys.Space, true)))
                    {
                        inputService.IsKeyboardHandled = true;
                        IsClicked = true;
                    }


                    // Repeat button behavior and gamepad.
                    if (!inputService.IsGamePadHandled(context.AllowedPlayer) &&
                        inputService.IsPressed(Buttons.A, true, context.AllowedPlayer))
                    {
                        inputService.SetGamePadHandled(context.AllowedPlayer, true);
                        IsClicked = true;
                    }
                }
            }

            bool isDefault = IsDefault;
            bool isCancel  = IsCancel;

            if (isDefault || isCancel)
            {
                // Handling IsDefault, IsCancel and keyboard.
                if (!inputService.IsKeyboardHandled)
                {
                    if ((isDefault && inputService.IsPressed(Keys.Enter, false)) ||
                        (isDefault && inputService.IsPressed(Keys.Space, false)) ||
                        (isCancel && inputService.IsPressed(Keys.Escape, false)))
                    {
                        inputService.IsKeyboardHandled = true;
                        IsClicked = true;
                    }
                }


                // Handling IsDefault, IsCancel and gamepad.
                if (!inputService.IsGamePadHandled(context.AllowedPlayer))
                {
                    if ((isDefault && inputService.IsPressed(Buttons.A, false, context.AllowedPlayer)) ||
                        (isDefault && inputService.IsPressed(Buttons.Start, false, context.AllowedPlayer)) ||
                        (isCancel && inputService.IsPressed(Buttons.B, false, context.AllowedPlayer)) ||
                        (isCancel && inputService.IsPressed(Buttons.Back, false, context.AllowedPlayer)))
                    {
                        inputService.SetGamePadHandled(context.AllowedPlayer, true);
                        IsClicked = true;
                    }
                }
            }
        }
Ejemplo n.º 2
0
    protected override void OnHandleInput(InputContext context)
    {
      var inputService = InputService;


      if (_isTouchDevice)
      {
        // Scrolling on phone/tablet has priority over the actions of the visual children.
        // Therefore base.OnHandleInput() is called after this code section.

        Vector2F mousePosition = inputService.MousePosition;
        float t = (float)context.DeltaTime.TotalSeconds;
        if (_isDragging)
        {
          if (inputService.IsMouseOrTouchHandled || inputService.IsUp(MouseButtons.Left))
          {
            // Dragging ends.
            _isDragging = false;

            // Check flick gesture.
            foreach (var gesture in inputService.Gestures)
            {
              if (gesture.GestureType == GestureType.Flick)
              {
                // Flick detected.
                // --> Set a scroll velocity proportional to the flick delta.
                _scrollVelocity = (Vector2F)(-gesture.Delta * FlickScrollVelocityFactor / t);
                _scrollVelocity = Vector2F.Clamp(_scrollVelocity, -MaxScrollVelocity, MaxScrollVelocity);

                inputService.IsMouseOrTouchHandled = true;
                break;
              }
            }
          }
          else
          {
            // Dragging continues.
            bool canScrollHorizontally = (ExtentWidth > ViewportWidth);
            bool canScrollVertically = (ExtentHeight > ViewportHeight);
            if (!_scrollToleranceExceeded)
            {
              // Check if drag tolerance has been exceeded.
              if (canScrollHorizontally && Math.Abs(mousePosition.X - _scrollStartPosition.X) > _scrollThreshold
                  || canScrollVertically && Math.Abs(mousePosition.Y - _scrollStartPosition.Y) > _scrollThreshold)
              {
                // Start dragging. (Use current mouse position to avoid a "jump".)
                _scrollStartPosition = mousePosition;
                _scrollToleranceExceeded = true;
              }
            }

            if (_scrollToleranceExceeded)
            {
              // Drag content.
              if (canScrollHorizontally && inputService.MousePositionDelta.X != 0
                  || canScrollVertically && inputService.MousePositionDelta.Y != 0)
              {
                inputService.IsMouseOrTouchHandled = true;

                Vector2F minOffset = new Vector2F(0, 0);
                Vector2F maxOffset = new Vector2F(Math.Max(ExtentWidth - ViewportWidth, 0),
                  Math.Max(ExtentHeight - ViewportHeight, 0));
                Vector2F minVirtualOffset = minOffset - new Vector2F(SpringLength);
                Vector2F maxVirtualOffset = maxOffset + new Vector2F(SpringLength);
                Vector2F newOffset = _scrollStartOffset + _scrollStartPosition - mousePosition;

                if (canScrollHorizontally)
                {
                  HorizontalOffset = MathHelper.Clamp(newOffset.X, minOffset.X, maxOffset.X);
                  _virtualOffset.X = MathHelper.Clamp(newOffset.X, minVirtualOffset.X, maxVirtualOffset.X);
                }

                if (canScrollVertically)
                {
                  VerticalOffset = MathHelper.Clamp(newOffset.Y, minOffset.Y, maxOffset.Y);
                  _virtualOffset.Y = MathHelper.Clamp(newOffset.Y, minVirtualOffset.Y, maxVirtualOffset.Y);
                }

                _scrollVelocity = -inputService.MousePositionDelta / t;
                _scrollVelocity = Vector2F.Clamp(_scrollVelocity, -MaxScrollVelocity, MaxScrollVelocity);
              }
            }
          }
        }
        else
        {
          if (!inputService.IsMouseOrTouchHandled
              && inputService.IsPressed(MouseButtons.Left, false)
              && IsMouseOver)
          {
            // Dragging starts.
            _isDragging = true;

            // Remember the mouse position.
            _scrollStartPosition = mousePosition;
            _scrollStartOffset = _virtualOffset;
            _scrollToleranceExceeded = false;
          }
        }

        if (!inputService.IsMouseOrTouchHandled && inputService.IsDown(MouseButtons.Left))
          _scrollVelocity = Vector2F.Zero;
      }


      base.OnHandleInput(context);

      if (!IsLoaded)
        return;


      // Mouse wheel scrolls vertically when the mouse cursor is over the scroll viewer.
      if (!inputService.IsMouseOrTouchHandled && IsMouseOver)
      {
        if (inputService.MouseWheelDelta != 0
            && VerticalScrollBarVisibility != ScrollBarVisibility.Disabled
            && _verticalScrollBar != null)
        {
          inputService.IsMouseOrTouchHandled = true;

          var screen = Screen;
          float offset = inputService.MouseWheelDelta / screen.MouseWheelScrollDelta * screen.MouseWheelScrollLines;
          offset *= _verticalScrollBar.SmallChange;
          offset = VerticalOffset - offset;
          if (offset < 0)
            offset = 0;
          if (offset > ExtentHeight - ViewportHeight)
            offset = ExtentHeight - ViewportHeight;

          VerticalOffset = offset;
        }
      }


      // Scroll with game pad right stick.
      if (!inputService.IsGamePadHandled(context.AllowedPlayer))
      {
        var gamePadState = inputService.GetGamePadState(context.AllowedPlayer);
        Vector2 rightStick = gamePadState.ThumbSticks.Right;
        float x = rightStick.X;
        float y = rightStick.Y;

        if (!Numeric.IsZero(x + y) && IsInActiveWindow())
        {
          if (_horizontalScrollBar != null)
          {
            float offset = HorizontalOffset + 0.5f * x * _horizontalScrollBar.SmallChange;
            offset = MathHelper.Clamp(offset, 0, ExtentWidth - ViewportWidth);
            HorizontalOffset = offset;
          }

          if (_verticalScrollBar != null)
          {
            float offset = VerticalOffset - 0.5f * y * _verticalScrollBar.SmallChange;
            offset = MathHelper.Clamp(offset, 0, ExtentHeight - ViewportHeight);
            VerticalOffset = offset;
          }

          inputService.SetGamePadHandled(context.AllowedPlayer, true);
        }
      }
    }
Ejemplo n.º 3
0
    protected override void OnHandleInput(InputContext context)
    {


      if (GlobalSettings.PlatformID != PlatformID.WindowsPhone8)

      {
        ContinueDraggingSelection(context);
      }


      base.OnHandleInput(context);

      if (!IsLoaded)
        return;

      var inputService = InputService;



      if (GlobalSettings.PlatformID != PlatformID.WindowsStore
          && GlobalSettings.PlatformID != PlatformID.WindowsPhone8
          && GlobalSettings.PlatformID != PlatformID.Android
          && GlobalSettings.PlatformID != PlatformID.iOS)

      {
        var screen = Screen;
        bool isMouseOver = IsMouseOver;
        if (isMouseOver && !inputService.IsMouseOrTouchHandled)
        {
          if (inputService.IsDoubleClick(MouseButtons.Left)
              && !_mouseDownPosition.IsNaN
              && (_mouseDownPosition - context.MousePosition).LengthSquared() < MinDragDistanceSquared)
          {
            // Double-click with left mouse button --> Select word or white-space.
            inputService.IsMouseOrTouchHandled = true;
            int index = GetIndex(context.MousePosition, screen);
            SelectWordOrWhiteSpace(index);
            StartDraggingSelection(context);
          }
          else if (inputService.IsPressed(MouseButtons.Left, false))
          {
            // Left mouse button pressed --> Position caret.
            inputService.IsMouseOrTouchHandled = true;
            int index = GetIndex(context.MousePosition, screen);
            _selectionStart = index;
            CaretIndex = index;
            StartDraggingSelection(context);
          }
          else
          {
            // Check for other mouse interactions.
            _isDraggingSelection = false;
            if (inputService.MouseWheelDelta != 0 && IsMultiline)
            {
              // Mouse wheel over the text box --> Scroll vertically.
              inputService.IsMouseOrTouchHandled = true;

              float delta = inputService.MouseWheelDelta / screen.MouseWheelScrollDelta * screen.MouseWheelScrollLines;
              delta *= _verticalScrollBar.SmallChange;
              VisualOffset = MathHelper.Clamp(VisualOffset - delta, 0, _verticalScrollBar.Maximum);
              _verticalScrollBar.Value = VisualOffset;
              InvalidateArrange();
            }
          }
        }

        if (!_isDraggingSelection && IsFocusWithin)
          HandleKeyboardInput();
      }



      else

      {
        // Windows phone: The guide is shown when the touch is released over the box.
        bool isMouseOver = IsMouseOver;
        if (inputService.IsMouseOrTouchHandled)
        {
          _isPressed = false;
        }
        else if (_isPressed && isMouseOver && inputService.IsReleased(MouseButtons.Left))
        {
          ShowGuide(inputService.GetLogicalPlayer(context.AllowedPlayer));
          inputService.IsMouseOrTouchHandled = true;
          _isPressed = false;
        }
        else if (_isPressed && (!isMouseOver || inputService.IsUp(MouseButtons.Left)))
        {
          _isPressed = false;
        }
        else if (isMouseOver && inputService.IsPressed(MouseButtons.Left, false))
        {
          _isPressed = true;
          inputService.IsMouseOrTouchHandled = true;
        }
      }



      // Xbox: Guide is shown when gamepad A is pressed.
      if (IsFocusWithin)
      {
        if (!inputService.IsGamePadHandled(context.AllowedPlayer) && inputService.IsPressed(Buttons.A, false, context.AllowedPlayer))
        {
          ShowGuide(inputService.GetLogicalPlayer(context.AllowedPlayer));
          inputService.SetGamePadHandled(context.AllowedPlayer, true);
        }
      }

    }
Ejemplo n.º 4
0
        protected override void OnHandleInput(InputContext context)
        {
            base.OnHandleInput(context);

            if (!IsLoaded)
            {
                return;
            }

            var inputService = InputService;

            float   change  = 0;
            float   value   = Value;
            float   minimum = Minimum;
            float   maximum = Maximum;
            float   range   = maximum - minimum;
            Vector4 padding = Padding;

            if (IsFocusWithin)
            {
                // Change the value if Keyboard left/right/home/end is pressed.
                if (!inputService.IsKeyboardHandled)
                {
                    if (inputService.IsPressed(Keys.Left, true))
                    {
                        inputService.IsKeyboardHandled = true;
                        change -= Math.Sign(range) * SmallChange;
                    }

                    if (inputService.IsPressed(Keys.Right, true))
                    {
                        inputService.IsKeyboardHandled = true;
                        change += Math.Sign(range) * SmallChange;
                    }

                    if (inputService.IsPressed(Keys.Home, true))
                    {
                        inputService.IsKeyboardHandled = true;
                        Value = minimum;
                    }

                    if (inputService.IsPressed(Keys.End, true))
                    {
                        inputService.IsKeyboardHandled = true;
                        Value = maximum;
                    }
                }


                // Change value if left thumb stick or DPad is pressed.
                if (!inputService.IsGamePadHandled(context.AllowedPlayer))
                {
                    if ((inputService.IsPressed(Buttons.LeftThumbstickLeft, true, context.AllowedPlayer)) ||
                        (inputService.IsPressed(Buttons.DPadLeft, true, context.AllowedPlayer)))
                    {
                        inputService.SetGamePadHandled(context.AllowedPlayer, true);
                        change -= Math.Sign(range) * SmallChange;
                    }

                    if ((inputService.IsPressed(Buttons.LeftThumbstickRight, true, context.AllowedPlayer)) ||
                        (inputService.IsPressed(Buttons.DPadRight, true, context.AllowedPlayer)))
                    {
                        inputService.SetGamePadHandled(context.AllowedPlayer, true);
                        change += Math.Sign(range) * SmallChange;
                    }
                }
            }

            if (!inputService.IsMouseOrTouchHandled)
            {
                // Handle mouse clicks.

                // Remember real physical mouse button presses on slider.
                if (IsMouseDirectlyOver && inputService.IsPressed(MouseButtons.Left, false))
                {
                    _isPressed = true;
                }

                // While pressed, the slider "captures" mouse input.
                if (_isPressed)
                {
                    inputService.IsMouseOrTouchHandled = true;
                }

                // If the slider was pressed, virtual key presses are registered so that the slider
                // works like a repeat button.
                if (_isPressed && IsMouseDirectlyOver && inputService.IsPressed(MouseButtons.Left, true))
                {
                    float thumbPosition = ActualX + (ActualWidth - padding.X - padding.Z) * (value - minimum) / range;
                    if (context.MousePosition.X < thumbPosition)
                    {
                        change -= Math.Sign(range) * LargeChange;
                    }
                    else
                    {
                        change += Math.Sign(range) * LargeChange;
                    }
                }
                else if (inputService.IsUp(MouseButtons.Left))
                {
                    _isPressed = false;
                }
            }
            else
            {
                _isPressed = false;
            }

            // Handle thumb dragging.
            if (_thumb != null && _thumb.IsDragging)
            {
                float contentWidth = ActualWidth - padding.X - padding.Z - _thumb.ActualWidth;
                change += _thumb.DragDelta.X / contentWidth * range;
            }

            if (change != 0.0f)
            {
                // Set new value.
                Value = value + change;
            }
        }
Ejemplo n.º 5
0
        private void HandleReleaseMode(InputContext context)
        {
            var inputService = InputService;

            if (!IsDown)
            {
                // Check if button gets pressed down.
                if (IsMouseOver &&
                    !inputService.IsMouseOrTouchHandled &&
                    inputService.IsPressed(MouseButtons.Left, false))
                {
                    inputService.IsMouseOrTouchHandled = true;
                    IsDown = true;
                }

                if (IsFocusWithin &&
                    !inputService.IsKeyboardHandled &&
                    (inputService.IsPressed(Keys.Enter, false) || inputService.IsPressed(Keys.Space, false)))
                {
                    inputService.IsKeyboardHandled = true;
                    IsDown = true;
                }


                if (IsFocusWithin &&
                    !inputService.IsGamePadHandled(context.AllowedPlayer) &&
                    inputService.IsPressed(Buttons.A, false, context.AllowedPlayer))
                {
                    inputService.SetGamePadHandled(context.AllowedPlayer, true);
                    IsDown = true;
                }
            }
            else
            {
                if ((!inputService.IsMouseOrTouchHandled && inputService.IsDown(MouseButtons.Left)) ||
                    (!inputService.IsKeyboardHandled && (inputService.IsDown(Keys.Enter) || inputService.IsDown(Keys.Space)))

                    || (!inputService.IsGamePadHandled(context.AllowedPlayer) && inputService.IsDown(Buttons.A, context.AllowedPlayer))

                    )
                {
                    // IsDown stays true.
                }
                else
                {
                    // Released!
                    IsDown = false;

                    // A click is created only if the release comes from the mouse over the control, or if
                    // the release comes from a button/key when the control is focused.
                    if (IsMouseOver && !inputService.IsMouseOrTouchHandled && inputService.IsReleased(MouseButtons.Left) ||
                        IsFocusWithin && !inputService.IsKeyboardHandled && (inputService.IsReleased(Keys.Enter) || inputService.IsReleased(Keys.Space))

                        || IsFocusWithin && !inputService.IsGamePadHandled(context.AllowedPlayer) && inputService.IsReleased(Buttons.A, context.AllowedPlayer)

                        )
                    {
                        IsClicked = true;
                    }
                }

                // Input is still captured for this frame.
                inputService.IsMouseOrTouchHandled = true;
                inputService.IsKeyboardHandled     = true;

                inputService.SetGamePadHandled(context.AllowedPlayer, true);
            }
        }
Ejemplo n.º 6
0
    protected override void OnHandleInput(InputContext context)
    {
      base.OnHandleInput(context);

      if (!IsLoaded)
        return;

      var screen = Screen;
      var inputService = InputService;
      var uiService = UIService;

      // Limit the console content.
      LimitText();

      // Scroll with mouse wheel when mouse is over.
      if (IsMouseOver && !inputService.IsMouseOrTouchHandled)
      {
        if (inputService.MouseWheelDelta != 0)
        {
          inputService.IsMouseOrTouchHandled = true;
          LineOffset += (int)inputService.MouseWheelDelta / screen.MouseWheelScrollDelta * screen.MouseWheelScrollLines;
        }
      }


      // Move caret with left stick and d-pad.
      // Move through history with left stick and d-pad.
      // Scroll with right stick.
      if (!inputService.IsGamePadHandled(context.AllowedPlayer))
      {
        if (inputService.IsPressed(Buttons.DPadLeft, true, context.AllowedPlayer) || inputService.IsPressed(Buttons.LeftThumbstickLeft, true, context.AllowedPlayer))
        {
          inputService.IsGamePadHandled(context.AllowedPlayer);
          CaretIndex--;
        }

        if (inputService.IsPressed(Buttons.DPadRight, true, context.AllowedPlayer) || inputService.IsPressed(Buttons.LeftThumbstickRight, true, context.AllowedPlayer))
        {
          inputService.IsGamePadHandled(context.AllowedPlayer);
          CaretIndex++;
        }

        if (inputService.IsPressed(Buttons.DPadUp, true, context.AllowedPlayer) || inputService.IsPressed(Buttons.LeftThumbstickUp, true, context.AllowedPlayer))
        {
          inputService.IsGamePadHandled(context.AllowedPlayer);
          HistoryUp();
        }

        if (inputService.IsPressed(Buttons.DPadDown, true, context.AllowedPlayer) || inputService.IsPressed(Buttons.LeftThumbstickDown, true, context.AllowedPlayer))
        {
          inputService.IsGamePadHandled(context.AllowedPlayer);
          HistoryDown();
        }

        if (inputService.IsPressed(Buttons.RightThumbstickUp, true, context.AllowedPlayer))
        {
          inputService.IsGamePadHandled(context.AllowedPlayer);
          LineOffset++;
        }

        if (inputService.IsPressed(Buttons.RightThumbstickDown, true, context.AllowedPlayer))
        {
          inputService.IsGamePadHandled(context.AllowedPlayer);
          LineOffset--;
        }
      }


      if (!inputService.IsKeyboardHandled 
          && IsFocusWithin
          && inputService.PressedKeys.Count > 0)
      {
        int numberOfPressedKeys = inputService.PressedKeys.Count;


        // Handle ChatPadOrange/Green.
        if (inputService.IsPressed(Keys.ChatPadOrange, false))
        {
          if (_chatPadOrangeIsActive)
            _chatPadOrangeIsActive = false;   // ChatPadOrange is pressed a second time to disable the mode.
          else if (numberOfPressedKeys == 1)
            _chatPadOrangeIsActive = true;    // ChatPadOrange is pressed alone to enable the mode.
        }
        if (inputService.IsPressed(Keys.ChatPadGreen, false))
        {
          if (_chatPadGreenIsActive)
            _chatPadOrangeIsActive = false;   // ChatPadGreen is pressed a second time to disable the mode.
          else if (numberOfPressedKeys == 1)
            _chatPadGreenIsActive = true;     // ChatPadGreen is pressed alone to enable the mode.
        }


        // Check which modifier keys are pressed. We check this manually to detect ChatPadOrange/Green.
        ModifierKeys modifierKeys = ModifierKeys.None;

        if (inputService.IsDown(Keys.LeftShift) || inputService.IsDown(Keys.RightShift))
          modifierKeys = modifierKeys | ModifierKeys.Shift;
        if (inputService.IsDown(Keys.LeftControl) || inputService.IsDown(Keys.RightControl))
          modifierKeys = modifierKeys | ModifierKeys.Control;
        if (inputService.IsDown(Keys.LeftAlt) || inputService.IsDown(Keys.RightAlt))
          modifierKeys = modifierKeys | ModifierKeys.Alt;
        if (_chatPadGreenIsActive || inputService.IsDown(Keys.ChatPadGreen))
          modifierKeys = modifierKeys | ModifierKeys.ChatPadGreen;
        if (_chatPadOrangeIsActive || inputService.IsDown(Keys.ChatPadOrange))
          modifierKeys = modifierKeys | ModifierKeys.ChatPadOrange;
#else
        if (inputService.IsDown(Keys.Shift))
          modifierKeys = modifierKeys | ModifierKeys.Shift;
        if (inputService.IsDown(Keys.Ctrl))
          modifierKeys = modifierKeys | ModifierKeys.Control;
        if (inputService.IsDown(Keys.Alt))
          modifierKeys = modifierKeys | ModifierKeys.Alt;


        if (inputService.IsPressed(Keys.Enter, true))
        {
          // ----- Enter --> Add current text to TextLines and raise CommandEntered.

          string text = Text.ToString();
          Text.Clear();

          WriteLine(Prompt + text);
          if (!string.IsNullOrEmpty(text))
          {
            // Add history entry.
            History.Remove(text);     // If the entry exists, we want to move it to the front.
            History.Add(text);
          }

          // Raise CommandExecuted event.
          string[] args = ParseCommand(text);
          if (args.Length > 0)
            OnCommandEntered(new ConsoleCommandEventArgs(args));

          LineOffset = 0;
          _historyIndex = -1;
          CaretIndex = 0;
          InvalidateArrange();
          inputService.IsKeyboardHandled = true;
        }

        if (inputService.IsPressed(Keys.Back, true))
        {
          // ----- Backspace --> Delete single character.

          if (Text.Length > 0 && CaretIndex > 0)
          {
            Text.Remove(CaretIndex - 1, 1);
            CaretIndex--;
            InvalidateArrange();
          }

          inputService.IsKeyboardHandled = true;
        }

        if (inputService.IsPressed(Keys.Delete, true))
        {
          // ----- Delete --> Delete single character.

          if (CaretIndex < Text.Length)
          {
            Text.Remove(CaretIndex, 1);
            InvalidateArrange();
          }

          inputService.IsKeyboardHandled = true;
        }

        if (inputService.IsPressed(Keys.Left, true))
        {
          // ----- Caret Left
          CaretIndex--;
          inputService.IsKeyboardHandled = true;
        }

        if (inputService.IsPressed(Keys.Right, true))
        {
          // ----- Caret Right
          CaretIndex++;
          inputService.IsKeyboardHandled = true;
        }

        if (inputService.IsPressed(Keys.Home, true))
        {
          // ----- Home
          CaretIndex = 0;
          inputService.IsKeyboardHandled = true;
        }

        if (inputService.IsPressed(Keys.End, true))
        {
          // ----- End
          CaretIndex = Text.Length;
          inputService.IsKeyboardHandled = true;
        }

        if (inputService.IsPressed(Keys.Up, true))
        {
          // ----- Up --> Get history entry. 
          HistoryUp();

          inputService.IsKeyboardHandled = true;
        }

        if (inputService.IsPressed(Keys.Down, true))
        {
          // ----- Down --> Get history entry.
          HistoryDown();
          inputService.IsKeyboardHandled = true;
        }

        if (inputService.IsPressed(Keys.PageUp, true))
        {
          // ----- PageUp --> Scroll up.
          PageUp();
          inputService.IsKeyboardHandled = true;
        }

        if (inputService.IsPressed(Keys.PageDown, true))
        {
          // ----- PageDown --> Scroll down.
          PageDown();
          inputService.IsKeyboardHandled = true;
        }

        // Cut/copy/paste
        if (modifierKeys == ModifierKeys.Control)
        {
          if (inputService.IsPressed(Keys.X, true))
          {
            Cut();
            inputService.IsKeyboardHandled = true;
          }
          if (inputService.IsPressed(Keys.C, true))
          {
            Copy();
            inputService.IsKeyboardHandled = true;
          }
          if (inputService.IsPressed(Keys.V, true))
          {
            Paste();
            inputService.IsKeyboardHandled = true;
          }
        }

        for (int i = 0; i < numberOfPressedKeys; i++)
        {
          // Add characters to current text.
          var key = inputService.PressedKeys[i];
          char c = uiService.KeyMap[key, modifierKeys];
          if (c == 0 || char.IsControl(c))
            continue;

          Text.Insert(CaretIndex, c.ToString());
          CaretIndex++;
          InvalidateArrange();
          inputService.IsKeyboardHandled = true;
        }


        // Handle ChatPadOrange/Green.
        if (_chatPadOrangeIsActive && inputService.PressedKeys.Any(k => k != Keys.ChatPadOrange))
          _chatPadOrangeIsActive = false;   // Any other key is pressed. This disables the ChatPadOrangeMode.
        if (_chatPadGreenIsActive && inputService.PressedKeys.Any(k => k != Keys.ChatPadGreen))
          _chatPadGreenIsActive = false;   // Any other key is pressed. This disables the ChatPadGreenMode.

      }
    }