Ejemplo n.º 1
0
    static int LoadSceneViaPreloading(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                LuaFramework.SceneStageManager obj = (LuaFramework.SceneStageManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SceneStageManager));
                LuaTable arg0 = ToLua.CheckLuaTable(L, 2);
                obj.LoadSceneViaPreloading(arg0);
                return(0);
            }
            else if (count == 3)
            {
                LuaFramework.SceneStageManager obj = (LuaFramework.SceneStageManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SceneStageManager));
                LuaTable arg0 = ToLua.CheckLuaTable(L, 2);
                bool     arg1 = LuaDLL.luaL_checkboolean(L, 3);
                obj.LoadSceneViaPreloading(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SceneStageManager.LoadSceneViaPreloading"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Ejemplo n.º 2
0
 static int OnCompleted(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFramework.SceneStageManager obj = (LuaFramework.SceneStageManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SceneStageManager));
         obj.OnCompleted();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 3
0
 static int GetSceneManager(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 0);
         LuaFramework.SceneStageManager o = LuaFramework.LuaHelper.GetSceneManager();
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 4
0
 static int LoadScene(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.SceneStageManager obj = (LuaFramework.SceneStageManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SceneStageManager));
         LuaTable arg0 = ToLua.CheckLuaTable(L, 2);
         obj.LoadScene(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 5
0
    static int get_NextSceneName(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.SceneStageManager obj = (LuaFramework.SceneStageManager)o;
            string ret = obj.NextSceneName;
            LuaDLL.lua_pushstring(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index NextSceneName on a nil value"));
        }
    }
Ejemplo n.º 6
0
    static int get_stageLoader(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.SceneStageManager obj = (LuaFramework.SceneStageManager)o;
            AL.Resources.LoadStageAsync    ret = obj.stageLoader;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index stageLoader on a nil value"));
        }
    }
Ejemplo n.º 7
0
    static int get_curStage(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.SceneStageManager obj = (LuaFramework.SceneStageManager)o;
            LuaInterface.LuaTable          ret = obj.curStage;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index curStage on a nil value"));
        }
    }