// Use this for initialization void Start() { PickupQueue = new List <PickupInfo> (); WorkerList = new List <GameObject> (); WorkerCost = 10; mymoney = GameObject.FindGameObjectWithTag("PlayerTotals").GetComponent <MainMoney> (); myitemlist = GameObject.FindGameObjectWithTag("HeroController").GetComponent <ItemLib> (); MainMoney.BlackBought += Blacksmith; }
// Use this for initialization void Start() { HeroChecker = new List <LastTimeLookedAt> (); MyMenu = new Rect(Screen.width / 2.5f, Screen.height / 2.75f, 200, 200); MyMenuColl = new Rect(Screen.width / 2.5f, Screen.height / 2.75f, 200, 200); myMainmoney = GameObject.FindGameObjectWithTag("PlayerTotals").GetComponent <MainMoney>(); gameObject.GetComponent <Renderer> ().material.color = Color.cyan; mywindownumber = Random.Range(20, 20000); MyWorkContorl = GameObject.FindGameObjectWithTag("WorkerController").GetComponent <WorkerController> (); gameObject.GetComponentInChildren <ResourceNodeTExt>().GetComponent <Renderer>().enabled = true; }
void Start() { BountError = BountyError.NoError; bountySize = GameObject.Find("BountySpotlight"); heroSpawn = GameObject.Find("HeroController").GetComponent <HeroSpawner>(); mymainmoney = GameObject.Find("GUIIncometab").GetComponent <MainMoney> (); spawnPointpos = gameObject.transform.position; spawnPointRot = gameObject.transform.rotation; buildingloc = GameObject.Find("BuildingManager").GetComponent <BuildingLocation> (); maxxz = heroSpawn.HowFarCanIGo(1); MaxX = maxxz [0]; MaxZ = maxxz [1]; }
void Start() { MyPickup = new PickupInfo(); MyDeliv = new DeliveryItem(); MaxWeight = 50; MyMoney = GameObject.FindGameObjectWithTag("PlayerTotals").GetComponent <MainMoney> (); MyHero = this.gameObject.GetComponent <HeroAI> (); // MainHandWeapon = new WeaponInfo (); // OffHandWeapon= new WeaponInfo (); // ShieldArmor= new ArmorInfo(); // ChestArmor = new ArmorInfo(); // HeadArmor= new ArmorInfo(); // LegArmor= new ArmorInfo(); // FeetArmor= new ArmorInfo(); }