public DynamicCollisionDetectionEngine(Marian marian)
        {
            this.marian = marian;

            npcs = new List<Npc>();
            items = new List<Item>();

            collisionDetection = new DynamicCollisionDetection();

            marian.Move += marian_Move;
        }
        public DynamicCollisionDetectionEngine(Marian marian)
        {
            this.marian = marian;

            npcs  = new List <Npc>();
            items = new List <Item>();

            collisionDetection = new DynamicCollisionDetection();

            marian.Move += marian_Move;
        }