private void OnEnable() { s_Instance = this; }
private void OnDisable() { s_Instance = null; }
private void HandleDied(GameObject source) { GameOver.AddEnemiesKilled(1); }
private void OnEnable() { s_Instance = this; }
private void OnDisable() { s_Instance = null; }
private void HandleDied(GameObject source) { GameOver.AddEnemiesKilled(1); }