Ejemplo n.º 1
0
 /// <summary>
 /// Sets the alpha value used for compositing holograms.
 /// </summary>
 /// <param name="alpha">The new alpha value for compositing.</param>
 public void SetHologramShaderAlpha(float alpha)
 {
     UnityCompositorInterface.SetAlpha(alpha);
     alphaBlendMat.SetFloat("_Alpha", alpha);
     holoAlphaMat.SetFloat("_Alpha", alpha);
 }