Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void
Ejemplo n.º 1
0
        public void DisposeEditor()
        {
            if (editor == null)
            {
                return;
            }

            editor.Dispose();
            editor = null;
        }
Ejemplo n.º 2
0
        // TODO: loading and saving... or?

        public void Dispose()
        {
            if (disposed)
            {
                return;
            }

            editor.Dispose();
            game.Dispose();

            disposed = true;
        }