Beispiel #1
0
 // first tick when player is fully in game
 void gameMemory_OnSessionStarted(object sender, SessionStartedEventArgs e)
 {
     _currentMap = e.Map;
 }
 // first tick when player is fully in game
 void gameMemory_OnSessionStarted(object sender, SessionStartedEventArgs e)
 {
     _currentMap = e.Map;
 }
        // first tick when player is fully in game
        void gameMemory_OnSessionStarted(object sender, SessionStartedEventArgs e)
        {
            _totalTicks += Settings.SLPenalty.Value;

            _currentMap = e.Map;
        }