protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |
public void DisposeEditor() { if (editor == null) { return; } editor.Dispose(); editor = null; }
// TODO: loading and saving... or? public void Dispose() { if (disposed) { return; } editor.Dispose(); game.Dispose(); disposed = true; }