public DynamicCollisionDetectionEngine(Marian marian) { this.marian = marian; npcs = new List<Npc>(); items = new List<Item>(); collisionDetection = new DynamicCollisionDetection(); marian.Move += marian_Move; }
public DynamicCollisionDetectionEngine(Marian marian) { this.marian = marian; npcs = new List <Npc>(); items = new List <Item>(); collisionDetection = new DynamicCollisionDetection(); marian.Move += marian_Move; }