Ejemplo n.º 1
0
        public int CleverBruteForce()
        {
            var numberOfWrongMoves = 0;

            bool Work()
            {
                var gameValidator = new GameValidator();

                var nextUnknownCell = GetMostLikelyUnknownCell();

                if (nextUnknownCell.IsUnused)
                {
                    return(true);
                }

                var probabilty = CalculateProbability(nextUnknownCell.Column, nextUnknownCell.Row);

                _cells[nextUnknownCell.Column, nextUnknownCell.Row] = probabilty > 0.5M ? Mine : Empty;
                if (gameValidator.Validate(this).IsValid)
                {
                    var result = Work();
                    if (result)
                    {
                        return(true);
                    }
                }
                else
                {
                    numberOfWrongMoves++;
                }

                _cells[nextUnknownCell.Column, nextUnknownCell.Row] = probabilty > 0.5M ? Empty : Mine;
                if (gameValidator.Validate(this).IsValid)
                {
                    var result = Work();
                    if (result)
                    {
                        return(true);
                    }
                }
                else
                {
                    numberOfWrongMoves++;
                }

                _cells[nextUnknownCell.Column, nextUnknownCell.Row] = UnknownCell;
                return(false);
            }

            Work();

            return(numberOfWrongMoves);
        }
Ejemplo n.º 2
0
        public int BruteForce()
        {
            var numberOfWrongMoves = 0;

            bool Work()
            {
                var gameValidator = new GameValidator();

                var nextUnknownCell = GetNextUnknownCell();

                if (nextUnknownCell.IsUnused)
                {
                    return(true);
                }

                _cells[nextUnknownCell.Column, nextUnknownCell.Row] = Mine;
                if (gameValidator.Validate(this).IsValid)
                {
                    var result = Work();
                    if (result)
                    {
                        return(true);
                    }
                }
                else
                {
                    numberOfWrongMoves++;
                }

                _cells[nextUnknownCell.Column, nextUnknownCell.Row] = Empty;
                if (gameValidator.Validate(this).IsValid)
                {
                    var result = Work();
                    if (result)
                    {
                        return(true);
                    }
                }
                else
                {
                    numberOfWrongMoves++;
                }

                _cells[nextUnknownCell.Column, nextUnknownCell.Row] = UnknownCell;
                return(false);
            }

            Work();

            return(numberOfWrongMoves);
        }