Ejemplo n.º 1
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 // first tick when player is fully in game
 void gameMemory_OnSessionStarted(object sender, SessionStartedEventArgs e)
 {
     _currentMap = e.Map;
 }
Ejemplo n.º 2
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 // first tick when player is fully in game
 void gameMemory_OnSessionStarted(object sender, SessionStartedEventArgs e)
 {
     _currentMap = e.Map;
 }
Ejemplo n.º 3
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        // first tick when player is fully in game
        void gameMemory_OnSessionStarted(object sender, SessionStartedEventArgs e)
        {
            _totalTicks += Settings.SLPenalty.Value;

            _currentMap = e.Map;
        }