Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     PickupQueue            = new List <PickupInfo> ();
     WorkerList             = new List <GameObject> ();
     WorkerCost             = 10;
     mymoney                = GameObject.FindGameObjectWithTag("PlayerTotals").GetComponent <MainMoney> ();
     myitemlist             = GameObject.FindGameObjectWithTag("HeroController").GetComponent <ItemLib> ();
     MainMoney.BlackBought += Blacksmith;
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     HeroChecker = new List <LastTimeLookedAt> ();
     MyMenu      = new Rect(Screen.width / 2.5f, Screen.height / 2.75f, 200, 200);
     MyMenuColl  = new Rect(Screen.width / 2.5f, Screen.height / 2.75f, 200, 200);
     myMainmoney = GameObject.FindGameObjectWithTag("PlayerTotals").GetComponent <MainMoney>();
     gameObject.GetComponent <Renderer> ().material.color = Color.cyan;
     mywindownumber = Random.Range(20, 20000);
     MyWorkContorl  = GameObject.FindGameObjectWithTag("WorkerController").GetComponent <WorkerController> ();
     gameObject.GetComponentInChildren <ResourceNodeTExt>().GetComponent <Renderer>().enabled = true;
 }
 void Start()
 {
     BountError    = BountyError.NoError;
     bountySize    = GameObject.Find("BountySpotlight");
     heroSpawn     = GameObject.Find("HeroController").GetComponent <HeroSpawner>();
     mymainmoney   = GameObject.Find("GUIIncometab").GetComponent <MainMoney> ();
     spawnPointpos = gameObject.transform.position;
     spawnPointRot = gameObject.transform.rotation;
     buildingloc   = GameObject.Find("BuildingManager").GetComponent <BuildingLocation> ();
     maxxz         = heroSpawn.HowFarCanIGo(1);
     MaxX          = maxxz [0];
     MaxZ          = maxxz [1];
 }
    void Start()
    {
        MyPickup  = new PickupInfo();
        MyDeliv   = new DeliveryItem();
        MaxWeight = 50;
        MyMoney   = GameObject.FindGameObjectWithTag("PlayerTotals").GetComponent <MainMoney> ();
        MyHero    = this.gameObject.GetComponent <HeroAI> ();
//		MainHandWeapon = new WeaponInfo ();
//		OffHandWeapon= new WeaponInfo ();
//		ShieldArmor= new ArmorInfo();
//		ChestArmor = new ArmorInfo();
//		HeadArmor= new ArmorInfo();
//		LegArmor= new ArmorInfo();
//		FeetArmor= new ArmorInfo();
    }