private void PopulateEffectLighting(BasicEffect basicEffect) { Scene scene = Game.Scene; basicEffect.PopulateLighting( this, scene.CachedAmbientLights, scene.CachedDirectionalLights, scene.CachedPointLights); }
private void PopulateEffectLighting(BasicEffect basicEffect) { Scene scene = Game.Scene; basicEffect.PopulateLighting( this, scene.CachedAmbientLights, scene.CachedDirectionalLights, scene.CachedPointLights); }